Stardust - A space adventure by shiitman

[raw]
made by shiitman for LD 38 (JAM)

This is an adventure game about a clumsy austronaut, who travels through the space in his small rocket. While spaceman is in anabiotic sleep, the flight is managed by naggerish and misanthopic computer. However, spaceman is being awaken in very unpleasant way...

Explore the room, try to point and click onto the objects in order to take or use them, drag and drop items from your inventory for furher interactions.

Discover new planets, meet new lifeforms and try to make your small world even a better place.

Made specially for Ludum Dare 38.

Images

1.jpg 2.jpg Graphics by Angie Bogachenko, programming, game and story design - Alexander Wolodarsky, translations - Marina Askania.

Made with Unity3D and Adventure Maker.

DOWNLOAD: https://shiitman.itch.io/stardust (Windows)

PLAY ONLINE: https://shiitman.itch.io/stardustweb (WebGL build)

VIDEO:

https://www.youtube.com/watch?v=IHIt0M9puis

Free sound assets were used, including music by Seazo - "Tribute to Cosmos".

Opt-outs: - Sound.

Ratings

Overall 146th 3.8⭐ 57🧑‍⚖️
Fun 344th 3.236⭐ 57🧑‍⚖️
Innovation 300th 3.278⭐ 56🧑‍⚖️
Theme 332th 3.527⭐ 57🧑‍⚖️
Graphics 85th 4.375⭐ 58🧑‍⚖️
Humor 22th 4.145⭐ 57🧑‍⚖️
Mood 83th 3.943⭐ 55🧑‍⚖️
Given 61🗳️ 62🗨️

Feedback

aviv871
25. Apr 2017 · 12:18 UTC
Wow! Amazing graphics, good and funny dialogs. Music is overall good.

There are some small bugs: If you enter the game for the first time, hit load game, and then back because you do not have any save you can not load the game properly...

Great LD game. Well done!
🎤 shiitman
27. Apr 2017 · 00:20 UTC
Thanks a lot! I have fixed the described bug (and some more).
KCreanor
01. May 2017 · 13:15 UTC
This is brilliant!! Like a black and white, futuristic Monkey Island! Really nice art style, well put together and the dialogue is clever and funny without being cheesy. Nice game, really well done :smiley:
aviv871
01. May 2017 · 13:26 UTC
I left you a rating in addition to the earlier feedback. Good luck!
theDoodleGuy
01. May 2017 · 13:31 UTC
Very impressive, love the artwork! :-)
davidthelazar
01. May 2017 · 13:39 UTC
Love the art style! Great humor in the writing as well. I laughed out loud at the solution to the gaping hole in the ship, and laughed again at the computer's response. I normally don't really care for point-and-click adventure games, but this one made me want to keep playing. Good job!
Julien Foucher
01. May 2017 · 13:51 UTC
The fifth wall seems to be quite fragile...
Lars DK
01. May 2017 · 13:53 UTC
Hey, this was an enjoyable game. I'd be interested in "what happens next" :)

The graphical style and mood of this game are very impressive. There were some minor graphics layering issues but on the whole it's everything one can hope for graphics-wise. Some menus seemed to have minor issues as well, although the programming of the dialogue etc was very good. On the matter of UI, I found it difficult to navigate my astronaut sometimes with the mouse. The actual story was great though, with good use of humor and some solid links to small worlds. Mechanically the game was quite simple, I rushed through the story for a few minutes but felt like I'd barely read the introduction by the "end" of it (so far as I could tell). I didn't judge the sound but felt like the music, graphics and dialogue in this game set a very interesting mood.

Overall, this was a very impressive showing. Great job!
Tommyflower
01. May 2017 · 15:04 UTC
Beautiful game! Very good job! I really enjoyed the smart storytelling and the illustrations. You found a way to deliver the dialogs without being boring. Loved details like the mouth in the computer and the tape patch on the wall made me laugh a lot! It was not always easy moving around, but that can be easily improved.
nuria-fl
01. May 2017 · 15:22 UTC
Graphics are so beautiful! Can't wait to visit the robotic world :) Good job!
Ace17
01. May 2017 · 16:10 UTC
Good job! I played until the end, I liked the point-and-click mechanics and the mood.
CoderDozer
01. May 2017 · 16:16 UTC
Artwork is really nice, plus I love the narrative.
SilverTwig
01. May 2017 · 20:41 UTC
I saw the graphics of this game and knew I had to play it. It is gorgeous to look at, the computer is very funny, I like all puzzles and this is my favourite game of the jam so far. I'm definitely gonna watch this for updates.
Archimagus
02. May 2017 · 02:01 UTC
The graphics are great. And the humor is very good. I do have a bit of an issue with the text though. The way the text moves as the lines type in makes it very hard to read. I think with text mesh pro, could could have all the text in place, so the size is right, and the make the letters appear one at a time rather than adding them to the string. Also, the the prompts should not auto continue, A few times I looked away and missed the text because it went on without any input from me. (maybe make that an option if some people don't want to click.)

