Bury The Dead by wdhg
When the dead arise, only he can put them back...

How to play
- WASD or arrow keys to move and spacebar to jump
- Click to dig graves
- Zombies fall into graves
- Click to bury zombies
- Zombies decompose over time when buried
- If not buried in time, zombies will escape their graves
Tools used
- Unity 2018.2.3
- Aseprite
- Audacity
- BFXR
- GIMP
- Inkscape
Links
- Play / Download https://wdhg.itch.io/bury-the-dead
- Source Code https://github.com/wdhg/bury-the-dead
- Twitter https://twitter.com/wdhgrant
| Source code | https://github.com/wdhg/bury-the-dead |
| HTML5 (web) | https://wdhg.itch.io/bury-the-dead |
| Original URL | https://ldjam.com/events/ludum-dare/42/bury-the-dead |
Ratings
| Overall | 530th | 3.1⭐ | 22🧑⚖️ |
| Fun | 567th | 2.825⭐ | 22🧑⚖️ |
| Innovation | 285th | 3.325⭐ | 22🧑⚖️ |
| Theme | 388th | 3.5⭐ | 22🧑⚖️ |
| Graphics | 250th | 3.525⭐ | 22🧑⚖️ |
| Audio | 554th | 1.895⭐ | 21🧑⚖️ |
| Mood | 337th | 2.975⭐ | 22🧑⚖️ |
| Given | 16🗳️ | 0🗨️ |
Nice compo submission!
Congratulation on a good game :)
As a professional game dev I would suggest... just kidding haha
Nonetheless, if you want to work on this project more I suggest making a difficulty incresing algorithm.
Graphics - very nice. Controls are also working very well.
Maybe you could also take a glimpse at my game? I already enlarged it into a wholesome Android game :)
The control scheme was a bit surprising. It wasnt' until I had played a few rounds before I realized that where I click doesnt' matter, it just registered a click as to dig where I am.
The digging took slightly awkwardly long, though I got used to it. The zombies also pop up really fast, such that if you don't almost immediately start to bury them you're going to have it pop out on you. I wish there was a little bit more decision-making than simply digging and burying - such as a decision of choosing between multiple zombies to bury, but essentially when you coudln't bury you were pretty much going to take damage.