Stardust - A space adventure by shiitman
This is an adventure game about a clumsy austronaut, who travels through the space in his small rocket. While spaceman is in anabiotic sleep, the flight is managed by naggerish and misanthopic computer. However, spaceman is being awaken in very unpleasant way...
Explore the room, try to point and click onto the objects in order to take or use them, drag and drop items from your inventory for furher interactions.
Discover new planets, meet new lifeforms and try to make your small world even a better place.
Made specially for Ludum Dare 38.
Images
Graphics by Angie Bogachenko, programming, game and story design - Alexander Wolodarsky, translations - Marina Askania.
Made with Unity3D and Adventure Maker.
DOWNLOAD: https://shiitman.itch.io/stardust (Windows)
PLAY ONLINE: https://shiitman.itch.io/stardustweb (WebGL build)
VIDEO:
https://www.youtube.com/watch?v=IHIt0M9puis
Free sound assets were used, including music by Seazo - "Tribute to Cosmos".
Opt-outs: - Sound.
| Original URL | https://ldjam.com/events/ludum-dare/38/stardust |
Ratings
| Overall | 146th | 3.8⭐ | 57🧑⚖️ |
| Fun | 344th | 3.236⭐ | 57🧑⚖️ |
| Innovation | 300th | 3.278⭐ | 56🧑⚖️ |
| Theme | 332th | 3.527⭐ | 57🧑⚖️ |
| Graphics | 85th | 4.375⭐ | 58🧑⚖️ |
| Humor | 22th | 4.145⭐ | 57🧑⚖️ |
| Mood | 83th | 3.943⭐ | 55🧑⚖️ |
| Given | 61🗳️ | 62🗨️ |
There are some small bugs: If you enter the game for the first time, hit load game, and then back because you do not have any save you can not load the game properly...
Great LD game. Well done!
The graphical style and mood of this game are very impressive. There were some minor graphics layering issues but on the whole it's everything one can hope for graphics-wise. Some menus seemed to have minor issues as well, although the programming of the dialogue etc was very good. On the matter of UI, I found it difficult to navigate my astronaut sometimes with the mouse. The actual story was great though, with good use of humor and some solid links to small worlds. Mechanically the game was quite simple, I rushed through the story for a few minutes but felt like I'd barely read the introduction by the "end" of it (so far as I could tell). I didn't judge the sound but felt like the music, graphics and dialogue in this game set a very interesting mood.
Overall, this was a very impressive showing. Great job!
The puzzles were pretty simple, but for a game jam game, that's great. I was able to play right through and the "5'th" wall breaks were a nice touch.
Now for some critique. What really felt bad and broke some impression of pretty graphics is the different resolution of the graphic assets. When low-res containter have high-res door - it feels wrong. Icons of the avaliable actions looks small and doesn't stand out from environment. Sometimes cosmonaut could move to strange places, e.g. above navigation desk. And in the main menu "Quit" option does not working.
In the little playtime that I got I was impressed by the graphics! I'll score you on the categories I see fit so you'll have a fair chance.
Also, thank you, @shiitman, for the feedback you left on [Infecteria](https://ldjam.com/events/ludum-dare/38/infecteria) ! We'll take it into consideration when we continue the development!
// Rasmus (one half of [LiquidBrain](https://ldjam.com/users/liquidbrain/))
The humor is also a nice plus to this entry as the computer has a stronger personality than the human, and they try to interact with the player.
Of course developing a point-n-click is not an easy task, and considering the jam time limit the scope must be minimal (as it was).
|+ The visual style was great and felt well rounded out.
|+ The dialog was a lot of fun with some genuinely funny moments and back and forth banter between the astronaut and the player that built upon itself (e.g. the 5th wall broken being the actual "5th wall" the astronaut broke).
|+ The puzzles were light and sensible even though I didn't realize I could combine items within the inventory for awhile.
|= The 'fidelity' differences of the drawn art (some looking sharp/others blurred) made it more difficult for me to comfortably look around the environment.
A fun adventure, even if the computer should have learnt its lesson by now haha. Short but really enjoyable/satisfying experience :)!
I did enjoy the game though, despite these technical issues.
great gameplay, interesting concept. would be fun to play after it is fleshed out a bit more
The game also has a lot of text at the beginning which is a bit of a drag, even though it is well-written.
The puzzles were a bit too easy and straightforward for me, which was in part due to the fact that there were actually only two rooms. However, you placed all the necessary items in one room and then you only had to combine everything in the second room to finish the game. So I would love to see what you can do in terms of puzzle design when you can afford to put more time in it.
From a story perspective, the characters immediately pull you into their world, but I think they could use a little more depth. Fixing the hatch made me chuckle, but the fourth wall-breaking joke was a bit tired. Humor is really tough to pull off well and while I think you are on a very good track, you may use some additional polish in that respect.
Overall it was a short but very cool experience, great job!
Possible bug, i came back to the ship, the computer broke the wall and said i could have some tape, but no tape appeared, and then i think i accidentally completed the game. other than that really smooth, and the walking animations i thought we very well done.