PowerGateLD by khaotom
PLAY IN BROWSER - MOBILE FRIENDLY

Some sacrifices had to be made alright. Like all my audio plans. :cat:
Anyways, this is a small shmup where you have to spend your hard earned power ups to use the warp gates and navigate the world. There is a special game over screen if you can find it.
Update: * Hopefully fixed getting stuck in walls. * Controls more responsive. * Extra tutorial line to teach about gates.
| HTML5 (web) | https://khaotom.itch.io/powergateld |
| Original URL | https://ldjam.com/events/ludum-dare/43/powergateld |
Ratings
| Overall | 488th | 2.523⭐ | 24🧑⚖️ |
| Fun | 463th | 2.477⭐ | 24🧑⚖️ |
| Innovation | 493th | 2.114⭐ | 24🧑⚖️ |
| Theme | 456th | 2.636⭐ | 24🧑⚖️ |
| Graphics | 437th | 2.523⭐ | 24🧑⚖️ |
| Humor | 394th | 1.75⭐ | 22🧑⚖️ |
| Mood | 451th | 2.375⭐ | 22🧑⚖️ |
| Given | 22🗳️ | 20🗨️ |
:octopus: is an unstoppable killing machine, haha.
Felt good to have so many powerups 😎. Could have used some sounds & music!
The controls are pretty hard and not fun, maybe if you shot in the direction you were moving and it was something more top down. I did like slowly building up the powerups though and getting higher power and multiple shots. The different portals made for a nice sort of exploration. keep up the good work!
The difficulty was a bit tough for me, and then it was quite disheartening to go backward one level and have to repeat each time I died. It took some care and time to destroy the enemies, so I really wanted to restart the same level from scratch. Perhaps that makes the game too short? I'm not sure.
So I had some real highs and lows on this one: at times I felt like an ace dogfighter, and at other times I felt hopeless. An interesting mix!
Interaction of the ship with the walls (Sticky instead of Bouncey or Slidey) was a bit jarring at first, but sort of intriguing too, like maybe there were some tactics there? Since flying at the enemy can be tough maybe there is a tactic of "landing" on the wall to shoot safely, and then flying off when they shoot back?
Graphics were nice and it was clear when I got hit, though I did miss having some basic sound effects to make the game feel more real.
Overall a nice job!