Card Grangers by verysoftwares

[raw]
made by verysoftwares for LD 43 (COMPO)

Random encounter rush with a stylish interface. screen-4.gif

Ratings

Overall 396th 2.983⭐ 31🧑‍⚖️
Fun 388th 2.845⭐ 31🧑‍⚖️
Innovation 369th 2.845⭐ 31🧑‍⚖️
Theme 340th 3.19⭐ 31🧑‍⚖️
Graphics 195th 3.534⭐ 31🧑‍⚖️
Audio 321th 2.69⭐ 31🧑‍⚖️
Mood 252th 3.125⭐ 30🧑‍⚖️
Given 33🗳️ 18🗨️

Feedback

Aret24
02. Dec 2018 · 13:48 UTC
I came to 4 enemy, very cool game!!!
Caspercaper17
02. Dec 2018 · 14:03 UTC
Certainly interesting. You mastered the artstyle and really got a 00' / 90' feel to your game. I also havent been able to find any bug. Only thing I do dislike is that you can only use the arrow keys for a cursor instead just a selection method, anyway, good job.
Erendelous
02. Dec 2018 · 19:57 UTC
As for me it is quite creative to turn actions themselves into sacrificible cards that way:) Cool game
PxLucasF
02. Dec 2018 · 21:26 UTC
I loved pretty much everything on it.

+ The sounds are great and nostalgic, I would love to hear more of those, but different ones
+ An MIDI song would be nice too
+ I wasted some time trying to understand the UI when the game started

Good job, keep the great work! :clap::sparkles:
🎤 verysoftwares
02. Dec 2018 · 23:37 UTC
thanks everyone!
@caspercaper17 i noticed 3 graphical bugs which were quick-fixed on compo time.
@pxlucasf unfortunately tic-80's sound system does not support midi..
Sun-Wukong
03. Dec 2018 · 09:45 UTC
Pretty neat but to say the truth I will never understand the reason people make some horrible control restrictions in a games produced in modern days. It's not like technical limitations of days begone are something good or worth to copy. So I don't understand your control theme choice.
I liked everything else though.
kaeveris
03. Dec 2018 · 18:44 UTC
I really like cute graphics and animations of the enemies. Nice implementation of the theme.
Lenny Sirivong
03. Dec 2018 · 18:50 UTC
Great job! Fun little mechanic, I'm a sucker for deck building type games - this almost scratches that itch. Once I figured out the patterns it started feeling a little rote. But I think it's a solid foundation to build upon - lots you could do here with ability types, enemy combat, etc. Fun art too!
🎤 verysoftwares
04. Dec 2018 · 00:01 UTC
@lenny-sirivong and others thank you for your critique! i do think that this can be expanded upon and i'm considering post-compo directions already.
AmethystProductions
04. Dec 2018 · 02:19 UTC
Very neat game!
Loved the style and sounds, really nice retro feel.
A downside for me was probably that it feels very slow to progress, but as @lenny-sirivong have mentioned, it's a very strong foundation to build out.
WalterP
04. Dec 2018 · 05:19 UTC
Cool retro aesthetics, the controls felt a little slow for cursor movement though. The attack sound was a bit loud for me, but still good stuff. Keep up the great work.
ILD Games LLC
04. Dec 2018 · 07:12 UTC
I got to the wave of four cacti before quitting. The idea of a deckbuilding/drafting RPG is really neat, but because you were drafting the cards at the same rate that you used them, it felt more like your options were being arbitrarily limited each turn, rather than like you were drafting to build towards some cohesive strategy.

