Light in the Dark by Tuomo

Charlotte finds herself in the midst of hellish nightmare armed only with a lantern. Light is her weapon against the darkness, if the battery doesn’t run out. Help her survive as long as possible as she travels the endless hallway in this action platformer.

Controls:
A&D/arrow keys/left analog stick - Movement
Space/Controller A-button - Jump
Left-Ctrl/Left Click/Controller B-button - Press repeatedly to crank the lantern (note: you cannot move while cranking)
Known bugs:
Animation transitions bug out sometimes. Spamming jump has weird results.
Ratings
| Overall | 310th | 3.526⭐ | 21🧑⚖️ |
| Fun | 447th | 3.105⭐ | 21🧑⚖️ |
| Innovation | 418th | 3.053⭐ | 21🧑⚖️ |
| Theme | 229th | 3.789⭐ | 21🧑⚖️ |
| Graphics | 459th | 3.421⭐ | 21🧑⚖️ |
| Humor | 262th | 2.8⭐ | 17🧑⚖️ |
| Mood | 284th | 3.474⭐ | 21🧑⚖️ |
| Given | 19🗳️ | 18🗨️ |
I really liked the sounds - they helped to create a great spooky atmosphere.
I actually quite the game after I couldn't get the crank to work and kept dying at the first baddie painting. Then I saw on your description above that you can't crank and run. Maybe it'd be better if you always let the character turn the crank but it forces them to stop. Then you don't need to tell them with words, they'll just find out for themselves.
With the damaged floors, I feel like they need a "tell" of when they're going to collapse, I found it very hard to predict when to jump.
Graphically, I really liked it - it's got quite a Grim Fandango vibe about it which was pretty cool. I didn't really get why the corridor was crumbling away behind me. I initially thought it was chasing me but I realised it stopped when I did.
Theme-wise, you nailed it, and it was great to see something other than battery pickups as a recharge mechanic!
Well done :)
Still, it was fun to play, fit really well with the theme, and the talking pictures in the tutorial were a nice touch. Well done!