Star Buddy by drazil100
A space traveler crashes on an alien planet and finds a shape-shifting friend named Buddy. With your new found companion, you must make your way trough a strange land to find your lost ship parts, while avoiding the local wildlife. Be nice to Buddy, he's all you got.
-CONTROLS:-Keyboard-/-DS4-/-XBOX-
- - - - - - - - - - -
Jump----:-Spacebar-/----X-----/---A---
Punch---:-----J------/----R1----/---RB--
Platform:-----K-----/----L1----/---LB--
Shield--:-----L------/--Square--/---X---
Move----:---A--D---/--D-PAD---/--D-PAD-
CREDITS:
- - - - - - - - - - -
Austin Allman----Programmer
Aaron Stouder---Artist
Mark Cheney----Level Design
==========================================================================
This game was made in a meetup hosted by Lone Star College as an event for students in the game design degree. If you like this game please check out the games made by our fellow students.
Who Are You And What Are You Doing Here??
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=85070
Gene Goes to the Zoo
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=93097
Liquify
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=89326
==========================================================================
Update 4/20: Version 1.1 has had a few updates in the graphics and also some bug fixes. Will continue to bug hunt and will update the download folder as we post new builds.
Update 4/20: Version 1.2 Has a new control scheme and we have lowered the background music.
Update 4/22: Version 1.3 Fixed Lvl 2 out of bounds bug. Another volume adjustment to the background music. Centered the Ship Part Found graphic correctly.
_______________________________________________________________
|The RECOMMENDED is the most current build for Ludum Dare VOTING
|,while
|The All VERSIONS link holds all of them since the deadline. But you probably |figured that.
|Why two links???
| Just in case Murphy's around.
______________________________________________________
|We will be posting a build with updated music and changes soon. Any version
| after VERSION 1.3 will be post Ludum Dare and should not be used for rating.
-CONTROLS:-Keyboard-/-DS4-/-XBOX-
- - - - - - - - - - -
Jump----:-Spacebar-/----X-----/---A---
Punch---:-----J------/----R1----/---RB--
Platform:-----K-----/----L1----/---LB--
Shield--:-----L------/--Square--/---X---
Move----:---A--D---/--D-PAD---/--D-PAD-
CREDITS:
- - - - - - - - - - -
Austin Allman----Programmer
Aaron Stouder---Artist
Mark Cheney----Level Design
==========================================================================
This game was made in a meetup hosted by Lone Star College as an event for students in the game design degree. If you like this game please check out the games made by our fellow students.
Who Are You And What Are You Doing Here??
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=85070
Gene Goes to the Zoo
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=93097
Liquify
http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=89326
==========================================================================
Update 4/20: Version 1.1 has had a few updates in the graphics and also some bug fixes. Will continue to bug hunt and will update the download folder as we post new builds.
Update 4/20: Version 1.2 Has a new control scheme and we have lowered the background music.
Update 4/22: Version 1.3 Fixed Lvl 2 out of bounds bug. Another volume adjustment to the background music. Centered the Ship Part Found graphic correctly.
_______________________________________________________________
|The RECOMMENDED is the most current build for Ludum Dare VOTING
|,while
|The All VERSIONS link holds all of them since the deadline. But you probably |figured that.
|Why two links???
| Just in case Murphy's around.
______________________________________________________
|We will be posting a build with updated music and changes soon. Any version
| after VERSION 1.3 will be post Ludum Dare and should not be used for rating.
| Recommended (Google Drive) | https://drive.google.com/file/d/0BwtXnWDgMvdiYWVjOTU5WUkzNEU/view?usp=sharing |
| Recommended (Dropbox) | https://www.dropbox.com/s/h5r4op9xxf13an2/StarBuddy_V1_3%20Recomended.exe?dl=0 |
| All Versions (Google Drive) | https://drive.google.com/folderview?id=0B3uG1VM-57B0YTMydGhISlptYTA&usp=sharing |
| All Versions (Dropbox) | https://www.dropbox.com/sh/usyai8zwhy4f18n/AAD1uw7pe9lzC9VW6V3hwF1ja?dl=0 |
| GIF | http://imgur.com/BeY5rnz |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=89952 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.58 | 239 |
| Audio(Jam) | 3.47 | 228 |
| Fun(Jam) | 3.35 | 346 |
| Graphics(Jam) | 3.62 | 382 |
| Humor(Jam) | 2.58 | 473 |
| Innovation(Jam) | 3.23 | 402 |
| Mood(Jam) | 3.46 | 269 |
| Theme(Jam) | 3.60 | 338 |
We hope you all love Star Buddy!
Good job for your first jam!
the level design and the animations were great!
the music was nice too!
I'm really glad people seem to be liking it despite the hard difficulty!
Anyway graphics are nice and simple. Did I mentioned slow controls?
A few notes:
-Bouncing! This game could use bouncing, though that's probably a different mechanic. I just wanted star buddy to bounce a bit.
-We stalled pretty heavily on some of the more precision platforming segments. Probably just a bit of fine tuning there.
-Jelly's are OP. Without health pick-ups this game is kind of brutally difficult, despite being adorable.
Animations were solid. Sound effects fit. I love punching those evil little slimes.
- For those who mentioned the slow 'floaty" movements... This was on purpose.. our other game (Space Ninja) is very fast and time based, so we wanted this game to be more relaxed and slower paced. Plus the floatyness I felt was more alien planet like.
- For those who mentioned the difficulty.. Yea it's hard! A little harder then was intended. We didn't get much time for balancing it. The "Jellies" were added to the build late and did not get enough time spent on fine tuning them.. they were supposed to float around, have slower projectiles and be killable with attack buddy or deflected projectile. Sorry bout that :( (A third enemy didn't make the game.)
Thanks for all the wonderful complements!