The graphics were very appealing, and immediately caught my eye. The sounds unfortunately did not match the cute and appealing visuals, and ended up turning me off from playing longer due to their volume and grating tone.
isaque-picao-sanches
04. Dec 2018 · 10:39 UTC
loved it, it's simple, slick and fun
🎤 verysoftwares
04. Dec 2018 · 11:47 UTC
@ild-games-llc woah, you got four cacti? waves are randomized. that's like the final boss.

good observations too, i've made the same ones but never articulated them like you.
arzi
04. Dec 2018 · 16:13 UTC
The basic premise is simple and fun and the decisions are interesting enough, but using the mouse with the keyboard is clunky. I don't know if not having an actual mouse control is an engine limitation, but in that case I would have preferred a traditional menu approach. Also when selecting attack when there's only a single enemy left, it would be nice if it would automatically attack the only enemy.
BMOPAPA
05. Dec 2018 · 03:26 UTC
An interesting idea. And the graphic is adorable. It shows some potential to be an interesting deck-building game with RPG frame. But the main sacrificing mechanism might be enhanced in some way which makes the player choice more meaningful. For example, maybe the card I choose could combine with what I have on hands to make a more powerful attack.A stronger card needs to be composed of more numbers of cards. Or the cards player sacrifices might enhance the enemies in some way.Additionally, mouse control would be better. Any way, I think this is a good start to be a good and the core idea is very interesting and creates great inspiration. Nice job.
Tymus
05. Dec 2018 · 21:23 UTC
The sprites are so cool <3
I really liked it, the speed of the cursor is making it a bit too slow for me :3
namnam
06. Dec 2018 · 15:42 UTC
I like the idea but i find the game a little bit to slow.
Mohrro
07. Dec 2018 · 00:05 UTC
I love it! Very fun game, good graphics, nice retro audio and a good approach of the theme. Awesome! :smile:
Kris D
07. Dec 2018 · 03:50 UTC
This was really fun! I enjoyed playing it!
Fattori
07. Dec 2018 · 05:10 UTC
aesthetics are on point! love the art and the sound.
the game is a little bit difficult but its really fun.
HitchH1k3r
09. Dec 2018 · 05:45 UTC
I played through 2, 3, 4, and 4 monster waves... and I kept hoping I'd level up or something. ^_^

:thumbsup: I did not mind the keyboard to move the mouse, it gave me something to do while the sound effects were playing, and I found it fun to watch it skate around the screen. The audio style and graphics style meshed super well into a retro theme.

:point_right: Having to wait while it played a (fairly long) sound for each monster that hit be was a bit tedious. Eventually I had to stop playing because it didn't seem like anything was going to change (engage me), and I was pretty sure I had seen all the enemies.

:star: Overall good job, and thank you for making this.
kleinzach
18. Dec 2018 · 02:57 UTC
Aesthetically, I like the game. Mechanically, I have trouble finding much engaging about it. The time between turns was very large, which just drags the whole thing to a halt. The keyboard control to move the mouse was strange and didn't add anything, instead making control more difficult. Also, just because the card mechanic is presented as "Sacrifice 2" doesn't make it a sacrifice; its not like I'm losing access to those cards, I'm just choosing a different one. It is cool that you were able to create a functioning rpg battle system, but I find it lacking in terms of novelty.
island-jam-2-group-3
22. Dec 2018 · 17:14 UTC
As other pointed out, this is an good-looking and good-sounding game but maybe not too enganging when it comes to mechanics. Nice to play though!
glimaleite
30. Dec 2018 · 11:23 UTC
Hello! Congrats on the compo entry!

What I liked the most:
- Art! Everything looks so good (except the mouse cursor).
- Drafting! I like it a lot and I was happy to see that on video games as well.
- Easy to understand, cards do what you expect them to do.

Biggest problems for me:
- It felt like a math game to me after a while. Since there was no randomness involved (except for cards drawn) or skills, I was just doing the math for each round. This made it repetitive quite quickly (but most games get repetitive to me quite quickly).
- A little balance could make the game more fun. Make the battles go faster, I'm sure the game will be more fun. Add some granularity (go from 1 damage per spell to 10, that will give you the ability to make the attack 25, for instance, or 2.5x the damage of spell). And a few randomness on the effectiveness of each card would be cool too!

That's it. Huge congrats!