Cutting Edge: Screensaver by kazuo256

[raw]
made by kazuo256 for LD 42 (JAM)

Captura<em>de</em>Tela_445.png

In a parallel universe, Earth suffers from an endless Ice Age. Penguins became an intelligent and dominant race, and they lived in peace. Suddenly...

A crystal starship crashed in Antarctica, and crystalline aliens started attacking everything they saw. The penguin hero Rouningüin, a swordmaster, embarked on a quest to end the crystal monsters, while trying not to succumb to the crushing power of the void that comes from beyond: the screen itself.

Ludum Dare release: version 1.0.2

Instructions

Just download the zipped executables for your platform and run the game =)

Given the nature of Cutting Edge: Screensaver`s core mechanic, the game is desktop-only (no Web or Mobile versions).

Controls (keyboard only)

  • Movement: directional keys
  • Confirm: enter, space
  • Attack: A, Q, control
  • Dash: W, S, space

Ratings

Overall 368th 3.595⭐ 60🧑‍⚖️
Fun 443th 3.377⭐ 59🧑‍⚖️
Innovation 56th 3.991⭐ 59🧑‍⚖️
Theme 141th 4.052⭐ 60🧑‍⚖️
Graphics 380th 3.741⭐ 60🧑‍⚖️
Humor 399th 2.961⭐ 53🧑‍⚖️
Mood 565th 3.163⭐ 54🧑‍⚖️
Given 58🗳️ 66🗨️

Feedback

Weine
14. Aug 2018 · 17:59 UTC
Love the technical solution with an actual shrinking game window! Overall very polished and well done mechanics.
The actual shrinking glitched some for me, but that is what I get for running Linux...
Best jam game I've played so far!
Xerozylir
14. Aug 2018 · 18:39 UTC
Brilliant game with amazing effects and game play. Loved the levels and the fact that there are checkpoints as well.
Johannimations
14. Aug 2018 · 22:23 UTC
I love the innovative story and therefore i'll giveyou 4.5 in innovation. well done
OrionDark7
14. Aug 2018 · 22:43 UTC
I'm using the Mac Port, and the game was incredibly laggy and crashed on me. From what I did play, I loved the music and the graphics, they both blended together well. Good job!
José Alvim
14. Aug 2018 · 22:47 UTC
@oriondark7, I'm sorry to hear you've had problems on Mac, did you try the lower graphics mode?

Thanks for the input though!
OrionDark7
14. Aug 2018 · 22:56 UTC
@jose-alvim Yes, I tried both low definition mode and high definition mode, they both crashed.
José Alvim
14. Aug 2018 · 22:59 UTC
@oriondark7,
Well, I'll see if there is a simple fix.

They way MacOS handles windows might be more unstable when doing very frequent re-sizing. It really is just GODOT's interface with the OS so we hoped there wouldn't be porting issues.
Wekaj
14. Aug 2018 · 23:05 UTC
Nice work, I love this idea! The way the window actually shrinks and responds to your attacks is so cool.
Raivk
14. Aug 2018 · 23:07 UTC
It's incredible. Definitely the best game i've seen for now on this ludum dare. It's so cool, original, and well made. Congrats ! Wasn't expecting to fight against uh.. the window borders !
Just a thing : the remains of the ennemies start to clutter the screen to quickly, blocking the player without letting him do anything against it !
jessifin
14. Aug 2018 · 23:14 UTC
I had the same problem as @oriondark7 on mac. Crashes after you cut a wall. Music was quite good however.
Matank
14. Aug 2018 · 23:25 UTC
Awesome, liked the zoom in effect when attacking, and attacking the window borders was a great concept.
nihilaleph
14. Aug 2018 · 23:28 UTC
Very nice game! Cool mechanics, reminds me of [windowframe](https://managore.itch.io/windowframe) (wow, 7 LDs ago :scream: )

Pros:
- Nice mechanic implementation
- Art and effects

Cons:
- Attacks felt a bit stiff, but it could be just me

Obs:
I'm playing on windows (64bits) and it crashed for me twice, 1st time while loading 4th level and another loading 5th level. I played both with HD and LD mode.
Also, it could be just me, but for some reason I feel that the penguin sprite is in a lower resolution than the other assets...? idk

Cheers!
Zariel
14. Aug 2018 · 23:52 UTC
I liked it and found it very cool the concept of the penguin fight with the screensaver to free up space ... I just found it a bit difficult from the third level onwards
José Alvim
15. Aug 2018 · 00:00 UTC
@nihilaleph
Thanks a lot.
I'm not too sure if the whole continuous window-resizing is stable on any platform. I haven't had problems here on Ubuntu, but some people have complained about crashes on gnu-linux so...

