Shrinking Universe by Renier

[raw]
made by Renier for LD 42 (JAM)

We thought the universe was always expanding turns out . . . it's shrinking!! you defend earth from planets and asteroids as the universe itself shrinks towards you. A fun filled game I absolutely loved making in my first Ludum Dare and I'm pretty happy with what I could accomplish, :D!!

Desktop Screenshot 2018.08.14 - 01.21.03.64.png

Desktop Screenshot 2018.08.14 - 01.21.40.13.png

Ratings

Overall 550th 3.424⭐ 48🧑‍⚖️
Fun 499th 3.322⭐ 47🧑‍⚖️
Innovation 558th 3.211⭐ 47🧑‍⚖️
Theme 648th 3.435⭐ 48🧑‍⚖️
Graphics 641th 3.389⭐ 47🧑‍⚖️
Audio 608th 2.854⭐ 43🧑‍⚖️
Humor 613th 2.553⭐ 40🧑‍⚖️
Mood 684th 3.038⭐ 42🧑‍⚖️
Given 41🗳️ 43🗨️

Feedback

tavurth
14. Aug 2018 · 16:59 UTC
Some problems with the linux version, when extracted the name is 'Shrinking Universe.x86' (with quotes) which makes it difficult to run. Also, when I did run the game, it crashed on a black screen and I had to restart my machine.
woubuc
14. Aug 2018 · 17:56 UTC
Pretty nice game. Having to click twice for every meteor I want to fire is a bit annoying though.
Tony Redmer
14. Aug 2018 · 17:58 UTC
This take on the theme is awesome! I love the time-based rts elements here. Graphics, music, and overall feel is missing a bit of character and synergy.
Veilastrum
14. Aug 2018 · 17:59 UTC
It's pretty fun, but the double-clicking sometimes gets a bit tedious. It's understandable though, since we need a way to aim. Graphics are pretty nice. Some of the things are rather hard to destroy despite being small though-like the asteroid/comet.
BanditSlayer
14. Aug 2018 · 18:07 UTC
I'm having fun, and no ones going to stop me! Muahaha
(Awesome game though, quite addictive)
🎤 Renier
14. Aug 2018 · 18:38 UTC
@tavurth Sorry to hear that, I have never made a Linux build before just did it through Unity wish I could help but I, unfortunately, don't know how! :)
Cheesey Bob
25. Aug 2018 · 20:10 UTC
This was a very enjoyable game! I really liked the idea of having a practice area in the instructions screen. Good music, sound effects and graphics too. Very small nitpick, but I think having press-release rather than press-press would've felt slightly nicer as a control scheme.
🎤 Renier
27. Aug 2018 · 17:48 UTC
thank you for the very helpful feedback @cheesey-bob I also believe it would have a nicer feel
CristiHKJ
27. Aug 2018 · 21:34 UTC
Great game! Very cool and interesting! :D
Rahim_Pxr
27. Aug 2018 · 22:03 UTC
Nice game, Love how everything is balanced!
Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam!
Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42a
Rubens Amaral
27. Aug 2018 · 22:35 UTC
I had fun playing it :)
bobismijnnaam
28. Aug 2018 · 11:12 UTC
I like this game a lot! Making an innovative arcade-y game is hard but IMO you pulled it off. The controls for asteroids were a but clunky (clicking twice for something that you sometimes want to use as rapid fire is a bit too much), but besides that it played very well. The background music was also very space-y and the sound effects in general fit the visual style. Would've been even more interesting of there was a bit of a storyline or stages (the universe can't shrink forever! Or can it?).

EDIT: Think I posted this as a comment. Oops.
Yetman
28. Aug 2018 · 11:44 UTC
This game is really fun to play after you get used to the controls. My main complaint, which is already mentioned in other comments, is the controls. While I got used to the controls after playing multiple time, it is still annoying to have many steps just to launch a simple attack. I think "Mouse Btn Down -> Drag -> Mouse Btn Release" would be faster and feel more natural. I also feel that the game gets hard quickly (or I am just bad at it). Otherwise, I had a lot of fun playing it. Great Job.

