Comfort Zone by radow

You were persuaded to go to Rosie's party, despite not really feeling up to it. Find the friends you came to meet. Have fun exploring the party, while paying attention to your personal space and what happens around you on the ever-filling party to keep your stress-level low.
Features
- a house party with a large, interactive, self-governed party crowd
- different story outcomes depending on your choices
- several achievements
- more than 10 minutes of recorded audio
- hand-crafted 2D assets – a.k.a. millions of pixels in different colors :)
- some animals and a cake
Play
We had some problems with soundeffects and webGL so currently the game can only be played by downloading the Windows or Linux build. We will provide a webbuild as soon as possible (if possible).
Use W,A,S,D to walk around, press E to interact (when there is a corresponding prompt) and use the mouse to select dialogue options.
Attribution
The techno song in the background is "Get Me On The Floor" by Gunnar Olsen (creative commons license). We did not opt out of the Audio category though, as all the dialog, party sounds and sound effects were done by us within the 72 hours.
The background image in the introduction (when interacting with the mobile phone) was created by one of our team, but before the jam started. All other assets and code were created during the 72 hours of the jam.
Postjam Bugfixes
Compared to the original upload there were the following changes, for compatibility reason only: * scaling the content warning for non 1080p screens
Ratings
| Overall | 437th | 3.536⭐ | 57🧑⚖️ |
| Fun | 589th | 3.236⭐ | 57🧑⚖️ |
| Innovation | 220th | 3.6⭐ | 57🧑⚖️ |
| Theme | 330th | 3.8⭐ | 57🧑⚖️ |
| Graphics | 866th | 3.019⭐ | 56🧑⚖️ |
| Audio | 491th | 3.075⭐ | 55🧑⚖️ |
| Humor | 424th | 2.912⭐ | 53🧑⚖️ |
| Mood | 192th | 3.636⭐ | 57🧑⚖️ |
| Given | 73🗳️ | 51🗨️ |
Having gone through some personal stuff in the past few years, I've realized how common it is for people to say some really stupid things without thinking about it
HI-5, great work!
Now that i've got one of the endings, this is really well done holy shit. A new take on the game mode so far. Great job.
Thank you so much for your thoughtful comment! We really tried to convey that kind of atmosphere and still make it a fun experience and one that doesn't only have "bad endings".
Thank you! I hope you are in a better place now or are on the road towards it! :)
It was really personal to do that kind of commentary for all of us as well, so I get you.
@egawag thanks! yeah, we focused a lot on the story. we actually still have a little bit of dialogue which we couldn't implement yet and want to put in a post jam version! ;) It all just got too much to do in the end...
@g4mr Thanks for the comment about the window. We might look into it in the post jam version, but I don't really know, as this is not my field. ;) And aww, thank's for the nice comment on the game mode!
Game played great and the atmosphere it creates in presentation is very accurate for an anxiety inducing situation. Even better though I think was using the theme as meaning running out of personal space. Fitting and very effective.
The voices were gibberish-conversations we just made up (no writing down - to read and properly pronounce that kind of words would actually be much harder). There were 5 2-person gibberish conversations that get layered over each other and that actually do have some kind of flow (1 person might say something that ends high, as in a question and then one person answers something that sounds like a statement) and then there are 4 actual minute long conversations in English "hidden" in the party (but depending on your sound setup they might be hard to understand).
@garris This is a result of the way we implemented the audio-fading-effect. Before fading out the music and conversations get a low-pass filter before fading out, while the heartbeat fades in. When stresslevels sink the reverse happens. We are really happy with the effect and especially with the way sinking stress feels, but sadly this is the reason why there is no web build right now, as webGL does not support audioeffects such as low-pass filters. We might try and "fake" a similar effect without the filter in order to provide a web build later, but we do want to preserve the experience and will have to do some testing.
@g4mr That is correct. Other 16:9 rations should work as well, but we just haven't found the time to test for other ratios and build workarounds or find solutions that work for all.
@everyone Thank you all for playing the game.I'm glad so many people felt it was fitting portrayal of anxiety. We really wanted to make this game, but were a bit concerned that we might not be able to do the topic justice in a 72h game.<3
We will try your game soon too! ^^
I find the game quite fun. Achievements as a guide for sandbox-y game is something I wanted to try for a while and haven't got the chance. And it's used well here.
This game touches me personally because I'm a party hater. The experience of avoiding people in the mist of loud techno sounds while looking for friends is something I can totally relate to.
For the game itself, what I like:
- Ambience/background sound. It adds a lot of depth to the atmosphere.
- Interesting "development"/"unfolding" of the story and gameplay, and also how well they go together. The whole experience in general is very good.
What I don't like:
- Inconsistent art style. It's better to have consistent bad art than mixed arts.
- The techno song. Oh but maybe it's intended to be unlikable.
- The single door that connect 2 large area that always get jammed. I think it's cheap/uncreative.
- The time speed. Waiting till 23h takes forever, and the number of people increasing is also too slow. Maybe it could be hastened a tiny bit?
We didn't have as much time for balancing the timetable as we wanted to and then focused on balancing the stress levels.
@ente I mean the game itself use hand-draw images, but the glass icon is pixel art, and the dialog/buttons are using unity's default panel.
Try our game too, maybe you'll like it)
Great job!
I really enjoy the interractions, it's very relatable x)
I have done all 4 endings! (But only 2 achievements :/)
Nice work! :D
Only issues I had were that I couldn't figure out the surprise and that letting the cat out of the house was broken (got an achievement, but the cat didn't leave and the dialog didn't go away unless I chose the other option).
Yeah, we are aware of the bug with letting the cat out of the flat. Due to the time limit, we didn't get around to fix it for the jam version. The cat was supposed to disappear, too, after you let it out.
Also, we created a lot more dialogue content and dialogue options with various NPCs for the game that we didn't get around to implement. So, if ppl like the game and we feel like working on it a bit more, it will become more complex and well-rounded. ;)
Makes me thinking what kind of color i am in the society. For someone i may be red, for the others white but for beloved ones the yellow. Really good!
Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam!
Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42a