The puzzles were pretty simple, but for a game jam game, that's great. I was able to play right through and the "5'th" wall breaks were a nice touch.
PeachTreeOath
02. May 2017 · 05:42 UTC
This is probably the funniest game I've seen in LD38 so far. The graphics and sounds are top notch. And the gameplay went pretty smoothly once I figured out the 1st click on the object brings up a context menu. Keep up the good work!
Sun-Wukong
02. May 2017 · 08:13 UTC
The graphic decision for this game is really good. Extra plus for space theme and little humor also. Enjoyed it pretty much even though I don't really like point-and-click adventure games.

Now for some critique. What really felt bad and broke some impression of pretty graphics is the different resolution of the graphic assets. When low-res containter have high-res door - it feels wrong. Icons of the avaliable actions looks small and doesn't stand out from environment. Sometimes cosmonaut could move to strange places, e.g. above navigation desk. And in the main menu "Quit" option does not working.
LiquidBrain
02. May 2017 · 14:46 UTC
I can't seem to go further than the first planet. I tried to teleport to "inTheSky" but it looked glitched out every time I pressed the teleporter-gun button. This might have been because I'm stupid or it was a bug. (I think the former)

In the little playtime that I got I was impressed by the graphics! I'll score you on the categories I see fit so you'll have a fair chance.

Also, thank you, @shiitman, for the feedback you left on [Infecteria](https://ldjam.com/events/ludum-dare/38/infecteria) ! We'll take it into consideration when we continue the development!

// Rasmus (one half of [LiquidBrain](https://ldjam.com/users/liquidbrain/))
Stanislav
02. May 2017 · 16:13 UTC
Nice art and humor! =)
Nilanjan
02. May 2017 · 17:03 UTC
I really liked the game very much! One of my favourite ones so far!
those-30-ninjas
02. May 2017 · 17:13 UTC
Love the humor and art. Really great game. If you get a chance check out our entry https://ldjam.com/events/ludum-dare/38/down-the-rabbit-hole
MeronSoda
02. May 2017 · 19:51 UTC
Certainly one of the most distinct games in this Jam. Everyone is trying to make some "small circular Little Prince world" or something like that, but you made a hand drawn point-n-click. Very impressive!

The humor is also a nice plus to this entry as the computer has a stronger personality than the human, and they try to interact with the player.

Of course developing a point-n-click is not an easy task, and considering the jam time limit the scope must be minimal (as it was).
zaibakk
02. May 2017 · 22:15 UTC
Amazing entry! Beatiful graphics and musics! I would love to continue this journey, I love graphic adventures and this one is really cool! Good job guys! :)
SwiftIllusion
03. May 2017 · 06:25 UTC
Great aesthetic and immediately charming visuals and dialog.

|+ The visual style was great and felt well rounded out.
|+ The dialog was a lot of fun with some genuinely funny moments and back and forth banter between the astronaut and the player that built upon itself (e.g. the 5th wall broken being the actual "5th wall" the astronaut broke).
|+ The puzzles were light and sensible even though I didn't realize I could combine items within the inventory for awhile.

|= The 'fidelity' differences of the drawn art (some looking sharp/others blurred) made it more difficult for me to comfortably look around the environment.

A fun adventure, even if the computer should have learnt its lesson by now haha. Short but really enjoyable/satisfying experience :)!
joemid
03. May 2017 · 07:34 UTC
Fun adventure! Great jam! Have you ever used Visionaire Studio? I'd recommend it! I noticed a graphical anomaly when ever the text popped up. Seemed like different text and then the typing animation began- quicker than the eye, but maybe you know what I'm talking about. I grabbed up all the items right away and piled them into my inventory- I never really "searched" for the right item for the job, I already had them- so maybe they could be hidden a little better? Just some thoughts. Great job, and love the art!
drestuff
03. May 2017 · 17:17 UTC
I like that you went with hand-drawn graphics for this classic point & click adventure game. I also appreciate the fact that you included a menu with options such as sound/music. I will echo the the thoughts of maybe avoiding mixing assets of different resolutions and also the fact that since this game is all black & white it's important to create contrasts as to where the audience eyes should be drawn to. Other than this I enjoyed my little adventure as a space man as well as the banter with my sassy computer sidekick!
Stoemason
03. May 2017 · 22:58 UTC
Love the art style, and I'm a sucker for point & click adventures. Though I have to agree with everyone here that the low resolution backgrounds are a bit distracting. There's also some flickering at some points where the game seems to be unsure if you're behind or in front of an asset. Have you considered Wintermute Engine instead of Unity? It might be a better choice for a game like this.

