You Get Two by justalocalhero


*edited to fix a typo
| HTML5 (web) | https://localhero.itch.io/you-get-two |
| Source code | https://github.com/justalocalhero/LD43 |
| Original URL | https://ldjam.com/events/ludum-dare/43/you-get-two |
Ratings
| Overall | 176th | 3.583⭐ | 56🧑⚖️ |
| Fun | 302th | 3.109⭐ | 57🧑⚖️ |
| Innovation | 44th | 3.852⭐ | 56🧑⚖️ |
| Theme | 28th | 4.213⭐ | 56🧑⚖️ |
| Graphics | 204th | 3.518⭐ | 57🧑⚖️ |
| Audio | 91th | 3.547⭐ | 55🧑⚖️ |
| Mood | 71th | 3.774⭐ | 55🧑⚖️ |
| Given | 52🗳️ | 59🗨️ |
How unfortunate, haha. Great game! I wish there would be a few more options though. The art style was great.
I really liked the art, music and the theme (and how you introduced it). Had fun playing it, though it can be a little bit depressing =p (which is cool, I think that's the mood you wanted to bring).
Pretty neat otherwise though! Graphics are pretty and the music really sets the mood
Good core mechanic, would be nice to see more transparency around the "tree" of activities.
I genuinely never thought I'd play a gamejam entry based upon sylvia plaths The Bell Jar, lol
As others have mentioned, the player can get to a point where everything is maxed out and nothing changes. It would be great if there was a little more variety and maybe as time goes on you introduce another row of cards to introduce vertical dragging as well.
Overall I really enjoyed this game. The music and artwork were well done.
Second attempt I think I survived until the end, just keep getting the -1x4 one popping up, replacing it with another, and repeating forever.
Would have been more amusing knowing what the cards are called while playing, instead of just at the end.
Overall a very nice experience though :)
Loved the ending screen too.
Well done!
Worked really well, although at some point I felt like I reached an equilibrium.(at cost of not trying anything new, i could remain perfectly healthy.) When I broke out for the hell of it i faced the opposite: constant bad choices led to rapid doom. (oh, I see someone else found the same thing)
Anyway, great game good use of theme.
I can play it forever :)
Great concept! The mechanics are creative and can be improved (good enough for compo!). The background music is really suitable for the game. Nice job!
@lastleaf @arkinrev @joh @foodzilla @jhell @jimbly @aplite @pukami @exper105 @somewhatInfinite
Thanks for pointing out how easy it is to find two cards that can be swapped infinitely. I realized that this was a problem early on and meant to add a staling mechanic to the cards (they would automatically swap out if they were active for three turns or something similar) but ultimately I didn't prioritize fixing this because it sort of feels on theme. Sure you can pick two activities and tread water forever, but you will never experience new cards. You can sacrifice (heh) security and routine for the chance to get farther down the tree. Obviously not the best for gameplay.
You often get to the point of never seeing new cards because new cards are only added when using a card for the first time. There was a fallback deck of only bad things if your main deck was empty. I tried to indicate this with icons floating down towards where the cards come from. It's not really enough feedback. I could have explained better but I tried to do it all without text as best I could.
@sky-coding
There is a small tutorial page if you hover over the question mark. I'm not sure if you meant that there should be more (you'd probably be right).
@mcovert @imer
Balance could have been greatly improved. I would have liked to layout the card tree in a way that guarantees more interesting and tricky decisions. Especially since that is basically all of the gameplay.
@sargonius @foodzilla @jimbly @raphael-maia @squirmonkey
I debated putting some text on the cards. I should have put the art next to the text on the final screen at the very least, if not a hover tooltip on the main screen.

Makes you think a bit about your life also.
Thank you.
As others noted, some hints on what icons mean would be great. As there is definitely some room for story telling, it might work as journal quotes [of choices made], like "Today I didn't go to the party, and ate a bucket of ice cream alone. Now, calories my true friends!"
Adding the above mentioned stalling/discard after N uses mechanic with more cards and it would be even better.
BTW. if the player switches the cards too fast and then stops, the resource animations can take a while to catch up.