The Leech by Peter Sheehan
Earth 21XX. Post Nuked America, you are one of the Boyle Boys, the wealthiest family in America, and are tired of your reality show life. After your plane is shot down, you are forced into a new kind of reality show, where you must fight bloodthirsty competitors to survive. To fight, you must get within a certain distance, but not too close, to your enemies.
Made in 72 hours for the Ludum Dare competition by Peter Sheehan. Download below on itch.io, only for Windows (tried to HTML export but Gamemaker was annoying :/)
Also, just a warning, this game's punishing, but there is one thing you can do that should have been better explained in game to make it a little easier. If you didn't make it against a boss, and you want to recharge your health, go to the far left corner of your "bedroom" and press "Z" by your bed. You'll fall asleep and wake up fully charged.






![enemy7animjump0003.png]
| Windows | https://pjsheeha.itch.io/the-leech |
| Source code | |
| Original URL | https://ldjam.com/events/ludum-dare/39/the-leech |
Ratings
| Overall | 736th | 2.868⭐ | 40🧑⚖️ |
| Fun | 667th | 2.763⭐ | 40🧑⚖️ |
| Innovation | 452th | 3⭐ | 40🧑⚖️ |
| Theme | 764th | 2.763⭐ | 40🧑⚖️ |
| Graphics | 410th | 3.553⭐ | 40🧑⚖️ |
| Humor | 388th | 2.459⭐ | 39🧑⚖️ |
| Mood | 428th | 3.211⭐ | 40🧑⚖️ |
| Given | 35🗳️ | 42🗨️ |
On topic of the game - I can see you put in the effort, and the graphics are very interesting (in a good way), but the game itself feels too slow to be fun - it ended up feeling like a slower pong in a way. Good effort though!
The mechanics are challenging and it's really nice to "discover" how to fight bosses by losing to them until you find it out. I found it a bit too challenging though for the 1hp, but it fits the theme quite well, y'know? ;) I noticed that, after I ran out of hearts, the old trainer didn't appear for me with items, is that intentional? Or maybe I advanced to a point where no items were given?
The dialogue, at first, felt a bit confusing too, because of having two boxes, but it didn't take long to understand it!
What I advise, though, is to export it as an executable and not as an installer, as people might not like to run installers that often. It often happens with GameMaker entries and I almost did that once! :(
But overall, great entry! :D Good Job there, sir!
The graphics are very unique, a lot of work on the animations. 5/5
Audio.
Audio is great too, like the way they head bang to it.
Innovation
Tough to say, i'd put it at 3/5 just cause of the unique story, but I have played a game with same exact gameplay this LD.
Theme.
He isn't really losing power, besides his health. I guess he drains his enemies power. 2/5.
Humor...
It's pretty disturbing story.
Fun
4/5 I enjoyed playing it but was down to one heart the 5th,6th the guy that didnt move in a pattern just flew right at you was unbeatable for me.
EDIT: On a second play through, I realized that you CAN get your health back, but only by beating an enemy without dying. This somewhat mitigates my problem from earlier, but the game still has a pretty strong feedback loop: the more you die, the less health you have, which will only make you die more. Having this happen whether or not you beat the enemy on the first try would be a lot better in my opinion. That said, giving the player a choice between increasing max HP and refilling health is a neat idea.
@chris-coe - Thanks for the constructive criticism! I also wanted to say again that your game stood out a lot.
@digitialdude555 - Thanks for the 5/5 on art! I really tried to pour a lot of the time into the animations, and I'm happy it showed.
Chances look good for a Mac build.... you may have to wait a day but it will happen.

You are 2 bosses away from the final one. Press Z to continue going and you'll find out some pretty cool stuff....
Now for the gameplay, first up he doesn't look like a leech and that part isn't really explained..and how he drains enemies powers.
The jump is awful, you have to float around to drain the enemy and have no real control over your height.
You're building a really nice mood but the controls and gameplay aren't that much fun..
On the other hand, unlike some of the others, I could follow the *in media res* opening quite well. It seems pretty clear what's going on to me at least! :slight_smile:
I've found some typo's as well, and have collected some of them:
- hold onto somethin
- youre pappy
- thos guys
- wespon...
In case you'd like to fix them!