{"author_link":"\/users\/vatic","author_name":"vatic","author_uid":1024265,"comments":[{"author_name":"Steve Johnson","author_uid":"1010500","time":"2017-05-03T05:17:45Z","epoch":1493788665,"modified":1493788665,"text":"I played up to a bit of level 3. I think for the endless runner genre, it would have been better to have fewer discrete Y levels; the keyboard input didn't feel quite right for all the stepping up and down. Also, IMO endless runners ought to have music to help keep the energy level up.\n\nIt's an interesting idea and I like the way you introduced a few different mechanics. Good job!","likes":0,"format":"md"},{"author_name":"Fiery Squirrel","author_uid":"1014814","time":"2017-05-16T00:23:28Z","epoch":1494894208,"modified":1494894208,"text":"First of all I think something nice for players would be if you made them easy for them to play your game, putting all the files on a .zip is convenient (making a web version is more convenient but the zip would be fine). I think that the general idea of the game is good good and it's fun to play, however, I think the level design probably needs some changes. It's very frustrating that having two paths to choose, you choose blindly (that's not bad) and the next time you try to choose the path you thought was the right one, it changes automatically (that's not nice). My suggestion on how to improve this would be: either you make the level design fix (no changes between trials) or at least give the chance to the player to see what's coming so with skills the player would be able to choose the best path and keep playing. Besides those things, I believe it's a good idea, if you plan to extend it or release it, hope this helps.","likes":0,"format":"md"}],"format":"md","images":["ld38\/24272-c4a19933c87abb2a73628d75c157690f.png"],"links":[],"metadata":{"g_key":"45355","g_author":"1024265","g_event":"LD38","g_eventkey":"69","g_subevent":"COMPO","g_urlkey":"243182","g_title":"Collide","g_status":"USEAR3","g_place":"99999","g_commentcount":"2","g_site2_node_id":"24272","g_hide":"Y","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"24272","n_urlkey":"243182","n_parent":"9405","n_path":"\/events\/ludum-dare\/38\/collide","n_slug":"collide","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"24265","n_created":"1492949869","n_modified":"1493624001","n_version":"73231","n_status":"COMMIT"},"node":{"id":24272,"parent":9405,"superparent":9,"author":24265,"type":"item","subtype":"game","subsubtype":"compo","published":"2017-04-24T00:02:18Z","created":"2017-04-23T12:17:49Z","modified":"2017-05-01T07:33:21Z","version":73231,"slug":"collide","name":"Collide","body":"### Gameplay\nCollide is an endless runner-style game where you control a high speed quantum particle and must avoid collisions with obstacles. \nCollide with other particles for special interactions such as bonus points, teleportation, or to destroy obstacles.\n\nBecause this is a quantum particle, you are able to put the particle into a superposition of two states; moving it both up *and* down simultaneously, allowing you to take two paths at once. Should one of the superposed particles collide with an obstacle, the superposition collapses to the state where you survived.\n\n![pretty_cool_mechanic_eh.png](\/\/\/raw\/9ce\/5\/z\/2a0.png)\n\n### Downloads\nDownloads for Windows, Linux, and OSX are available [here](https:\/\/drive.google.com\/drive\/folders\/0B-tWgk96isz4OHBBWWNiWmZUek0?usp=sharing), along with the source code and unity project. (NB: The game is currently untested on Windows.)\n\n### Controls \n**(These controls, plus the main mechanics, are shown in-game)**  \nUse WASD to move the particle to avoid obstacles.  \nPress the space bar to enter a superposition of having moved up and having moved down.  \nPress escape to return to the menu.\n\n\n#### Tools used\n- Unity Engine (Version 5.5)\n- Adobe Photoshop\n- Blender\n- Font: Ethnocentric","meta":{"cover":"\/\/\/content\/9ce\/5\/z\/2fc6.png","author":[24265]},"path":"\/events\/ludum-dare\/38\/collide","parents":[1,5,9,9405],"love":0,"notes":2,"notes-timestamp":"2017-05-16T00:23:28Z","grade":{"grade-01":3,"grade-02":3,"grade-03":3,"grade-04":3,"grade-05":3,"grade-06":2,"grade-07":2,"grade-08":3},"magic":{"cool":103.50983390135,"feedback":0,"given":1.875,"grade":2.75,"grade-01-average":3,"grade-02-average":3,"grade-03-average":3,"grade-04-average":3,"grade-05-average":2,"grade-08-average":1,"smart":-17.427717615523}},"text":"### Gameplay\nCollide is an endless runner-style game where you control a high speed quantum particle and must avoid collisions with obstacles. \nCollide with other particles for special interactions such as bonus points, teleportation, or to destroy obstacles.\n\nBecause this is a quantum particle, you are able to put the particle into a superposition of two states; moving it both up *and* down simultaneously, allowing you to take two paths at once. Should one of the superposed particles collide with an obstacle, the superposition collapses to the state where you survived.\n\n![pretty_cool_mechanic_eh.png](\/\/\/raw\/9ce\/5\/z\/2a0.png)\n\n### Downloads\nDownloads for Windows, Linux, and OSX are available [here](https:\/\/drive.google.com\/drive\/folders\/0B-tWgk96isz4OHBBWWNiWmZUek0?usp=sharing), along with the source code and unity project. (NB: The game is currently untested on Windows.)\n\n### Controls \n**(These controls, plus the main mechanics, are shown in-game)**  \nUse WASD to move the particle to avoid obstacles.  \nPress the space bar to enter a superposition of having moved up and having moved down.  \nPress escape to return to the menu.\n\n\n#### Tools used\n- Unity Engine (Version 5.5)\n- Adobe Photoshop\n- Blender\n- Font: Ethnocentric","title":"Collide"}