Little Sky Farm by H4kor
Play Little Sky Farm

Story
You want to go the final step with your loved one but damn it is expensive. Living on a small floating island there isn't much to earn money with, but you have to find a way before it is too late. Farm the little land you have to rack up the money you need.
Game Mechanics
The worth of objects changes with time. Most objects get more valuable over time, but only to a certain point. Once they exceeded this point the value deteriorates until they are completely worthless. It is your job to find out how long processes have to run for an optimal outcome. This requires keen observation and managing your time between different tasks.
Controls
- WASD and Arrow-Keys: Walk and Jump
- Spacebar: Use selected tool
- Mouse: Control build menu
- 1-8: Change Tool
Tools
- Hammer: Interact with most objects
- Wood: Plant trees
- Wheat: Plant Wheat
- Other: there might be hidden functionalities
Third Party Tools/Assets
Sound Assets
- http://www.freesound.org/people/gruenebanane/sounds/241813/
- http://www.freesound.org/people/acebrian/sounds/380471/
- http://www.freesound.org/people/ryanharding95/sounds/272442/
- http://www.freesound.org/people/ryanconway/sounds/240801/
- http://www.freesound.org/people/deleteduser877451/sounds/66113/
- http://www.freesound.org/people/vumseplutten1709/sounds/208829/
- http://www.freesound.org/people/jorge0000/sounds/361053/
Ratings
| Overall | 202th | 3.68⭐ | 27🧑⚖️ |
| Fun | 303th | 3.308⭐ | 28🧑⚖️ |
| Innovation | 389th | 3.12⭐ | 27🧑⚖️ |
| Theme | 57th | 4.12⭐ | 27🧑⚖️ |
| Graphics | 389th | 3.5⭐ | 28🧑⚖️ |
| Humor | 375th | 2.609⭐ | 25🧑⚖️ |
| Mood | 182th | 3.654⭐ | 28🧑⚖️ |
| Given | 45🗳️ | 14🗨️ |
I like the atmosphere of this game, the day/night cycle adds a lot to it. The numbers on the interface are a bit hard to read, and the graphics in general can be improved a lot, but the game is already lots of fun to plays as is.
Congratulations on your first entry!
Lol'd for the final scene.
The game is well structured, graphics are minimal but good, the numbers of the resources are hard to read, mostly on the stone item, it took me a while before I got that interacting with the mine actually incremented my stones. I suggest to put at least an outline of a contrasted color around the numbers.
Also during the night almost everything is hard to see, plus the stars are in the foreground instead of the background, they are also above the house menu! (I played the browser version, if it's relevant)
Music is perfect for the mood of the game.
Great work!
Anyway, good to see another game made with Godot(mine too!) And the game was really nice too. Graphics are too minimalistic for my taste but having an end goal with plenty of gameplay to reach it give this game a good feeling of completeness. It was very satisfactory overall.
The only negative thing - numbers on resources are almost illegible.
And the game is really small, i mean, the screen... Maybe a resize (keeping the pixel art) would be fine. Anyway, it's an excellent entry! Good job!
The only thing I dislike is the fact that you don't know what quality of stuff you have and you can't throw away low-quality stuff. Like I have some 100+ wheat and I know some of it is good and some is not worth processing, and I don't have a way to know which is which.
I also like the aesthetics a lot, and while you can see some fast implementations like a shop landing on a corner of an island to leave you with more free space, and few little bugs like a tree I couldn't chop down because it was planted between the house and the tub, it's more than bearable. Great job overall!
P.S. Highest quality bread - 91, completed game in 31 minutes (I think I've got a bad ending? damn, this game is hard). Also, I've completed it without realizing there's a windmill, are there more hidden buildings?
My main problem is that it doesn't really seem like there's a real reason to bother with anything after flour - it takes so many resources to make bread that I think it must be faster to simply sell flour (and stone and wood) then to spend lots of time and resources to figure out how to get a good price for bread before even being able to start making large profits.
Very relaxing game, pleasing audiovisually, well made and with good approach to the theme. Interesting tactic with leaving the mechanics discovery to the player, overall game is intuitive enough to make this work :)
** What could be improved **
- counters on items are barely visible. They could be positioned over the square, to make it better, especially since in some instances item in the square (stone and dough for example) seems to cover the counter
- night: it looks like it's timming too much, plus there's probably sprite sorting issue: both night 'fog' and stars seem to be in front of UI and trees (especially visible with stars). Tool UI is barely visible, and I can't make out the counters during the night.
- mechanics/balance when it comes to managing resources - sticking with basic resources up to flour seem most profitable.
- feedback for crafting - if there's not enough resources, some feedback other than closing the panel would be welcome (i had issues with this since, as I've said before, I also have problems with making out the counters on resources)
- a **bug** - after building the bridge, if I plant wheat on the middle ground (where bridge begins), when the wheat grows and I gather it, I get nothing. Wheat disappears, but resource doesn't increase. Any other place works fine, but that's the best place to do it :( Also, it made me run out of wheat, and I was stuck at 0. Trees still work ok though.
But, as I say, improved. The game is already fun as it is :)
Okay, that said... back to mining stone. Gotta get that ring.
Well done :D
Cheers!
P.S. Awww, I got bad ending after 37 minutes... Well, as you hinted, gotta be faster :)
I saw your nice comment on my game and came here to see. So glad that I did. First: the music is amazing, one of the best I've found. I love the moving clouds, the floating shop, the richness of the mechanics.
I had a lot of fun playing. I really liked the design of this small world and it's platformer nature (yes I jumped off the island. I wouldn't remove that because it gave me a sense of space, of being confined to a small place).
You managed to add a short story sequence that gives enough context and I loved details such as the starry night scene.
Since it's a very small word, as we know:), it was a little hard at first to identify the tools. Actually I would appreciate this on a slightly larger scale. Amazing job!
The game looks quite nice but the pixel scaling is not sharp when in full screen, hurting the overall aesthetics. I really liked the day and night cycle but making the ui darker at night makes no sense. The gameplay is a bit basic. I feel like there is to much waiting for things to grow. Maybe having the ability to water the plants would make the gameplay more interesting.
Gr8 work m8!
The day/night cycle added a nice touch to the game, but the HUD also being darkened out by night might not have been a perfect choice. All in all: very soothing, calm game with an interesting premise!
The graphics are great, only the shop and the player sprites don't seem to fit yet. I had to tune audio down pretty quick. I was able to plant trees besides the house where I wasn't able to interact with later. I also ran into the issue that I didn't understood how to get stone first. You have that "+1" effect when interacting with the shop, may add the same effect when interacting with the mine?
For [Ludum Dare 31](http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=16147) I had a similar but way less complex and exciting idea and I failed horribly to deliver. So congrats to finish such a nice and complex game.