Requiem by brklipel
For many ages, the realms coexisted peacefully. Mankind and Spirits cooperated to balance the world, and keep the cicle of life running. But some humans were no longer interested in keeping the balance. Greed and power has gone over their heads. They enslaved and killed other men. Build castles and destroyed the nature. Those actions broke the balance, and unleashed the rage of the spirits. Comes the day, Judgement will wipe existence out of the earth. Unless... A powerful mage, willing to sacrifice everything, can stop it.
Made by Bruno Klipel, Guilherme Vogt, Luis Felipe Pereira, Milton Gustavo e William Soares
| HTML5 (web) | https://browks-games.itch.io/requiem |
| Original URL | https://ldjam.com/events/ludum-dare/43/requiem |
Ratings
| Overall | 427th | 3.526⭐ | 21🧑⚖️ |
| Fun | 389th | 3.421⭐ | 21🧑⚖️ |
| Innovation | 766th | 2.842⭐ | 21🧑⚖️ |
| Theme | 442th | 3.579⭐ | 21🧑⚖️ |
| Graphics | 312th | 3.921⭐ | 21🧑⚖️ |
| Audio | 138th | 3.789⭐ | 21🧑⚖️ |
| Humor | 762th | 2.313⭐ | 18🧑⚖️ |
| Mood | 284th | 3.611⭐ | 20🧑⚖️ |
| Given | 20🗳️ | 23🗨️ |
Gameplay suffered from bugs and inconsistencies for me. I couldn't tell how enemies dealt damage to me, I found that I could just push myself into the small ones and kill them without getting hurt, and I had no idea where the hitboxes are for the bosses attacks. Sometimes the slam down attack would hurt me even though I felt that I had clearly gotten out of range in time. The bosses also got stuck and stopped moving and attacking sometimes. Once I beat the 3rd level, my character just froze and I couldn't do anything and nothing was happening. Theres no restart or anything so I was unable to beat it.
I think it could benefit a lot from some polish and visual cues on how all the enemies damage you.
As some other people mentioned, the mouse aiming is a little unintuitive, I would prefer a reticle as well.
Sacrificing your abilities as you go was really interesting! I feel like this actually creates meaningful sacrifices from the player which is a difficult thing to do effectively.
Nice Game!
There were some glitches I ran into: the floor tiles would often distort and I would see lines between them horizontally. The little enemies were perfect. The big enemies at the end of every level would consistently lock up and would stop moving and stop attacking me unless I moved away. I'm not sure if the third level is the last one or not since the game froze after that boss was killed. I then played the game again to see and it froze the second time as well.
Sacrificing abilities at the end of every level is a brave decision when there are so few to begin with. I like the idea but I question if it would work over a full game. Unless you were also finding new spells as you went, or started way way WAY more super powerful and the game progressed like you were losing cheat codes as you did so.
Visually the game was great. Different environments. The big enemies looked the best out of everything. Great presentation. Fun core.