A Game with Bees by x1212

- Web Version Fullscreen recommended
- Linux, Windows & OSX only Linux tested, Windows should work as well, OSX no idea
- Code
You can assign your bees to three tasks: + gathering (for honey and materials for upgrades) + feeding (uses honey to get more bees) + guarding (consumes honey over time, but protects your stockpiles in case of wasp attacks)
How much honey and materials your bees gather depends on the weather which can be good, normal or bad. Your goal is to collect enough honey and unassigned bees for the next generation to continue.
When you see an incoming wasp-attack, make sure you you have at least as many bees assigned to guarding as the level of the attack is, otherwise you will loose some honey and unassigned bees.
Screenshots:

Made using Godot Game Engine, Krita with Krita Brushkit v8.2 by David Revoy, Ubuntu-fonts and Bitwig Studio with some VSTs.
Ratings
| Overall | 492th | 2.682⭐ | 24🧑⚖️ |
| Fun | 479th | 2.5⭐ | 24🧑⚖️ |
| Innovation | 283th | 3.091⭐ | 24🧑⚖️ |
| Theme | 330th | 3.227⭐ | 24🧑⚖️ |
| Graphics | 218th | 3.455⭐ | 24🧑⚖️ |
| Audio | 126th | 3.409⭐ | 24🧑⚖️ |
| Humor | 342th | 2.235⭐ | 19🧑⚖️ |
| Mood | 269th | 3.1⭐ | 22🧑⚖️ |
| Given | 22🗳️ | 20🗨️ |
Played through a few times, but each time I lost all bees except for those working on the middle assignment, and was unsure what I needed to do to gain new bees
I think I did a really bad job at making things intuitive ... basically how it works is:
the left assignment is the one where the bees feed, so you can get more of them, but if you don't have enough food/honey, then they will starve.
The ones on the right are guarding and also consume some food and will starve if there isn't enough.
The ones in the middle are gathering and instead of consuming they will give you more food and materials to upgrade.
The wasps are more of an event that shows up where you can see the next weather changes, once their countdown is complete, you either have enough guards not to lose anything, or you lose some bees and honey.
Those flickering sprites are probably some bug due to me spawning the bees first and then moving them to their assignment and the engine doing some kind or interpolation of the position maybe ...
- Remove the 'max bees' indicator; I thought 30 bees didn't like me enough to come help. :'( snif.
- Get rid of the actually assigned vs available bees. At least early on the 'quota' mechanic didn't seem to add anything and made the game a little harder to understand. Just have idle bees rotate in a standby pattern above the hive.
- Communicate bee death, and why they die. Like have them drop upside down on the hive for a bit, cute argh sound, that kind of thing.
- Perhaps also add different bee appearance for each role, just a an extra hint what each hive entrance does. Little helmet on the guards, carry little jars of honey, that sort of thing.
- Same with the weather. Make them sweat, look tired, something that shows the player what the effect of weather is.
- What is the hexagon icon? Number of larvae? Maybe just display this on the hive itself by adding extra hexagons.
There's a lot of potential here. Keep at it!
But this is a very happy and cute game and the idea is quite original and as well!
The music was funny and fit perfectly.
The weather changes were a good addition too.
Well done!
- Start out assigning the max # of bees to the gathering (middle) task. Don't assign anyone to the other tasks just yet, they'll just eat up all the food you're producing and starve.
- Unassigned bees and bees assigned to gathering do not consume food. This is very important for managing your food supply.
- Once you have a good supply of food (a few dozen), assign one bee to the feed (left) task.
- Upgrade your gathering and keep assigning bees there. Always keep upgrading this and keep the max # of bees assigned there.
- Assign bees to feed (and upgrade as necessary) as you start to notice that you are building a surplus of food.
- In bad weather, you may need to cut your feed assignment by up to half to cope with the decreased production of food.
- If you follow these steps, you will soon have more bees than you know what to do with.
- You only need to worry about guards when there are wasps in the forecast. Since guards consume food, it is best to leave this empty at all other times. I didn't even need to upgrade my guard station.
- When the wasps are coming, just assign wasp level +1 bees to the guard (right) task.
Once I got the hang of this, it was actually pretty fun. Some suggestions:
- Have the wasp attacks start occurring far earlier . As noted above, I barely ever needed guards.
- Give the player a reason to keep a standing army of guards. Maybe make experienced guards be more effective somehow.
- Since feeding is upgraded less often than gathering, it should cost more so that the cost of leveling it does not become trivial.
- Let the player continue playing after winning
Graphics were very nice, and it was fairly relaxing to manage my hive when it got going
While I figured that there were issues when it comes to communicating what is happening and balancing everything, I do have trouble pinpointing where exactly the problems come from and what should be changed to avoid them. I hope I will find the time to fix them at some point.
Also thanks to everyone else who left comments here. All this helpful feedback is what I like so much about ludum dare.
You have a whole lot of screen and you're not using it for anything. How about putting the flowers there so I can watch my workers work rather than them moving off-screen? Oh, and your web build run is WAY to large of a window!
I liked the parallax background and you background music a lot!
The background music was okay.
The gameplay is absoolutely not intuitive.
What was okay is the camera movement. Even tough you don't need it at this game. It gives it a good touch.
Firefox, windows 10.