Obstacle Royale by Marrack

[raw]
made by Marrack for LD 42 (COMPO)

Welcome! to L D City!, Home of the World Obstacle Royale! Participate on a Competition where you need to traverse through traps, hidden and visible, and other stuff that will hinder your progress. Only a certain amount of contestants will advance to the final round. First one to get the golden cup wins!

Ratings

Given 2🗳️ 4🗨️

Feedback

Listonos
12. Aug 2018 · 22:32 UTC
Finished multiples times, it's a fun game. The text at the begging is too fast for me to follow completely which is a little bit of shame since it sounded funny. The AI is too stupid to pose a threat so it was very easy. I know AI is hard but at this point I would be fine with cheating AI. Also the music get's little annoying after a while.
🎤 Marrack
12. Aug 2018 · 22:57 UTC
yea, i actually was thinking if people would hate cheating ai if implemented but yea thanks for the feedback music gets pretty annoying i agree, thats the last one i added shouldve focused more on that part
🎤 Marrack
12. Aug 2018 · 22:59 UTC
also i originally planned to have 50 characters and 5 levels but i had to cut alot, shouldve been 5 levels with less and less slots each level. well thats life i guess. im still happy that i manage to submit a game :D good first time experience
tuism
13. Aug 2018 · 09:14 UTC
The humour in the writing is good, though I feel like a bit too drawn out. Also the font there is quite difficult to read, the kerning is too small.

Then from the dialogue/monologue to the start of the game there should be some kind of indication, I went from clicking the mouse to the next second everyone dashing off and I was like "huh". Keeping the controls all-keyboard would have been cool.

The game itself... I basically just held up most of the time. The AI wasn't challenging but the course itself didn't offer much challenge either. Some of the later obstacles did "get me" a little but overall it was pretty easy. The balancing between the player speed and the speed of the obstacles and the size of the entire course could be balanced more in such a way that the player could look ahead and anticipate more stuff, while there might still be tension in being able to dodge or not dodge an obstacle, as well as opponents gaining on you. Right now it all feels quite "lonely" throughout the race.
🎤 Marrack
13. Aug 2018 · 13:34 UTC
@tuism thanks for the feedback, i agree alot to what you said. good learning experience for me. i still want to continue this later on and take notes from you guy's feedback and from my original vision. my vision didnt translate well in this one. thanks
paulhocker
17. Aug 2018 · 22:48 UTC
that was a funny little game - thanks for making it