AETHER CRYSTAL by fanna

[raw]
made by fanna for LD 38 (JAM)

Description

aether_crystal.png

UPDATE: Game ending crash is now fixed!

Point 'n' space small world game​ made for Ludum Dare 38 for the "A small world" theme!

Screen Shot 2017-04-24 at 10.47.17 PM.png

Screen Shot 2017-04-24 at 10.46.39 PM.png

Press SPACE to play!​

Game made by Stereo Limounsine ltd.

Links

  • SITE: https://fanna.itch.io/aether-crystal
  • SOURCE CODE: https://github.com/StereoLimounsine/ludum-dare-38
  • DEVELOPERS: https://twitter.com/juzernejm321 and https://twitter.com/Fanna

Ratings

Given 3🗳️ 2🗨️

Feedback

SheepTree
25. Apr 2017 · 00:00 UTC
I get a 404 error when I click the Site link.
🎤 fanna
25. Apr 2017 · 00:03 UTC
try again
SheepTree
25. Apr 2017 · 18:39 UTC
Tried again! Worked that time. It's nice, good job. I don't know if there's a goal or if you can do anything but look at all the different objects and such, but it was cool to stumble onto the letter than said to press K to change the world. :) Eventually I got stuck in ice somehow by switching worlds in the wrong place and my little character vanished, and I never figured out what the squares on the bottom are, but in the screen shots it looks like you can get items or something!
🎤 fanna
25. Apr 2017 · 20:06 UTC
Thanks for the review @sheeptree. There are puzzles in the game you can figure them out by visiting some of the objects in the correct order, try to collect them all and you will unravel something :D
kajmak
25. Apr 2017 · 20:51 UTC
Pixel art is just great, good job. Idea is interesting, I like it. I did not beat the game...yet..but I will. Puzzles are challenging for me, I hope I am not a dumb-ass :(
picapica
27. Apr 2017 · 18:55 UTC
I liked it! It took a while before I realised it was a puzzle, and then it got more interesting. It has a nice, friendly mood and the minimalistic pixel art look good. But juust as I finally solved the final puzzle, the game turns all blue and everything freezes. I hope it can be solved, because I really want to know how it ends!
Local Minimum
27. Apr 2017 · 19:00 UTC
I really enjoyed this game, I got to the end but the game seemed to stall there after I had collected all six crystals. The music and how they fit the world and the mood was really great. I liked the simple yet challenging puzzles though there could have been some clearer instructions about how focused/not distracted one needed to be while solving them. I had info from start that this was a puzzle, but if I hadn't, I could have easily missed it. So it would have been nice to introduce the idea of how the puzzles are solved in a much more minimal setting before the content in the current version of the game. I liked the twist with how one got to one of the crystals on the icy world, that it used some of the quirks of the game to its advantage and built it into the puzzle. Great work!
🎤 fanna
28. Apr 2017 · 12:38 UTC
@picapica @local-minimum
It should be fixed now sorry for the inconvenience. The downloaded file will be larger now given the fact that it contains the video that should be played at the end of the game. Thanks for being awesome and thanks for your patience!
https://fanna.itch.io/aether-crystal
picapica
28. Apr 2017 · 13:12 UTC
Yay, now I have some closure!
King Kujito
28. Apr 2017 · 15:09 UTC
Cute game with a cute story. Some song lyrics here and there and a soundtrack that suits the game. Good job, but you might consider adding a sprint button. I didn't know how to progress at a point and the slow moving character made it hard to talk to everything.
AnayK
30. Apr 2017 · 15:36 UTC
Okay, good game, nice idea! I completed it. I found a bug, if you repeat a winning sequence after collecting the pearls that you collected by doing that sequence than the game crashes. For eg., I did the sequence (Spring, Summer, Autumn, Christmas), then collected the pearls and then again repeated the same sequence. The game crashed.
Except that, I liked the game. Good work, keep it up!
manolo_rei
12. May 2017 · 15:16 UTC
The music and the visuals are the high point of this game for me. The problem with the mechanics is that moving is too slow and you have to move all the time. So I guess the music and visuals came at a high cost in the end. Just clicking and moving became monotonous not because it is inherently so, but because it didn't feel good to do it.

It's good practice to make the base mechanic of a game absolutely tip-top before going so far to music and graphics. Maybe next jam if you combine this prowess of pixel art and sound design with a solid mechanic from the start, something really epic is gonna come. Great work fanna!
ToonTeamJ
12. May 2017 · 23:14 UTC
The music fit well, but I had trouble understanding what I was supposed to do. The tasks are not always very clear.