Forgetting Things by player2point0
If knowledge is power then forgetting things must be equivalent to having chunks of your battery disappear.

In forgetting things you control a cube that is prone to forgetting the controls. The cube doesn't really mind it but you may find that it leaves you slightly powerless at times. This can make jumping or moving left and right towards the end more challenging. Meaning you may have to approach a problem in a different way.




Ratings
| Overall | 338th | 3.308⭐ | 54🧑⚖️ |
| Fun | 348th | 3.135⭐ | 54🧑⚖️ |
| Innovation | 97th | 3.686⭐ | 53🧑⚖️ |
| Theme | 565th | 2.902⭐ | 53🧑⚖️ |
| Graphics | 637th | 1.923⭐ | 54🧑⚖️ |
| Audio | 350th | 2.75⭐ | 54🧑⚖️ |
| Humor | 157th | 2.959⭐ | 51🧑⚖️ |
| Mood | 294th | 3.041⭐ | 51🧑⚖️ |
| Given | 53🗳️ | 51🗨️ |
At least the WebGL works :)
It was interesting experience to say the least, altough I didn't quite catch the theme :/
Had some great ideas. It felt pretty awkward that sometimes you could hug walls and jump up them and sometimes not. And yeah, the jumping felt pretty unconsistent as well. Maybe the walls you can/can't hug could be different colors to indicate that.
Same goes for the "character", it could have some visual indications of what it can or can't do (and some of those messages that pop up went away too fast imo). Right now on every level I had to do a check for jumping/double jumping etc but maybe that was your aim all along with this "losing powers" theme.
Good job!
I like the puzzles that I have encountered so far.
What was strange is that even without hitting the green thing, the intro levels would sometimes just throw me to the next level.
So frustrating, sometimes you can jump and another time not -.-
Nice puzzle game, even if I haven't finish it :( I loose when it says : FOKK
Maybe work more en sprites? Quit minimalist.
Good job!
The tutorial was well done, but I found myself occasionally stuck and when this happens it's just often unclear if it's either *intentional* (that is, part of the main gimmick) or whether it's just the games 'rough edges' as an LD-compo game. (Well, or just my lousy platform skills...)
I'm not sure what can be done about that, but unlike some of the other commenters I thought that not knowing beforehand what was forgotten is part of the games appeal: after all, you don't get a message when you've forgotten something in real life either :wink:
It had humor tho, I smiled a bit playing! I kinda wish it was longer
Overall a very nice entry!
**THIS GAME IS A PRIMARY EXAMPLE OF HOW A GOOD GAME DOESN'T NEED GRAPHICS TO BE GOOD!**
**Overall game impression:** It has no graphics, but it doesn't need graphics. This is an incredible puzzle game with great little mechanics and it works perfectly. I didn't encounter any bugs and had a lot of fun playing through the game and getting through every level. Like I said, this is a great example of the fact that a good game doesn't need good graphics to be good, graphics are just an eye candy but this game is amazing without the need for graphics. Sound effects are nice and pleasant, not too loud or annoying, I think it works well with the game and gameplay. I also love the mood the game sets with the little 'commentary' from your character. I really enjoyed this.
I will however mention that I don't see much fitting to the theme, didn't see much energy or running out of it going on here but it doesn't make the game any less pleasant and enjoyable! Well done! Really well done!
**Suggestions and comments on improvement:** Besides making it fit the theme somehow I don't think there's much I can suggest. It is great as it is, levels have an amazing variety and the mechanics are perfect, work great and enjoyable as well as smooth. Good job! Thumbs up!
Perhaps because I got stuck too often.
Perhaps its rules change every other platform.
Perhaps it's jumping physics is not very good.
But I certainly didn't like there are some long levels without checkpoints.
Otherwise it could be fine.