Light in the Dark by Tuomo

[raw]
made by Tuomo for LD 39 (JAM)

Näyttökuva (274).png

Charlotte finds herself in the midst of hellish nightmare armed only with a lantern. Light is her weapon against the darkness, if the battery doesn’t run out. Help her survive as long as possible as she travels the endless hallway in this action platformer.

Näyttökuva (288).png

Controls:

A&D/arrow keys/left analog stick - Movement

Space/Controller A-button - Jump

Left-Ctrl/Left Click/Controller B-button - Press repeatedly to crank the lantern (note: you cannot move while cranking)


Known bugs:

Animation transitions bug out sometimes. Spamming jump has weird results.

Ratings

Overall 310th 3.526⭐ 21🧑‍⚖️
Fun 447th 3.105⭐ 21🧑‍⚖️
Innovation 418th 3.053⭐ 21🧑‍⚖️
Theme 229th 3.789⭐ 21🧑‍⚖️
Graphics 459th 3.421⭐ 21🧑‍⚖️
Humor 262th 2.8⭐ 17🧑‍⚖️
Mood 284th 3.474⭐ 21🧑‍⚖️
Given 19🗳️ 18🗨️

Feedback

iovorobiev
04. Aug 2017 · 15:29 UTC
Love the atmosphere in the game. You've created awesome experience!
ledez
04. Aug 2017 · 18:08 UTC
I was going to mentioned but you just did about animations. Other than that I had some fun playing it.
Vasco Rodrigues
06. Aug 2017 · 17:44 UTC
The graphics and sound are nice, they give a good atmosphere to the game. Had some trouble avoiding the falling floor, as most of the times I would stop to crank the lantern right before or on a broken floor without noticing.
MinikinKay
11. Aug 2017 · 08:19 UTC
I really liked the atmosphtere and the characters and also the afraid looking pictures in the background! I also liked how you involved the tutorial in the game with the speaking pictures. Nice and funny game :)
Kev Adsett
11. Aug 2017 · 12:46 UTC
Hey! I played this game for about 10 minutes. My record was 63 meters.

I really liked the sounds - they helped to create a great spooky atmosphere.

I actually quite the game after I couldn't get the crank to work and kept dying at the first baddie painting. Then I saw on your description above that you can't crank and run. Maybe it'd be better if you always let the character turn the crank but it forces them to stop. Then you don't need to tell them with words, they'll just find out for themselves.

With the damaged floors, I feel like they need a "tell" of when they're going to collapse, I found it very hard to predict when to jump.

Graphically, I really liked it - it's got quite a Grim Fandango vibe about it which was pretty cool. I didn't really get why the corridor was crumbling away behind me. I initially thought it was chasing me but I realised it stopped when I did.

Theme-wise, you nailed it, and it was great to see something other than battery pickups as a recharge mechanic!

Well done :)
Reuh
17. Aug 2017 · 14:07 UTC
Great atmosphere and graphics. The collapsing floors are a bit hard to notice and I often fell when I stopped on them to crank the lantern.

Still, it was fun to play, fit really well with the theme, and the talking pictures in the tutorial were a nice touch. Well done!
josehzz
17. Aug 2017 · 19:39 UTC
Nice idea. I like the main character and its animations well done, with that said I found the light shadows too distracting, maybe try to keep the hand that holds the light in the same position.
tapestry
18. Aug 2017 · 18:02 UTC
Really liked the games mood, the music was really fitting, good job!
GalaxStudios
19. Aug 2017 · 09:22 UTC
Good controls, fitting music and the mood was so good. My record was 72 after playing for 15 mins or so. I think you should make it so you can crank and run and it would draw more players. Good job and keep it up!
DDSFloko
19. Aug 2017 · 17:26 UTC
The music and controls are very good. I liked the game atmosphere and graphics too. Good job. :D