PS: My current best time is 1:01.
Joran
28. Aug 2018 · 15:08 UTC
2:37 YAY! Nice game btw.
Velocity7
28. Aug 2018 · 16:10 UTC
I like the idea and creativity. Awesome job.
KaueSilva
28. Aug 2018 · 16:45 UTC
I killed myself with a meteor at first play, i liked it nice game !
Gildar76
28. Aug 2018 · 19:16 UTC
Nice take on an arcade style game Wish the controls were slightly different but I don't have a solution.
firellon
28. Aug 2018 · 19:26 UTC
Nice game, although could be more related to the theme
Repusv
28. Aug 2018 · 20:09 UTC
Nice game, the lack of feedbacks when not being able to select the black hole for example make the inputs quite hard to learn (I didn't see the very small and scattered UI). But it's a good idea, great work!
dasun
28. Aug 2018 · 22:14 UTC
very interresting, really creative :D
Phlip45
29. Aug 2018 · 01:57 UTC
As others have said I feel like the controls could have been a bit better. Personally I thought it was going to be 'slingshot' controls when I first started. That is where you click to start then drag in the opposite direction of where you want it to go, and on release it will launch away from where your cursor currently is. This has the advantage of not having the cursor obscure where it is you are launching the meteors towards. Having a highlight for which ability was selected would also be nice.

Other than that the graphics fit the aesthetic nicely and sound effects felt appropriate. The music was a bit low on the volume side but that is a small number tweak away so not docking any points there. A solid entry especially for a first time jam.

Loved that the meteors actually shifted the orbit of what they crashed into. Nice touch.

Have fun out there!
adhesion
29. Aug 2018 · 03:17 UTC
Nice! Good use of the theme and the gameplay is solid. The controls weren't super obvious from the description so I really appreciated the practice area in the menu. Still, the click to aim mechanic felt a bit weird, might be an improvement to have a more intuitive control scheme (click and drag maybe?) I also discovered that you can click to spawn meteorites inside big planets which pretty much trivializes them. Would have been cool to take more advantage of physics too, like having planets you had to divert off course rather than just blow them up - that seemed to be possible but never necessary. Still it was fun, my best score was 3:13. Nice work!
nihilaleph
29. Aug 2018 · 05:51 UTC
Welcome to LD! Nice game! Game play is fun and the assets are nice (though Saturn feels a bit weird compared to the other planets). Music is not great but it's fine for the purpose, it ___is___ a jam after all :smile:

As other mentioned, I would change the control a little bit, maybe as the click and drag. I also spammed a lot inside incoming planets so I didn't need to aim carefully, though at some point I did get destroyed (not sure how long I survived though)

Cheers!
AFlatThrasher
29. Aug 2018 · 13:50 UTC
I'll reiterate that the controls were a little awkward. But the graphics were fun and, more importantly, the game itself was fun. And kind of addictive. I'd have preferred if the larger planets were slightly easier to break up or showed up slightly less often, but other than that the balance was really well done. Loved it.
AnlaXix
29. Aug 2018 · 16:39 UTC
That is a great idea and a nice game, it's always fun to destroy things with UNLIMITED POWER, great job ;)
KptEmre
29. Aug 2018 · 19:41 UTC
Game is fun. You are onto something with this one for sure!

Nice job. This can be a great mobile game. Control click and drag yeah why not. Also it takes too much time to replenish ultra weapons. But idea is awesome ...
Jajo
30. Aug 2018 · 10:46 UTC
Does sucking humanity into a black hole count as saving them?
Cannonperson
30. Aug 2018 · 11:14 UTC
Fun idea for a game, and well executed. Had fun playing and trying to survive as long as possible.
BBApps
30. Aug 2018 · 13:38 UTC
Very fun to play. Not sure if it was intentional but I like how on the game over screen the planets that were on the screen just bounce around on each other.
🎤 Renier
30. Aug 2018 · 22:18 UTC
@jajo hmm guess you are ending their suffering? a shrinking universe probably means inevitable death :D haha
conk
31. Aug 2018 · 12:19 UTC
Was confused at first as shooting seemed impossible, looks like there's an issue playing in fullscreen :stuck_out_tongue: Once that was solved I found spamming the asteroids was the best method, but I may have done more damage to myself than the planets did to me.

My best in the end was 2:20 and I died with my black hole and star still as I was saving them for a tight spot, but a I said earlier, I mostly damaged my self and it's difficult to fight against your own stupidity.

Really great game, everything really nice and polished and the star effect was beautiful. Great job :grinning: