Break The System by firellon

Greetings, the Chosen One!
You are working in the Space Limited, the corporation that had devoured half the world.
The goal is to find a way to break the system that literally controls all those poor people and destroy the totalitarian regime of the Space Limited.
The only way to do so, however, is to make them run out of space on their hard drives... So make them overload their databanks with complicated AI of their guards and complex machinery and office simulation! Make the system break!

Controls:
A - move left
D - move right
S - crouch
Space - jump
Left Mouse Button Tap - pick / drop item
Left Mouse Button Hold/Release - use carried item





Ratings
| Overall | 669th | 3.313⭐ | 34🧑⚖️ |
| Fun | 685th | 3.141⭐ | 34🧑⚖️ |
| Innovation | 875th | 2.897⭐ | 31🧑⚖️ |
| Theme | 1022th | 2.862⭐ | 31🧑⚖️ |
| Graphics | 490th | 3.578⭐ | 34🧑⚖️ |
| Humor | 342th | 3.071⭐ | 30🧑⚖️ |
| Mood | 504th | 3.224⭐ | 31🧑⚖️ |
| Given | 35🗳️ | 24🗨️ |
Please, write more critics in the comment section, people, I promise we will be glad to know what you'd like to be better in the game!

I really liked the music but otherwise the game felt... empty in the sound department, I would've loved a really satisfying glass smashing sound or shooting sound.
I was a bit confused initially as to what certain items were. Someone was asking for ID so I looked around and found some paper, I guess it was any old document? A little tooltip at the bottom to tell you what an item is would've been really nice.
There's definitiely some potential here for some interesting puzzles. You don't see a lot of 2D
detective/ spy action games so it's nice to see something new from this game!
Bullet physics? What happened?! The spinning is funny at first, but missing a guard for the Nth time does rev up the F-curve.
Did not get to the top. *That's the point, right?* Everything was pretty messed up already at the time of my unwilling demise. Maybe the tower should be a wee bit less tall? Eh, I would have gotten it on the third go; too annoyed by the physics to bother.
Most of the user interface issues have been mentioned before by others so I won't reiterate.
Nice design, ok graphics, fine music, questionable programming...
Overall: *Above average (3.5)*
Fun: *Above average (3.5)*
Innovation: *Above average (3.5)*
Theme: *Above average (3.5)*
Graphics: *Average (3.0)*
Humor: *Above average (3.5)*
Mood: *Above average (3.5)*
It's so honourable that you're not afraid to say out loud what's bad in our game that I feel inclined to do the same about your game!
Thanks! Much, much appreciated!
P.S. Seriously, we have developed LD culture of posting only positive comments out of fear of having a negative feedback on your own game most of the games have tons of too-good-to-be-true comments... People like you make LD better.
Pros:
- Cool concept
- Nice graphics and music
Cons:
- Took a lot of time to understand how to play it (actually got a clue after seeing the gif you posted), like didn't even know that it was a brick and that I could throw it and break glass.
- Got confused in the level design. Didn't make to the top, but I'm not even sure if that's the way I'm supposed to go.
Cheers!
Glad to be of service!
PS
I'd say the rating system alone breeds this sort of sycophantic behaviour, which is why I always try to subvert the system! This time I'm striving to achieve 20 ratings with nothing but Karma. Kind of working out too!?