{"author_link":"\/users\/aileron","author_name":"Aileron","author_uid":"1120827","comments":[{"author_name":"Izaacs","author_uid":"1143547","time":"2019-04-29T11:23:30Z","epoch":1556537010,"modified":1556537010,"text":"The itch link returned a 404 for me","likes":0,"format":"md"},{"author_name":"Aileron","author_uid":"1120827","time":"2019-04-29T11:26:52Z","epoch":1556537212,"modified":1556537220,"text":"Oops, I forgot to publish it, my bad. Should be up now.","likes":1,"format":"md"},{"author_name":"ManTou","author_uid":"1078415","time":"2019-04-29T11:29:23Z","epoch":1556537363,"modified":1556537370,"text":"It's a funny game, but a little difficult for me.","likes":1,"format":"md"},{"author_name":"don_kyniu","author_uid":"1147518","time":"2019-04-29T11:33:27Z","epoch":1556537607,"modified":1556537672,"text":"Good Job! The most important is that you learned something and have  something to show :). I'm sure, that everyone has got more ideas for their games, but they lack of time\/skill or other things to implement it, so it's normal i belive.  What make this hard is aiming system, which rely on  Z\/X button, what makes it hard, especially when you have to face the whole army of planes, rocket-launcher men and armored vehicles, so you need to aim and react quite quickly.","likes":1,"format":"md"},{"author_name":"shp","author_uid":"1083802","time":"2019-04-30T13:05:06Z","epoch":1556629506,"modified":1556629506,"text":"Cute and fun little game! I like the explosions and stuff flying around, and the parallax background. I wish the controls were a little bit different though, maybe my brain is a bit stupid but aiming and shooting with the same hand is very hard for me, if aiming was done with arrows too it would've been easier I think. Alternatively there could've maybe been a system where shots go near\/far depending on how much you hold the button","likes":1,"format":"md"},{"author_name":"stevenjmiller","author_uid":"1000147","time":"2019-04-30T21:49:03Z","epoch":1556660943,"modified":1556660943,"text":"Good game, the upgrades feel useful, though I think taking the bullet velocity upgrade is almost necessary due to how much easier it makes shooting down aircrafts.  I also wish that the arc updated to accurately show the trajectory of your bullets after getting upgrades.","likes":1,"format":"md"},{"author_name":"Aileron","author_uid":"1120827","time":"2019-05-01T09:58:21Z","epoch":1556704701,"modified":1556704766,"text":"Thanks for the feedback. I do agree with all your points! (and that trajectory bug... I knew it existed from the first 24hrs yet I never fixed it in the end!)","likes":0,"format":"md"},{"author_name":"DAVidus","author_uid":"1144188","time":"2019-05-01T12:59:18Z","epoch":1556715558,"modified":1556715558,"text":"Nice game! I had a good time playing it! But it would be so much easier to play and I think it would get a better rating and more people would play it if you could play the game directly in the browser. And I think it's a little bit to difficult.","likes":1,"format":"md"},{"author_name":"toasteater","author_uid":"1144260","time":"2019-05-03T05:45:52Z","epoch":1556862352,"modified":1556862352,"text":"Fun game but a little short in terms of content. I wish there was an option to resize the window. It's pretty small on my monitor!","likes":1,"format":"md"}],"format":"md","images":["ld44\/141660-e75217bc934d1089282cf2cb30d22a3b.png"],"links":[{"url":"https:\/\/drive.google.com\/open?id=1GAyym4GNZvGyHxHV-OszxonSu_uOF9Ou","text":"Windows"},{"url":"https:\/\/github.com\/Aileron-1\/LD44","text":"Source code"},{"url":"https:\/\/xelestial.itch.io\/martian-scrapper-ld44","text":"Windows"}],"metadata":{"g_key":"45447","g_author":"1120827","g_event":"LD44","g_eventkey":"75","g_subevent":"COMPO","g_urlkey":"256512","g_title":"Martian Scrapper","g_status":"USEAR3","g_place":"99999","g_commentcount":"9","g_site2_node_id":"141660","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0.664688"},"nds":{"n_key":"141660","n_urlkey":"256512","n_parent":"139254","n_path":"\/events\/ludum-dare\/44\/martian-scrapper","n_slug":"martian-scrapper","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"120827","n_created":"1555186324","n_modified":"1556537089","n_version":"448231","n_status":"COMMIT"},"node":{"id":141660,"parent":139254,"superparent":9,"author":120827,"type":"item","subtype":"game","subsubtype":"compo","published":"2019-04-29T02:01:03Z","created":"2019-04-13T20:12:04Z","modified":"2019-04-29T11:24:49Z","version":448231,"slug":"martian-scrapper","name":"Martian Scrapper","body":"![2019-04-29_12-48-272.gif](\/\/\/raw\/bf7\/d1\/z\/21d29.gif)\n# Martian Scrapper\n\nA side scroll 'shooter' game. Blow up enemies and take their scrap to heal. \n\nSell parts of your hull for upgrades.