Also `windowframe` looks very fun. Unfortunately it seems to be Windows exclusive :v
DrEvilBrain
15. Aug 2018 · 00:14 UTC
Really awesome concept! Definitely the most interesting thing I've seen yet. Great mechanics. I'll definitely have to look through the source code and see how you built this.
José Alvim
15. Aug 2018 · 00:19 UTC
@drevilbrain
Godot has an OS "thing" that wraps this kind of stuff :D

~~I'm secretly terrified at the thought that someone will rummage through all that messy code~~
TontonPizza
15. Aug 2018 · 00:29 UTC
shrinking window add some freshness in this genre. but, i just die and die at the second screen, no time to figure out what to do and it is quite frustrating.
DUandI
15. Aug 2018 · 00:40 UTC
The idea is great and the execution, giving the short amount of time as well. Short notice: The game crashed for me after the credits were finished
Kunou
15. Aug 2018 · 01:11 UTC
very well done , I really like the idea the concept of the shrinking windows I think u guys nailed the theme and the gameplay is good aswell (love those close ups)
José Alvim
15. Aug 2018 · 01:11 UTC
@tontonpizza
I do agree it's a bit fast. Have you tried dashing? I don't think you _can_ make it without dashing.
PlanetGames
15. Aug 2018 · 01:17 UTC
excellent use of the view-port, never played anything like it. full marks on innovation!
YamiOG
15. Aug 2018 · 01:26 UTC
It was pretty fun, I enjoyed trying the different challenges. The only con would be that you move with the arrow keys.
Jared York
15. Aug 2018 · 02:09 UTC
Nice game! The window resizing is a brilliant mechanic, you definitely get 4.5 stars for innovation from me. Keep up the great work.
Carlos Giraldo
15. Aug 2018 · 02:45 UTC
Good effects and awesome concept. Wish the hit detection on attacking the screen felt clearer. Might have been cool to have more use to the dash, like allowing you to bypass the enemies or something
🎤 kazuo256
15. Aug 2018 · 02:47 UTC
@raivk

> Just a thing : the remains of the ennemies start to clutter the screen to quickly, blocking the player without letting him do anything against it !

Did you perhaps... run out of space?

Sorry, I know. The game is bit on the hard side ;)
comenoha
15. Aug 2018 · 04:41 UTC
Love the idea, such a cool mechanic to use the walls. The only gripe I have is that the game seemed almost impossible at the fourth-fifth level onward unless you button smashed, and at that point it moved pretty slow because you hit crystals and zoomed in/stopped the clock over and over. I love the idea of having to decide whether to hit the walls or hit a crystal though.
AwiX
15. Aug 2018 · 05:54 UTC
A good game idea, the music should be improved. The graphics are good.
Try our game too, maybe you'll like it)
Raivk
15. Aug 2018 · 09:02 UTC
@kazuo256 oh.. I see what you did there ;)
Ceasar
15. Aug 2018 · 10:19 UTC
Ohhh great idea for the game and excellent execution. I love it!
YamiFive
15. Aug 2018 · 10:42 UTC
Amazing!
nolanfa
15. Aug 2018 · 18:56 UTC
the idea is really interesting, but it gets a bit repetitive after a while (though I didn't really understand how to deal with the crystals, that may be part of it).
thegunmaster
15. Aug 2018 · 19:08 UTC
Very nice game, I too had been thinking about making some game where the window itself becomes smaller.
Shess
16. Aug 2018 · 02:11 UTC
Beautiful concept, I can surely say I've never seen anything like it before! It kinda startled me the first time I saw the screen literally shrinking.

The music blends beautifully, too. All in all, very dynamic and challenging experience, kudos to you guys.
Stames
16. Aug 2018 · 14:57 UTC
that was just amazing. Had so much fun playing it.
one little thing sometimes I kind of stuck to the snow piles.

But this was just so mutch fun and it looked amazing and also the music was nice. Just great :-D
GilgusMaximus
16. Aug 2018 · 20:50 UTC
Really simple but good use of the theme. Especially with the music, which boosts the experience a lot, because it is so stressfull and beautiful at the same time.
Also the art style is very gorgeous.
Definitely one of my favorites
Ganonwarrior
17. Aug 2018 · 04:23 UTC
What a fantastic job! You had a great idea within the theme proposed by Jam, congratulations to the whole team!
ProdigalSon
20. Aug 2018 · 00:46 UTC
Let me start by saying that I enjoyed the backstory and even chuckled a bit here and there and the game concept is a unique one for me thus far in this jam so well done there. I also like the art style and the sound/music.

However, I found the controls to be really hard for me to work with especially since the arrow keys on my keyboard are tiny and too close to themselves and I am more used to moving with WASD and performing actions with the right hand like clicking a mouse button or something like that. My main suggestion is to add alternative control mapping for those who struggle with the current setup.
Eduardo Yukio
20. Aug 2018 · 01:20 UTC
@prodigalson Thank you for your kind feedback! You are right, other people pointed that out too, we will work on alternative controls.
erikiene
20. Aug 2018 · 22:43 UTC
Genius idea!! I've never seen shrinking of the actual game window as a mechanic before. Joining that with the story and the slashing of walls mechanic - amazing work guys, highest rating I've given for innovation yet. Also, the zoom-in and slash is a great touch :ok_hand_tone1:
Ratherjolly
22. Aug 2018 · 04:53 UTC
Excellent! This is a fantastic take on the theme. I freaking love your core mechanic! This game looks and plays exceptionally. Well done!
folex70
23. Aug 2018 · 14:24 UTC
launch a web version please
Eduardo Yukio
24. Aug 2018 · 14:22 UTC
@erikiene and @ratherjolly, thank you very much, this means a lot to us!

@folex70 Given the nature of our game's core mechanic (the shrinking of the game window), it is desktop-only (no Web or Mobile versions).
DarkGuardsman
27. Aug 2018 · 16:16 UTC
Really nice concept and good quality. Sadly had trouble enjoying it due to the odd controls.
Ryan Wickman
04. Sep 2018 · 00:40 UTC
I enjoy the artwork!
HellSquirrel
04. Sep 2018 · 14:10 UTC
Nice game!