Silvercliff Killings by spierek
Silvercliff Killings is a single-player Mafia/Werewolf-like where you try to figure out the suspects behind a series of killings happening in a middle-of-nowhere town. Gather clues from citizens, figure out who’s telling the truth and who’s not, and select who should be sacrificed every night.
If you’re right - maybe you’ll live another day. If you’re wrong - you’ll lose townsfolks’ trust. The game ends if you can get rid of all the perpetrators - or if there’s more of them.

“This was supposed to be a beautiful weekend. Beach, drinks and sunbathing all day long. Instead, you’ve been called for yet another job. Small town in the middle of nowhere, mountain roads blocked by snow. And a dead body.
“Maybe some time ago this would make you feel something. The town’s nothing special: everybody knows everybody. Nobody is a suspect. Local police can’t do a thing. You’re glad that HQ covers your ass - at least the locals shouldn’t be a problem.”

Developed for Ludum Dare 43 by: Luke Spierewka, Kamila Rusiecka, Weronika Grabowska, Maciej Gortat
Fonts: Daniel, GelPen, Cardenio Modern (dafont.com) Music by Kevin Macleod (incompetech.com) Sounds: marilenatip, Breviceps, ModulationStation, ZenithInfinitiveStudios, isteak, LoyaltyFreakMusic (freesound.org)
Ratings
| Overall | 85th | 4.015⭐ | 35🧑⚖️ |
| Fun | 363th | 3.455⭐ | 35🧑⚖️ |
| Innovation | 438th | 3.242⭐ | 35🧑⚖️ |
| Theme | 148th | 4.045⭐ | 35🧑⚖️ |
| Graphics | 175th | 4.152⭐ | 35🧑⚖️ |
| Audio | 68th | 3.981⭐ | 28🧑⚖️ |
| Humor | 583th | 2.71⭐ | 33🧑⚖️ |
| Mood | 45th | 4.167⭐ | 35🧑⚖️ |
| Given | 38🗳️ | 29🗨️ |
The only "bad point" is that it is not-so-innovative, but you already warned me in the description! Apart of that, it's very good, it's replayable, visuals and audio are a perfect match. Great work!
Good job!
That being said, maybe I was lucky, but I feel like it's possible to find the culprit every night, which reduces the gameplay... But each night was a great little puzzle nevertheless...
(also, two fullscreen buttons is too much, disable the itch's one...)
My only gripe, and this is a small one, is that there were a few bugs where it said "*{own location}*" instead of a location.
I liked how the simple characters made me care about them. I didn't want the husband and wife to be killed and separated from wach other.
However, once I figured out how to spot the killer, it became easy. Still, a great entry for a jam!
Oh, and I got a bug where a character's name didn't appear, only the tag for his name {personFullName}.
In the beginning I was missing a few more markers to keep track of the conflicting statements and in the end I would have liked to have gotten a reveal, who the bad guys were (I got 2 lizzardpeople) - that way I would have known what I did wrong. Otherwise a very polished game! Great job!
@dwam - That was the idea, glad it came through :)
@kloscunha - I'll try to figure out a fix for this, thanks for letting me know.
@fzillo - Thanks! We've had plans for adding character bios to the game where you could preview the person's info and portrait, but alas, we ran out of time :)
@darkanice @surreali @roka-josh @bgamedev @kosmosos - Really glad you enjoyed it!