Disassembly Line by Borja
Disassembly Line is a game about love, passion and sacrifice. You will control a bunch of freak robots trying to get away from the mother factory, but it’s not that simple.
This game will test your reaction and aim skills but especially, your ruthlesness.
Is your heart cold enough to throw your beloved minions into walls just so that others can survive?



Controls
You only need your mouse, click and drag your robots like a slingshot.
Rules
- Disassembly Line is an endless game.
- Destroying the enemy robots or opening walls provides you with 100 gears.
- Every 80 gears you get a new robot on refills.
- Disassembly line gets faster over time.
- If you lose all your active robots at any time, it's game over.
Twitter: https://twitter.com/DisassemblyL
| HTML5 (web) | https://biowned.itch.io/disassembly-line |
| Original URL | https://ldjam.com/events/ludum-dare/43/disassembly-line |
Ratings
| Overall | 184th | 3.828⭐ | 92🧑⚖️ |
| Fun | 249th | 3.606⭐ | 92🧑⚖️ |
| Innovation | 162th | 3.667⭐ | 92🧑⚖️ |
| Theme | 153th | 4.038⭐ | 93🧑⚖️ |
| Graphics | 158th | 4.198⭐ | 93🧑⚖️ |
| Audio | 282th | 3.476⭐ | 86🧑⚖️ |
| Humor | 213th | 3.489⭐ | 92🧑⚖️ |
| Mood | 369th | 3.5⭐ | 91🧑⚖️ |
| Given | 32🗳️ | 65🗨️ |
I was only missing some sort of end-game. Is there a way to finish or it's just an endless game?
All in all, good job !
Super cool
I like the bad robots preview with their lights so you know they are coming.
Good job.
Love the concept and game! Well polished!

I like the graphics, but really I'm in love with the little dancing boy !
I'd suggest distribute the enemies out a bit more. There were periods where I'd wait for something to happen, and times where a sudden swarm of enemies appeared x).
I liked that the pace slowed down whenever I approached the buildings.
Seriously, this is a good entry! Well done. :)
There seems to be a significant slowdown when encountering the enemy robots with the purple lights. A wild guess is that you're using forward rendering with too many light sources.
Good
- Amazingly polished for a 3D game in 72 hours
- Gameplay is smooth and intuitive
- Sacrifice mechanic is front and center
Could be improved
- Why does the slow mode kick in for the factory-like things but not the large robots?
- Hard to gauge height of trajectory from an isometric view
My favorite moment: “It’s okay, I still have one left. I’ll just shoot him at...oh. Crap.”
Great work!
I really like it, is awesome! :smile:
Incredible game, very good job! :thumbsup:
Since the camera is ortographic, and the camera is fixed, i would record those robots into spritesheets to improve your peerformance issues (too many skinned mesh renderers on WEBGL isn't a good idea since it's single threaded);