Overpopulation by julianeder33
Overpoulation is our Entry to the LD40 Jam and our 3rd LD entry overrall.
It´s a game about a civilisation on an overpopulated planet that tries to expand onto other planets in the System. Your job is to manage your population and distribute it between different worlds with different propertys. Try to grow your civilisation as big as possible, befor one of your planets gets overpopulated and you will find your overall population on the Civilisationlist-of-Ethernity (Leaderboard).





How to Play: (https://drive.google.com/open?id=1zzeFSDGQiVHrDCJQlWnvtYXSwvZBh9Ja) - Select a mode (E, C, T)
Click a start Planet. (One you have already populated)
Click a destination Planet.
A ship will fly from your start to your destination planet.
Have Fun! :sunglasses:
Ratings
| Overall | 875th | 3.107⭐ | 30🧑⚖️ |
| Fun | 1053th | 2.586⭐ | 31🧑⚖️ |
| Innovation | 648th | 3.083⭐ | 32🧑⚖️ |
| Theme | 571th | 3.448⭐ | 31🧑⚖️ |
| Graphics | 433th | 3.717⭐ | 32🧑⚖️ |
| Audio | 481th | 3.1⭐ | 32🧑⚖️ |
| Humor | 853th | 2.278⭐ | 29🧑⚖️ |
| Mood | 637th | 3.196⭐ | 30🧑⚖️ |
| Given | 21🗳️ | 8🗨️ |
This is with the windows build by the way
@minimurgle @dirkinz I think I've figured out finally how the controls/game works. When you hit the [E], [T], or [C] keys, you first have to click the planet you want to sent the ships "from", then click the planet you want to send them to. I was able to get a bit going doing it this way.
@julianeder33, @fireflame74 I like the concept of the game and the management aspect of it, but after figuring out how to play it, there are some other things I would have loved to have on the screen to assist. Maybe a HUD that displays a list of the planets to see the numbers for population and growth a little easier? Or even let me click a planet and when I click it i can see the stats until i click off, instead of only seeing it when the mouse is over it. The movement of the some of the planets made it harder to keep the information screen about the planet open since the they move away from the mouse.
The gif that was provided at in the post also shows contextual information when clicking, it seems that when you clicked the buttons or planets with the little red circle where you clicked, but this was missing from it when I played it. Not sure if it was a bug or removed, but it would be a welcome addition to help the clicks feel responsive.
PS : I would have loved, as I always say on reviews for LD, some reflexion about the theme in the audio... You can still work on it !
See ya !
(our game : https://ldjam.com/events/ludum-dare/40/the-darkest-light )
Overall, great game! :D
Am I doing something wrong?
You could've told us that you have to click on the planet from where the ship is coming and then on the planet where it is to go.
Really nice visuals, good sound, nice theme. Congrats on this quality job! Just one thing, after scrolling and zooming a bit the graphics started to warp.
And thanks for the linux build!
PS: I love the small references on the top(especially the portal one!)
The art and music are great but I think you should make the bars over the planets bigger. I didn't quite saw the theme in it but I might just not fully understand ^^'
Anyway, great job ! And +1 for the quality main menu !
:point_right: The game could have used better feedback, I could hardly tell what mode I was in (lighting up a button the entire time that mode was active would have gone a long way). It was also hard to tell if I had clicked on a starting planet and the interface was ready for the second. This mental and actual disconnect about the current mode lead to a lot of confusion for me. ^_^
:bug: I think the high score query is selecting the lowest (or maybe first) entry of a given user name. (if using a SQL-like language and "GROUP BY" you may need to return something like "MAX(score)" instead of "score")
:star: All is all, great work, I really enjoyed this. With a bit more polishing this could be a really fun game to compete for the high score over!