The PowerField - LD39 Edition by Alexis Cheron

[raw]
made by Alexis Cheron for LD 39 (JAM)

PowerFieldMagnetBigger.png

A fluid arcade game with procedural-based level generation where you need to run and escape out a growing power field.

Unity<em>2017-08-01</em>03-55-08.png

2017-08-01_23-18-12.gif

Controls

:warning: This game doesn't support inverted mouse himself.

:keyboard: Mouse and Keyboard

  • WASD: Move
  • Mouse: Look around
  • Space: Jump

:joystick: Controller

  • Left joystick: Move
  • Right joystick: Look around
  • Y button: Jump

Credits

:construction_site: Developement & Graphics

:musical_score: Music

  • Kevin MacLeod (http://incompetech.com)

After LDJam?

I decided to continue to develop the game after the jam, it will still be avaliable at the same link and the jam version (1.0.0) will still be avaliable.

Downloads

I'm working on a easier version of the game, like an 1.1.0 version.

Ratings

Overall 297th 3.55⭐ 22🧑‍⚖️
Fun 354th 3.25⭐ 22🧑‍⚖️
Innovation 363th 3.15⭐ 22🧑‍⚖️
Theme 691th 3⭐ 20🧑‍⚖️
Graphics 484th 3.35⭐ 22🧑‍⚖️
Given 9🗳️ 11🗨️

Feedback

Edmanbosch
01. Aug 2017 · 02:44 UTC
Really nice game. I think that you should add a thing that tells you how close it is.
Also, you should probably get rid of the "mood" category.
Thuvareyn
01. Aug 2017 · 20:17 UTC
Nice game but so hard. I did it in the easiest mode and I don't want to imagine the hardest one :)
mrjoshuamclean
01. Aug 2017 · 22:38 UTC
Cool. Really hard. Would like to invert the mouse. :D
TheBlondeBass
01. Aug 2017 · 22:40 UTC
Fun game, I really enjoyed the names of the difficulties :P
EX3D0
01. Aug 2017 · 23:54 UTC
Pretty fun and rather difficult (high score is 21 on medium).
kroltan
02. Aug 2017 · 00:37 UTC
Very nice controls, got up to 250m at 2m/s
dreadloaf
02. Aug 2017 · 02:16 UTC
Fun little game! It's really fast paced but I would really have liked if you could skip the timer at the beginning as it got a little bit annoying over time. But overall great job!
🎤 Alexis Cheron
02. Aug 2017 · 02:23 UTC
@dreadloaf Thanks. In a future build (post-jam) I'll remove/reduce the timer and/or add a skip setting (or shortcut).
Whiteninja
02. Aug 2017 · 04:58 UTC
Seriously a good job. Simple and to the point.
balthatrix
02. Aug 2017 · 05:01 UTC
I liked the challenge of this game. Overall feedback:
Make the first part of the level a straight path so you can get a running start. I noticed sometimes I would get unlucky with getting a gap right in front of me at start.
Make the countdown less, like half of what it is.
Otherwise, no problems! I liked it a lot.
Rikoclon
02. Aug 2017 · 05:07 UTC
I didn't like this one so much. Maybe its just my luck but I couldn't get very far. I consider myself a patient person and i was just barely tapping the button and still found myself launching the player controller off the ledge. I kept trying, and kept dying. I really think its my luck was bad. the levels that generated for me were far to difficult. In theory its a good game, just wasn't fun for me. great work on its completion though!
🎤 Alexis Cheron
02. Aug 2017 · 05:16 UTC
@rikoclon I made the game more hard than I thought so I think it's something normal.
Narudgi
02. Aug 2017 · 21:52 UTC
Pretty simple but great job overall :D
🎤 Alexis Cheron
03. Aug 2017 · 02:49 UTC
@mrjoshuamclean I will add the inverted mouse on the post-jam build

![Unity_2017-08-03_04-46-24.png](///raw/5fd/8/z/87a3.png)
SonicGrey
08. Aug 2017 · 10:44 UTC
me:I want the best cocaine you have...
alexis-cheron: I've got you fam.
![cocaine.png](///raw/b3b/9/z/8c6d.png)
TheMonsterFromTheDeep
20. Aug 2017 · 04:31 UTC
It's hard to get used to the gameplay of this game - it's easy to slip off of platforms and it takes a couple of tries to get past some of the longer ones. But it is doable, so it's altogether actually a pretty good runner-type game. However, I do think that it would be possible to refine movement in some way so it feels less slippery.

The main problem is that it's super frustrating mainly due to the timer at the beginning. When you die after four seconds three times in a row it's really annoying to have to wait 6 seconds to even get another go. (Especially because you have to wait one or two seconds after you die to hit the restart button...)

I found that jumping wasn't actually very useful, because it's so hard to actually land on a platform, and even if you do land on a platform, you almost always fall off immediately after you land because it's hard to get oriented.

I also would like to be able to change the difficulty without restarting the game, to see what some of the other difficulties are like.

As it were, I'm not even sure if a difficulty of 6 is possible, as I only got to 27 meters running basically straight.