\n\n![LD44_2019-04-29_12-38-02.png](\/\/\/raw\/bf7\/d1\/z\/21d21.png)\n\nAs usual, I was super strapped for time on this one and ended up skipping a whole bunch of stuff. I had fun trying to learn how to animate explosions though!\n\n![LD44_2019-04-29_21-23-35.png](\/\/\/raw\/bf7\/d1\/z\/21d9d.png)\n\n## Random notes:\n* There's no ending. At least 1 boss was planned, but only the main gameplay loop exists and it continues indefinitely. \n* I've implemented stages of 4 levels each. This doesn't yet affect the gameplay (besides random \"maps\" after stage 0)\n* Ideally I wanted 1 miniboss\/hard level per stage and the boss on the 4th+. Of course, each stage with changing background visuals too (..making 1 was difficult enough though).\n* The 'Health\/currency' system was supposed to be more robust, involving hp->scrap->upgrades, inventory, modules and on-the-fly repairs. It ended up being a lame direct hp cost.\n* The shop is particularly hacked and rushed.\n* Obviously not as balanced as it could be.\n* No sound at all. I had some cool ideas but alas, time.\n* I don't know why I went for this specific design of 'tank'. I think my brain had an image of a huge tracked vehicle chugging through the desert. Somehow that translated into WWI tanks.\n* The whole idea kind of flopped. The core mechanics are... what even are they? I need to work on my game design! \n* Despite this, there's something about this I feel very fond about but I can't seem to put my finger on it. Might be worth revisiting.\n* I was going for something kind of like the Android game 'Minute Quest'.\n* 30 minutes later: Yeah I was going for a roguelite (you can tell by the existence of a pre-game intro), but decided to hack it into a 'grinding game' after seeing the clock. Still missing some features for that though.\n","meta":{"author":[120827],"link-01":"https:\/\/drive.google.com\/open?id=1GAyym4GNZvGyHxHV-OszxonSu_uOF9Ou","link-01-tag":"42337","cover":"\/\/\/content\/bf7\/d1\/z\/21ae5.png","link-02":"https:\/\/github.com\/Aileron-1\/LD44","link-02-tag":"42332","link-01-name":"Google Drive","link-03":"https:\/\/xelestial.itch.io\/martian-scrapper-ld44","link-03-tag":"42337","link-03-name":"Itch.io"},"path":"\/events\/ludum-dare\/44\/martian-scrapper","parents":[1,5,9,139254],"love":0,"notes":9,"notes-timestamp":"2019-05-03T05:45:52Z","grade":{"grade-01":8,"grade-02":8,"grade-03":8,"grade-04":8,"grade-05":8,"grade-06":8,"grade-07":8,"grade-08":8},"magic":{"cool":92.582009977255,"feedback":4,"given":6,"grade":8,"smart":0}},"text":"![2019-04-29_12-48-272.gif](\/\/\/raw\/bf7\/d1\/z\/21d29.gif)\n# Martian Scrapper\n\nA side scroll 'shooter' game. Blow up enemies and take their scrap to heal. \n\nSell parts of your hull for upgrades.\n\n![LD44_2019-04-29_12-38-02.png](\/\/\/raw\/bf7\/d1\/z\/21d21.png)\n\nAs usual, I was super strapped for time on this one and ended up skipping a whole bunch of stuff. I had fun trying to learn how to animate explosions though!\n\n![LD44_2019-04-29_21-23-35.png](\/\/\/raw\/bf7\/d1\/z\/21d9d.png)\n\n## Random notes:\n* There's no ending. At least 1 boss was planned, but only the main gameplay loop exists and it continues indefinitely. \n* I've implemented stages of 4 levels each. This doesn't yet affect the gameplay (besides random \"maps\" after stage 0)\n* Ideally I wanted 1 miniboss\/hard level per stage and the boss on the 4th+. Of course, each stage with changing background visuals too (..making 1 was difficult enough though).\n* The 'Health\/currency' system was supposed to be more robust, involving hp->scrap->upgrades, inventory, modules and on-the-fly repairs. It ended up being a lame direct hp cost.\n* The shop is particularly hacked and rushed.\n* Obviously not as balanced as it could be.\n* No sound at all. I had some cool ideas but alas, time.\n* I don't know why I went for this specific design of 'tank'. I think my brain had an image of a huge tracked vehicle chugging through the desert. Somehow that translated into WWI tanks.\n* The whole idea kind of flopped. The core mechanics are... what even are they? I need to work on my game design! \n* Despite this, there's something about this I feel very fond about but I can't seem to put my finger on it. Might be worth revisiting.\n* I was going for something kind of like the Android game 'Minute Quest'.\n* 30 minutes later: Yeah I was going for a roguelite (you can tell by the existence of a pre-game intro), but decided to hack it into a 'grinding game' after seeing the clock. Still missing some features for that though.\n","title":"Martian Scrapper"}