Internal Affairs by AMastryukov
Internal Affairs is about making sacrifices for the greater good. In your case, you must sacrifice your closest advisors to maintain a power balance within a totalitarian Soviet state.
How long will you hold onto your power?

| HTML5 (web) | https://AMastryukov.itch.io/Internal-Affairs |
| Source code | https://github.com/AMastryukov/Internal-Affairs/ |
| Original URL | https://ldjam.com/events/ludum-dare/43/internal-affairs |
Ratings
| Overall | 127th | 3.684⭐ | 21🧑⚖️ |
| Fun | 240th | 3.289⭐ | 21🧑⚖️ |
| Innovation | 108th | 3.579⭐ | 21🧑⚖️ |
| Theme | 60th | 4.079⭐ | 21🧑⚖️ |
| Graphics | 154th | 3.632⭐ | 21🧑⚖️ |
| Audio | 78th | 3.605⭐ | 21🧑⚖️ |
| Humor | 60th | 3.579⭐ | 21🧑⚖️ |
| Mood | 60th | 3.806⭐ | 20🧑⚖️ |
| Given | 23🗳️ | 12🗨️ |
- An interesting concept of sacrifice and tied quite nicely to the "plot".
- Great narratives!
- Music does fit well, but I did have another point on this below.
Improvements
- After a couple of attempts, that music was like needles in my ear. Great thing
you had the option to turn it off.
- Not intuitive enough
- Quite difficult. No set objective other than how long can you wait - though that's understandable given that,
presumably, you would try to represent a war-scenario
- Didn't feel very "engaging", not enough feedback and signals
Overall
- Great try at something which is a little different from the norm.
I would say this game can work on its interactivity, and if it had another dimension
that would be fantastic such as characters, maybe, actually having character? That way
it would feel even worse to sacrifice them. Currently, it's just abstractly numbers
and that can be quite boring.
- But good effort, great humour, narrative and pictures e.g. background.
Well done and keep it up!
The game mechanic itself is simple but also effective that way. The ?s add a little thinking beyond the next step.
Music is nice and authoritative.
Great job!
Almost made 100 days...

I really felt there was a bit more to the stats I'm adding and substracting. Till the end of the game, when I'm presented a nice short story what happened to me, those numbers are quite meaningless.
Also, the game is quite random. It's fine, as I have to make decisions in advance. But if I have 15 of some stat, keep on losing it, and I never get anything to pump it up, that sucks.
I love the detailed tutorial. It's clear, ordered, and looks cool.
This game just feels so good. I'm proud authority of soviet goverment, but I know everything is gonna fall appart sooner or later, the music helps achieving this feeling.
Good job!
I imagine it would be quite a challenge, though, if you tried to balance this well enough for it to be fair. I assume the three values are chosen randomly by uniform distribution? Once I got to this point, I thought it would be quite probable I would survive for a long time by just always replacing the top advisor:

(I actually tried it and got to day 59, with a final distribution of 0-11-2)
Some funny avatars would be really nice too, now that I think about it.
Awesome job!