Destination: Earth by aviv871

Abandoned in space :space_invader: with limitied supply of oxygen in his suit,
our hero swims through the dangers to his destination, good old Earth :earth_africa:, his only hope for survival.
Will he succeed? Will he get there alive?
It is all up to you dear player:video_game:!
So what are you waiting for? Download :arrowdoubledown: the game and let's get started!
Controls: - A,S,W,D or the arrow keys to control the astronaut - Mouse for menus
Tools: - :videogame: Unity 2018.2.2 (C#) - :closedbook: Visual Studio Code - :bell: sfxr - :musicalnote: Bosca Ceoil - :art: Paint.NET - :spaceinvader: MagicaVoxel
Fonts: - :ab: Prstart (Open source)
Made in 48 (out of the 72 available) hours by Aviv871 & yolp900.
Screenshots:

Ratings
| Overall | 505th | 3.464⭐ | 30🧑⚖️ |
| Fun | 518th | 3.304⭐ | 30🧑⚖️ |
| Innovation | 767th | 3⭐ | 30🧑⚖️ |
| Theme | 840th | 3.196⭐ | 30🧑⚖️ |
| Graphics | 564th | 3.483⭐ | 31🧑⚖️ |
| Audio | 468th | 3.125⭐ | 30🧑⚖️ |
| Humor | 390th | 2.977⭐ | 24🧑⚖️ |
| Mood | 338th | 3.407⭐ | 29🧑⚖️ |
| Given | 33🗳️ | 15🗨️ |
After a while it gets quite repetitive, but i can imagine that easily being fixed with some scaling difficulty or more elements. Keep up the good work!
my team and me, we wanted to try a game with this interpretation of "running out of space" but found nothing interesting, you did !
Good idea but maybe too easy, I succeed on my first attempt without real challenge. Sad :/
Additionally it's a bit jarring when the center meteors fly straight into the camera .. not sure the best way to fix that
Also for the controls possible idea to maybe auto recenter? and have you hold down the keys the go to that point? since a 9x grid could make that work easily.
still good work though, art is nice and the music fits really well :)
Early on I felt a little out of the game. I didn't realise I was playing in 3d and instead thought I just had really jump space shooter controls but I quickly got used to the grid system. My first issue is that the warnings felt more distracting than helpful; even though that's obviously not the case, having them pop up so early turns it more into a memorization game than a dodging one, it can get quite confusing to have another warning before the object incoming has even struck. This was exaggerated when multiple warnings flashed on top of each other.
When restarting I also noticed there was quite a lot of very slow fading between screens which I think could have been lessened a little, else it makes any input feel slightly unresponsive.
All issues aside, I actually got quite into the game on the second play-through. The atmosphere combined with the tension of permadeath and simplistic and therefor clear method of progress all combined to create an experience that was quite absorbing, I think the space theme suits it well. I zoned out and died at around 90% mind which was quite unexpected, I think having the hp bar be a straight bar rather than segmented bar can be a little misleading and unnecessary given there's only 1 type of damage.
Couple of ideas for improving. Having a few more sound effects would have taken the immersion even further, I felt the game was crying out for some form of "woosh" sound effect when the meteoroids go by.
Secondly, I liked the feeling of progression and the occasional dialogue helped that; and I think taking it a step further would help the game a lot. One example would be the earth getting bigger (unless it did and I didn't notice it in which case perhaps make it scale more). More so I felt a little more could have been done with the dialogue; because of it and the atmosphere I felt a strong intrigue to keep going. This was lessened quite a bit when the lines of "humor" came out. Humor is very subjective, true, but like with games, even if subjective there are factors that can make it critically better or worse. Admittedly I'm not expert on humor by any means but it felt quite "lol random" here which was very out of place IMO. It would have been nice if these lines built on the core themes present some more instead.
Whilst I have nitpicks, I quite liked what was here for it's strong atmosphere emphasized by it's progress mechanics; it'd be cool to see it worked on some more.
Some more sound effects, and maybe a few more things to hold visual interest, would really make this game pop - but I had good fun with it as it is.
Not much to complain about, awesome job! ^_^