Internal Affairs by AMastryukov

[raw]
made by AMastryukov for LD 43 (COMPO)

Internal Affairs is about making sacrifices for the greater good. In your case, you must sacrifice your closest advisors to maintain a power balance within a totalitarian Soviet state.

How long will you hold onto your power?

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Ratings

Overall 127th 3.684⭐ 21🧑‍⚖️
Fun 240th 3.289⭐ 21🧑‍⚖️
Innovation 108th 3.579⭐ 21🧑‍⚖️
Theme 60th 4.079⭐ 21🧑‍⚖️
Graphics 154th 3.632⭐ 21🧑‍⚖️
Audio 78th 3.605⭐ 21🧑‍⚖️
Humor 60th 3.579⭐ 21🧑‍⚖️
Mood 60th 3.806⭐ 20🧑‍⚖️
Given 23🗳️ 12🗨️

Feedback

figglewatts
03. Dec 2018 · 15:29 UTC
Great entry! Really original idea, I had a lot of fun playing it.
Frippe
03. Dec 2018 · 16:23 UTC
Great game. Even if you had a very good tutorial I think it was a little bit hard to understand what to do.
Radical Dog
03. Dec 2018 · 16:28 UTC
Excellent art and design! I would love it to be a bit harder, e.g. range from 1-10 and only give 5 seconds to make each choice or else. I found no reason to lose, and as you say, there is no winning.
lilkrit
27. Dec 2018 · 17:19 UTC
That's the most russian game I ever played
Zxinferno
27. Dec 2018 · 19:12 UTC
Positives
- An interesting concept of sacrifice and tied quite nicely to the "plot".
- Great narratives!
- Music does fit well, but I did have another point on this below.

Improvements
- After a couple of attempts, that music was like needles in my ear. Great thing
you had the option to turn it off.
- Not intuitive enough
- Quite difficult. No set objective other than how long can you wait - though that's understandable given that,
presumably, you would try to represent a war-scenario
- Didn't feel very "engaging", not enough feedback and signals

Overall
- Great try at something which is a little different from the norm.
I would say this game can work on its interactivity, and if it had another dimension
that would be fantastic such as characters, maybe, actually having character? That way
it would feel even worse to sacrifice them. Currently, it's just abstractly numbers
and that can be quite boring.
- But good effort, great humour, narrative and pictures e.g. background.

Well done and keep it up!
ecmjohnson
27. Dec 2018 · 22:38 UTC
This is a fantastic game! Initially I thought it was too easy, but I didn't realize I could have values that got too high as well. This led me to get too shy on building numbers up for a few games. Every decision feels important and strategic. It does get a bit repetitive after a while (maybe adding something like random events could break up the monotony some). I love the look, sound, and atmosphere (the flavour text for deposing people is a brilliant element). Excellent!
Joror
28. Dec 2018 · 18:52 UTC
Really nice simple and effective game! I really like your tutorial intro, and the overall look and feel.
The game mechanic itself is simple but also effective that way. The ?s add a little thinking beyond the next step.
Music is nice and authoritative.

Great job!

Almost made 100 days...

![Capture2.PNG](///raw/a61/z/1fd3f.png)
Bartol44
28. Dec 2018 · 19:29 UTC
Interesting grasp on the theme. Building game around Soviet Russia is just to good opportunity to miss out.

I really felt there was a bit more to the stats I'm adding and substracting. Till the end of the game, when I'm presented a nice short story what happened to me, those numbers are quite meaningless.
Also, the game is quite random. It's fine, as I have to make decisions in advance. But if I have 15 of some stat, keep on losing it, and I never get anything to pump it up, that sucks.

I love the detailed tutorial. It's clear, ordered, and looks cool.
This game just feels so good. I'm proud authority of soviet goverment, but I know everything is gonna fall appart sooner or later, the music helps achieving this feeling.

Good job!
phi
28. Dec 2018 · 19:32 UTC
I love absolutely everything about this! Ingenious game design, perfect simplicity for a mobile game, great music, funny and relaxing gameplay. It's the perfect idea for a game jam, and you managed to polish it really well.

I imagine it would be quite a challenge, though, if you tried to balance this well enough for it to be fair. I assume the three values are chosen randomly by uniform distribution? Once I got to this point, I thought it would be quite probable I would survive for a long time by just always replacing the top advisor:

![asdf.png](///raw/182/z/1fd43.png)

(I actually tried it and got to day 59, with a final distribution of 0-11-2)

Some funny avatars would be really nice too, now that I think about it.
Awesome job!
🎤 AMastryukov
28. Dec 2018 · 19:46 UTC
@phi I had attempted to balance the numbers using a uniform distribution. However, because of the time limit I decided to instead keep it simple and instead polish other (arguably easier) aspects of the game like the soundtrack, SFX, artwork and narrative. I wanted to make a random face generator and even drafted the idea but decided against it as it would be too much work for too little reward. Thank you for playing!
hexbit-josh
28. Dec 2018 · 22:56 UTC
Day 55, good stuff. I loved the music. Nice tutorial.