Cutting Edge: Screensaver by kazuo256

In a parallel universe, Earth suffers from an endless Ice Age. Penguins became an intelligent and dominant race, and they lived in peace. Suddenly...
A crystal starship crashed in Antarctica, and crystalline aliens started attacking everything they saw. The penguin hero Rouningüin, a swordmaster, embarked on a quest to end the crystal monsters, while trying not to succumb to the crushing power of the void that comes from beyond: the screen itself.
Ludum Dare release: version 1.0.2
Instructions
Just download the zipped executables for your platform and run the game =)
Given the nature of Cutting Edge: Screensaver`s core mechanic, the game is desktop-only (no Web or Mobile versions).
Controls (keyboard only)
- Movement: directional keys
- Confirm: enter, space
- Attack: A, Q, control
- Dash: W, S, space
Ratings
| Overall | 368th | 3.595⭐ | 60🧑⚖️ |
| Fun | 443th | 3.377⭐ | 59🧑⚖️ |
| Innovation | 56th | 3.991⭐ | 59🧑⚖️ |
| Theme | 141th | 4.052⭐ | 60🧑⚖️ |
| Graphics | 380th | 3.741⭐ | 60🧑⚖️ |
| Humor | 399th | 2.961⭐ | 53🧑⚖️ |
| Mood | 565th | 3.163⭐ | 54🧑⚖️ |
| Given | 58🗳️ | 66🗨️ |
The actual shrinking glitched some for me, but that is what I get for running Linux...
Best jam game I've played so far!
Thanks for the input though!
Well, I'll see if there is a simple fix.
They way MacOS handles windows might be more unstable when doing very frequent re-sizing. It really is just GODOT's interface with the OS so we hoped there wouldn't be porting issues.
Just a thing : the remains of the ennemies start to clutter the screen to quickly, blocking the player without letting him do anything against it !
Pros:
- Nice mechanic implementation
- Art and effects
Cons:
- Attacks felt a bit stiff, but it could be just me
Obs:
I'm playing on windows (64bits) and it crashed for me twice, 1st time while loading 4th level and another loading 5th level. I played both with HD and LD mode.
Also, it could be just me, but for some reason I feel that the penguin sprite is in a lower resolution than the other assets...? idk
Cheers!
Thanks a lot.
I'm not too sure if the whole continuous window-resizing is stable on any platform. I haven't had problems here on Ubuntu, but some people have complained about crashes on gnu-linux so...
Also `windowframe` looks very fun. Unfortunately it seems to be Windows exclusive :v
Godot has an OS "thing" that wraps this kind of stuff :D
~~I'm secretly terrified at the thought that someone will rummage through all that messy code~~
I do agree it's a bit fast. Have you tried dashing? I don't think you _can_ make it without dashing.
> Just a thing : the remains of the ennemies start to clutter the screen to quickly, blocking the player without letting him do anything against it !
Did you perhaps... run out of space?
Sorry, I know. The game is bit on the hard side ;)
Try our game too, maybe you'll like it)
The music blends beautifully, too. All in all, very dynamic and challenging experience, kudos to you guys.
one little thing sometimes I kind of stuck to the snow piles.
But this was just so mutch fun and it looked amazing and also the music was nice. Just great :-D
Also the art style is very gorgeous.
Definitely one of my favorites
However, I found the controls to be really hard for me to work with especially since the arrow keys on my keyboard are tiny and too close to themselves and I am more used to moving with WASD and performing actions with the right hand like clicking a mouse button or something like that. My main suggestion is to add alternative control mapping for those who struggle with the current setup.
@folex70 Given the nature of our game's core mechanic (the shrinking of the game window), it is desktop-only (no Web or Mobile versions).