The Pit by jelbre
Push, kick, jump, just make sure to get out of the pit!


Whew, that was quite a challenge. I am quite satisfied with my first ludum dare project :D Everything made by myself, references I used (audiomanager) have a comment above them with the place I got it from (youtube tutorials and such)
To explain how the theme ties in to my game (if it's even needed) =>
- The pit is the space you have, and the crates are blocking your movement and filling up the pit, which causes you to... you guessed it! "run out of space"
Ratings
| Overall | 559th | 3.026⭐ | 41🧑⚖️ |
| Fun | 530th | 2.897⭐ | 41🧑⚖️ |
| Innovation | 381th | 3.154⭐ | 41🧑⚖️ |
| Theme | 169th | 3.923⭐ | 41🧑⚖️ |
| Graphics | 637th | 2.462⭐ | 41🧑⚖️ |
| Audio | 506th | 2.392⭐ | 39🧑⚖️ |
| Humor | 339th | 2.433⭐ | 32🧑⚖️ |
| Mood | 528th | 2.528⭐ | 38🧑⚖️ |
| Given | 30🗳️ | 46🗨️ |
@laytanl Kicking a box looks at the box the way you are facing at your feet, and hitting at your head. You need to be close enough and the boxes need to be moveable (moving conditions are baldy explained at the start). If the 1st box that drops is any box other than a silver one, you should be able to kick it (with "L") once it lands. Sometimes, the very first kick/hit doesn't register so try again once the bar at the top is charged again. Other than the 1st hit, it should always respond if the boxes are moveable.
It might also be a big confusing due to there being no feedback if the boxes aren't pushable (too heavy), that was a planned feature that didn't make it into the game due to time.
@listonos I would have loved to implement a kick animation, as well as an actual run cycle instead of what I have now, but I only started the art at 23:00 because of bugs and other things that needed to be done, so I ran out of time. If I would continue to work on my game, those are some of the top priorities :D
One thing I found a bit annoying was the hit box of the character. More than once, I was just a little too close to the crate falling in the next tile over... many an unfortunate death has occurred from a nearby falling crate. Oh well; that's probably just my incompetent platforming skills at work.
Some of the polish you mention above would have been cool to see, but what you have is an effective game. I haven't worked out the perfect strategies, but it was fun to make more progress in subsequent runs as I figured out what was important to allow me to keep moving upward.
Thanks for sharing your game.
Oh and sometime in the game the music just stopped playing :(
Cool concept overall, nice entry.
One way to improve your game is to have a score at the top of the screen that indicates the number of boxes that landed. The highest I got is 20 (including the box that landed on my head), as shown in the screenshot. I am curious if anyone got further, and if so how.

I find the music rather catchy, so much that I'm a little disappointed it doesn't loop. Seriously, though, I liked it!
The gameplay is fun and different from a lot of things I've seen. I do think that maybe you should increase the player's speed. Other than that, everything is good in my opinion.
I didn't necessarily feel like I was running out of space, because it seemed like I could keep going upwards (however, I didn't make it very far, so let me know if I'm incorrect). With all that said, it still fits the theme pretty well!
Overall, this is a fun little game!
On a side note, congrats on completing your first Ludum Dare project-- it's definitely something to be proud of! :)
I don't know why the music stopped looping, because it worked fine in the editor :/ Perhaps the loop checkbox got disabled somewhere... Oh well. Player speed should also be a thing that can be changed right in the editor, but I ran out of time to really balance it the way I wanted.
I would have liked to be able to implement a tetris like line destroy feature if an entire row got filled up, and limiting the height of the pit, but, once again, ran out of time :p
Thanks for the helpful feedback :D
About the crates not falling on the right, I didn't even notice until now, guess I must have messed up while resizing the pit and forgetting to update the grid size :/ It's an easy fix in the editor but I guess it's a bit late for that now :P
Thanks for the feedback :D
Concept is cool tho. this quite understood the thing of pairs of 3