Slave Story by Dining Philosopher

[raw]
made by Dining Philosopher for LD 44 (JAM)

So what are we having?

The text-based tribulations of a slave who is born on a cotton plantation.

Instructions

Use the arrow keys and enter to pick an option.

Your choices have consequences, there are about seven different endings and countless bugs. If you found one, or you suspect you are immortal, please leave a comment so I can fix or remedy this.

Post-mortem abridged

This is my first try at a text based adventure and it was harder than I expected, both from a writing and from a technical perspective. I started piecing together the story somewhere Saturday afternoon, and my requirements kept evolving so that the storyline system ended up pretty hacky. I wish I could have added some graphics or music and sound effects, but time simply flew by.

Ratings

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Feedback

zondarg
30. Apr 2019 · 10:46 UTC
Well made interactive fiction! The story is gripping and deep, and there are many endings, from dying from a snakebite in the jungle over getting promoted as writer and film star to being a free man on his own farm (I did certainly not catch all possible :grin:)
I first expected interactive fiction with Twine, but this is written in Godot with an self built UI and framework around? Congrats, that is even more work. I liked it!
Good job!
(btw: you need to give ratings to others to be more visible on the games list :wink:)
🎤 Dining Philosopher
30. Apr 2019 · 21:14 UTC
@zondarg Thanks! I knew Twine and other tools specific for this type of game existed but never looked at them very closely. From what I remember they were a bit limited in UI options, and I'm not sure how flexible they are in terms of conditional events. This LD did give me a lot of inspiration to make a Godot template and perhaps make more elaborate, "juiced up" games like this in the future. From what you said, I think there are at least two major endings that you missed ;) BTW, I see you also used Godot for your game, why didn't you add an HTML5 export?
zondarg
03. May 2019 · 15:45 UTC
@dining-philosopher The exported HTML5 did first not work correctly, in the meanwhile I have found out why (do not use "fullscreen" setting when exporting for web) and put it on itch.io to play.