Golden Shackles by FuriousWitch

Controls:
- Left click the work table to craft gold jewelry
- Left click the phone and magazines corner to unlock upgrades
Rules are simple; consume this gold as fast as you can to beat the game.
To do that you will need to:
- Craft gold items to sell
- Use the money to buy upgrades
- Craft higher items to consume more gold and get more money
- Consume all gold in pots to win
Have fun and leave comments and I will play your games :)
Thank you.
P.S The one model I didn't make during the jam is the character model. I made it two days before to use in another project and I decided to use it here to save time. Also, I used Maximo website from Adobe to auto-rig and animate the character. Everything else is done by me from A to Z... Just to be clear :)
Post-jam version: - Added background music - Added sound effects for coins - Decreased painting price to quicken the pace of the game
Bug fix: - The last upgrade can only be bought if you have its price. - After winning or losing you can't interact with any object in the scene.
| HTML5 (web) | https://furious-witch.itch.io/the-golden-shackles |
| Original URL | https://ldjam.com/events/ludum-dare/42/the-golden-shackles |
Ratings
| Overall | 882th | 3.12⭐ | 48🧑⚖️ |
| Fun | 987th | 2.815⭐ | 48🧑⚖️ |
| Innovation | 765th | 3.011⭐ | 47🧑⚖️ |
| Theme | 523th | 3.578⭐ | 47🧑⚖️ |
| Graphics | 509th | 3.556⭐ | 47🧑⚖️ |
| Humor | 609th | 2.563⭐ | 42🧑⚖️ |
| Mood | 785th | 2.907⭐ | 45🧑⚖️ |
| Given | 37🗳️ | 58🗨️ |
Nice game! I would definitely suggest posting a screenshot and some instructions as I had a bit of a rough start trying to figure out what I was supposed to do! But I ended up defeating the genie and it was quite fun to do so! The graphics were definitely a highlight. Great job and good use of the theme! :)
I like the style and the effort put into creating, rigging, and animating a character. I also like the coin phsyics.
I also found a bug ;) Once you are defeated you can still open the magazine. It doesn't break the game though. And perhaps a play again button could be useful.
I should be clear about one thing though, I used Mixamo website from Adobe to auto-rig and animate the model so I shouldn't take credit for this. Also, the character is the one thing I didn't make during the jam, I made it a couple of days before and was intended for another indie project I was working on. I will add this as a note above so that people know in case it affects the ratings.
Thanks for finding this bug for me, I'll be sure to fix it soon :)

*I'm going to be rich!*
You explained the game feel better than if I myself tried to put it into words thanks a lot for that and for your generosity of spirit :)
I like the voxels, and the gameplay was well-balanced. Perhaps if there were an indicator above the jeweller to show you how long they had to complete an item it would be better. But I ended up timing the animation well enough.
I suggest add wanted levels for the items, so the player could manage between the demand and the gold, so the game could be more playable. Good job, i was fun :heart:
Your last comment made me laugh :) My game doesn't have any music, you must have been listening to something else. If possible share the track you were listening to with me, I might add it to the game if it was so fitting :)
I did beat the genie though (against all odds!) :)
I think that the repetitive aspect probably came from the fact that I took too long in getting the painting, which you are right makes the pace much better if you get it early.
Anyways great job! :)
I'm happy you're finally free of the curse :)
I started slowly enough to understand how the game worked, without too much pressure, then it started to get dangerous, having about 100 gold, but I bought the painting around the same time and it gave a nice change of pace and I managed to control everything and win. That's why I think the key element in your game's balance if the price of the painting: drop it and the game will be too easy, make it higher and it will almost be impossible to win.
Fun story by the way! I liked the moral about "You'll have what you like the most in the world but you'll have to work if you want to keep it."
@mammabouter Thank you very much for the kind words and the motivation. I will keep working on it in sha' Allah and see how it goes :)
@zeusx212 Thank you and glad you liked it :)
I found a bug on my first play - you can buy the 700$ update without having the money for it at any time, so I won my second playthrough by just selling 1 piece of jewelry.
Other than that - all the people above have already given good suggestions on how to make the game more fun to play, so all I will say is -great work!
I'll be sure to remove that cheat soon ;)
As I mentioned above, I used Mixamo website to auto-rig and animate the character so I can't take much credit there, I just assigned the bones and chose from their long list of animation which was a lengthy process but still :)
Music is the first thing I'm working on right now for the post-jam version and balancing will be soon after :) Thanks again.
Glad you liked the moral of the story although what I was going for was a bit of "be careful what you wish for" and "If it's too good to be true then it probably is" or another saying in my country "The kite(bird) doesn't throw chicks" :D But I guess the story could be interpreted differently for everyone :)
@ctrble Thanks for the feedback and I'm very glad you enjoyed playing my game :)
I agree with you about the grindiness but it was the result of not enough time for any more content or even sufficient planning to choose proper values for upgrades and the likes. I'm currently working on the music and I will see if I can do something about that cursed end, great idea ;)
Thanks for finding the upgrade bug, I will fix it soon, hopefully before any more people use it to cheat their way to the end :D
- The game idea is interesting, what i would've loved to have some orders or some kind of reason to craft something else than the current "best" item. What could be interesting if you get an order and the player needs craft it using 2 or 3 parts. For example: customer orders a golden ring with a red stone. Left field: golden ring - Right field: red stone.
- Also a few little sound blips would be nice.
- Like some others said the gold dropping in the buckets looked cool!
Congrats on making a good game!
What I thought about before is to add customer requests in a natural way like, for example, if I have only one type of jewelry displayed may be customers won't buy because they didn't find the jewelry they want. But if I have more variety then I'll have more sales. I'm not sure how I will do it yet but your idea of orders could be it. I'll also think about the crafting part but it probably will be automatic like adding something different for each piece so that they look different from each other when displayed. The sound is top priority :)
I'm glad you liked the gold dropping :) Thanks again.
Great work!
I did notice a bug where you could just buy the recipes even if you didn't have the funds for it.
Good job making it!