{"author_link":"\/users\/kpable","author_name":"Kpable","author_uid":"1009322","comments":[{"author_name":"Tempii","author_uid":"1056262","time":"2019-05-03T09:51:25Z","epoch":1556877085,"modified":1556877085,"text":"Hey, interesting idea. It seems there are some issues with the abilities though, sometimes I fall really slow and sometime not. I feel like this could be related to the hover mechanic but not in the intended way. Also it is very unreliable, if the character actually jumps, also not sure, if this comes with the later limitations (no motor?) and should be this way though.\nThe only thing, which definitly seems to be not as intended is the battery, it becomes lower and lower but even on restart doesn't reset to 4\/4.","likes":0,"format":"md"}],"format":"md","images":[],"links":[{"url":"https:\/\/github.com\/Kpable\/Ludem-Dare-44","text":"Shockk"},{"url":"https:\/\/kpable.itch.io\/tragedy-of-mac-83f","text":"Windows"}],"metadata":{"g_key":"45502","g_author":"1009322","g_event":"LD44","g_eventkey":"75","g_subevent":"JAM","g_urlkey":"256514","g_title":"Tragedy of MAC -83F","g_status":"USEAR3","g_place":"99999","g_commentcount":"1","g_site2_node_id":"152328","g_hide":"Y","g_has_icon":"N","g_rqueue":"0","g_random":"0.997709"},"nds":{"n_key":"152328","n_urlkey":"256514","n_parent":"139254","n_path":"\/events\/ludum-dare\/44\/tragedy-of-mac-83f","n_slug":"tragedy-of-mac-83f","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"9322","n_created":"1556488602","n_modified":"1556508788","n_version":"446903","n_status":"COMMIT"},"node":{"id":152328,"parent":139254,"superparent":9,"author":9322,"type":"item","subtype":"game","subsubtype":"jam","published":"2019-04-29T03:33:08Z","created":"2019-04-28T21:56:42Z","modified":"2019-04-29T03:33:08Z","version":446903,"slug":"tragedy-of-mac-83f","name":"Tragedy of MAC -83F","body":"On Boot Instructions - Unit MAC-83F\n\nSelect a sub module during startup to divert battery power to that module. Active modules provide additional abilities for you to execute. Passive modules maintain your basic operating functionality, but can be disabled if you don't have the power to spare.\n\nEach module will cost you one unit of your reserve battery, damage to this system may negatively affect maximum battery capacity. But it may be the only way to proceed\n\nControls:\nA \/ Left Arrow - Move Left\nD \/ Right Arrow - Move Right\nW \/ Up Arrow - Jump\nW \/ Up Arrow (In Air) - Double Jump (when powered)\nR - Reboot (Restart Level)\nEsc - Quit to title\n\nSpace (Press) - Hover (when powered)\n\nReach the end level door in order to proceed. The door will be powered and activated at the cost of your own internal battery. ","meta":{"author":[9322],"link-01":"https:\/\/github.com\/Kpable\/Ludem-Dare-44","link-01-tag":"50","link-02":"https:\/\/kpable.itch.io\/tragedy-of-mac-83f","link-02-tag":"42337"},"path":"\/events\/ludum-dare\/44\/tragedy-of-mac-83f","parents":[1,5,9,139254],"love":0,"notes":1,"notes-timestamp":"2019-05-03T09:51:25Z","grade":{"grade-01":1,"grade-02":1,"grade-03":1,"grade-04":1,"grade-05":1,"grade-06":1,"grade-07":1,"grade-08":1},"magic":{"cool":0,"feedback":0,"given":0,"grade":1,"smart":0}},"text":"On Boot Instructions - Unit MAC-83F\n\nSelect a sub module during startup to divert battery power to that module. Active modules provide additional abilities for you to execute. Passive modules maintain your basic operating functionality, but can be disabled if you don't have the power to spare.\n\nEach module will cost you one unit of your reserve battery, damage to this system may negatively affect maximum battery capacity. But it may be the only way to proceed\n\nControls:\nA \/ Left Arrow - Move Left\nD \/ Right Arrow - Move Right\nW \/ Up Arrow - Jump\nW \/ Up Arrow (In Air) - Double Jump (when powered)\nR - Reboot (Restart Level)\nEsc - Quit to title\n\nSpace (Press) - Hover (when powered)\n\nReach the end level door in order to proceed. The door will be powered and activated at the cost of your own internal battery. ","title":"Tragedy of MAC -83F"}