I did enjoy the game though, despite these technical issues.
Pandakipu
03. May 2017 · 23:36 UTC
Great graphics ! Good job.
brandann
04. May 2017 · 19:38 UTC
those graphics! OMG
great gameplay, interesting concept. would be fun to play after it is fleshed out a bit more
gredgie
04. May 2017 · 22:06 UTC
I rather enjoyed the style, it made it seem like an interactive art piece in a way. We attempted a point and click style game during the last LD, so I know how hard it is to get a nice amount of content done for such a game so that there's some playability whilst still making the deadline. Hopefully with the post-jam version you can invest time in fine tuning the aesthetic so everything comes nicely together as you expand the game further.
Tat2Tim
04. May 2017 · 23:45 UTC
Really, really dug the art style. It looks like some stuff is being anti-aliased still, maybe.
ashtheevil
05. May 2017 · 06:01 UTC
Ahoy, Adventure Creator fellow! :) For the genre puzzles are a bit simple and obvious. But that graphics is just great and some chating with the computer makes much fun to playing. Hope you'll finish the game!
Bunnery
05. May 2017 · 14:41 UTC
I love these kind of games. The dialog was very funny and I really love the art style. Hoping for a bigger longer version soon!
theslate
05. May 2017 · 16:29 UTC
Nice style! The backgrounds remind me of Day of the Tentacle. Point and click adventure games are very ambitious for game jams, but you guys put together something really interesting. Good job!
GameAttack
06. May 2017 · 02:29 UTC
Funny Story! Good job guys!
Jakob Willforss
06. May 2017 · 11:51 UTC
Nice game! I in particular enjoyed the visuals and the atmosphere.
mahalis
06. May 2017 · 21:09 UTC
Great art style - I'd love to see more games with this hand-drawn look. Clever writing, too. Could use a bit more depth to the puzzles - I was trying to figure out how to combine the bucket, water, and tape in the first section, before discovering I could just use the tape - but it was fun nonetheless. Nice work!
Kurt Roembke
08. May 2017 · 00:34 UTC
Love the drawn art style, and the music was experimental and pretty non-conforming (which I love!!!). Really dig the overall style. I'd love to play it further and see how the spaceship starts to look as you inhabit it. I did think that the typing style dialogue delivery was a bit cumbersome to read, but that's a very small note.
jk5000
08. May 2017 · 20:13 UTC
The game has some great humour, but it is sadly super short.
starspell
09. May 2017 · 02:39 UTC
I love the graphics and the gameplay was well implemented. I sometimes encountered low FPS when I was on the left side of the spaceship. I'm not sure whether you can finish the game, I managed to get all of the pieces in order to bring and plant a tree on the spaceship, but I didn't know what to do from there.

The game also has a lot of text at the beginning which is a bit of a drag, even though it is well-written.
ponywolf
10. May 2017 · 19:16 UTC
Super ambitious... and an amazing amount of art assets. Nice work!
mutatedsoftware
10. May 2017 · 19:16 UTC
Definitely got some giggles out of me :D Thanks!
Quetzakol
11. May 2017 · 09:30 UTC
Amazing game, I really liked playing it ! Drawings are very well done, and I loved all the details that make the game very funny :) I would be very interested to see a longer version of this game !
Sean M
11. May 2017 · 20:27 UTC
I love it. I always upvote snarky computer antagonists haha. The keyboard clicking for the dialogue was clever and gave me tingly feelings, the music added to a creepy vibe and I loved it. The drawing art was awesome. great job!
cerno-b
13. May 2017 · 11:49 UTC
Awesome hand-drawn art and very fitting background music. It's a pity the game is so short, but with that amount of craft, that's understandable. I think the overall concept is great to expand upon, as your ideas for this game are very interesting and I would like to see what else you could come up with. When it comes to Graphics Adventures, your design certainly stands apart from the masses with its huge sprites, but that's what makes the game interesting.

The puzzles were a bit too easy and straightforward for me, which was in part due to the fact that there were actually only two rooms. However, you placed all the necessary items in one room and then you only had to combine everything in the second room to finish the game. So I would love to see what you can do in terms of puzzle design when you can afford to put more time in it.

From a story perspective, the characters immediately pull you into their world, but I think they could use a little more depth. Fixing the hatch made me chuckle, but the fourth wall-breaking joke was a bit tired. Humor is really tough to pull off well and while I think you are on a very good track, you may use some additional polish in that respect.

Overall it was a short but very cool experience, great job!
dusho
15. May 2017 · 20:13 UTC
amazing graphics, very nice adventure game
Dregs
16. May 2017 · 18:51 UTC
I really like this, this is how i wish i could protoype most of my games, but i cannot draw, but if i could, this is what i would aspire to. lots of fun.

Possible bug, i came back to the ship, the computer broke the wall and said i could have some tape, but no tape appeared, and then i think i accidentally completed the game. other than that really smooth, and the walking animations i thought we very well done.
FailedStarfish
19. May 2017 · 12:25 UTC
Really liked the hand drawn art and humour, good work.
Colm Eccles
19. May 2017 · 18:08 UTC
I really enjoyed this, the art style and dialogue were really great. I like the point and click interactions and thought they were implemented well. It reminded my of many games I used to play in the past. You managed to get a lot done in the timeframe, which is awesome. It could be more challenging but I still found it satisfying figuring out the puzzles. Nice job!