The Last Cup Of Coffee by jin47
Hi all, here is my game for the compo of LD39.
In the game, you are an office worker and there is only one remaining cup of coffee at the office. As everybody knows that without coffee, you won't have enough energy to endure your work, only the last man standing will get to have his Good Ol' Coffee.
Armed with your stappler, nothing will stop you but Don't get touched by the others!!

The game is a TPS, you control with : Mouse to Aim Click to Shoot Arrow or WASD to Move Left Shift to Run
Here are the tools I used for this compo : - Unity - Audacity (sfx) - Bosca Ceoil (Music) - Blender (models)
Itch.io page (WEBGL, Sources and Windows build) : https://jin47.itch.io/the-last-cup-of-coffee
Thank you all for playing and please, don't hesitate to leave me a comment in order to allow me to play your game too.
EDIT: the post compo bugfix reduce the mouse sensitivity and reduce the number of physic bodies emulated for performance (computers and chair won't move anymore).
| HTML5 (web) | https://jin47.itch.io/the-last-cup-of-coffee |
| Windows | https://jin47.itch.io/the-last-cup-of-coffee |
| Original URL | https://ldjam.com/events/ludum-dare/39/the-last-cup-of-coffee-1 |
Ratings
| Overall | 430th | 3.136⭐ | 24🧑⚖️ |
| Fun | 384th | 3.045⭐ | 24🧑⚖️ |
| Innovation | 453th | 2.818⭐ | 24🧑⚖️ |
| Theme | 599th | 2.773⭐ | 24🧑⚖️ |
| Graphics | 309th | 3.318⭐ | 24🧑⚖️ |
| Audio | 220th | 3.136⭐ | 24🧑⚖️ |
| Humor | 59th | 3.545⭐ | 24🧑⚖️ |
| Mood | 390th | 2.81⭐ | 23🧑⚖️ |
| Given | 20🗳️ | 25🗨️ |
I never did get that cup of coffee...
Just the camera love behing stuck in wall XD
This is a beautiful game. But sometimes I can see the wall. But no problem. Could easily move away.
Loved the concept and the gameplay. The graphics were pleasing and the audio(sound fx and track) were fitting.
10/10 would play again :P
Fallen enemy still takes away HP.
Wall obscures camera sometimes.
AI is actually quite ok, for a 48h project. Enemies wander around nicely and engage when close enough && in sight, form what I noticed.
Music is great.
I wish the character pointed at where he is expected to shoot the moment you click fire.
Great walk/run animation! Didn't get to run much though.
Oh, and infinite ammo?! I want that stapler! :D At the beginning I was trying to conserve ammo and found it to be ...unhealthy.
Overall very neat, and definitely impressive with the time constraints.
Web version does not work for me, when I click continue after the intro text I get:
```
Uncaught TypeError: Failed to execute 'shaderSource' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLShader'.
at _glShaderSource (blob:https://v6p9d9t4.ssl.hwcdn.net/52552522-9113-4bed-a151-b5cb6c60b178:2:307313)
at Array.ISl (blob:https://v6p9d9t4.ssl.hwcdn.net/82ed20a8-fff9-460d-8d46-50a01d670944:20:858277)
at pYa (blob:https://v6p9d9t4.ssl.hwcdn.net/82ed20a8-fff9-460d-8d46-50a01d670944:12:786697)
at M$a (blob:https://v6p9d9t4.ssl.hwcdn.net/82ed20a8-fff9-460d-8d46-50a01d670944:12:947236)
...
at Object.LPl [as dynCall_v] (blob:https://v6p9d9t4.ssl.hwcdn.net/82ed20a8-fff9-460d-8d46-50a01d670944:20:843377)
at browserIterationFunc (blob:https://v6p9d9t4.ssl.hwcdn.net/52552522-9113-4bed-a151-b5cb6c60b178:2:47998)
at Object.runIter (blob:https://v6p9d9t4.ssl.hwcdn.net/52552522-9113-4bed-a151-b5cb6c60b178:2:51071)
at Browser_mainLoop_runner (blob:https://v6p9d9t4.ssl.hwcdn.net/52552522-9113-4bed-a151-b5cb6c60b178:2:49533)
```
Things I liked:
The Models- You did a very nice job creating good low poly models for not only the characters, but the scenery as well. The animations were a nice touch as well.
The Sound- I liked the background music, as well as the sound effects. They helped to complete the mood of the game, and made it feel receptive (I can tell you used Audacity :) Nice work).
The Idea- Honestly, this is one of the more humorous and interesting ideas I have seen the Ludum Dare. Well done on that!
Things I didn't like:
No Mouse Sensitivity Option- I felt like the mouse sensitivity was way too high. I see that you released a new version with lower sensitivity, but I wish you added a sensitivity slider.
Shooting- Because you had unlimited ammo, spamming staples seemed like the best approach because there is no negative to it. I would have liked to seen either limited ammo or a reload mechanic, to add a bit more strategy to the shooting gameplay.
I like what I see. Good luck!
Loved the concept and the gameplay. The graphics were pleasing and the audio(sound fx and track) were fitting.
9/10 would play again :P
Couldn't reach the coffee. I think it would work better as a FPS - but maybe look less cool.
Good job, congratz!
I think that sound of damage is a bit too loud.
In addition, despite the fact that stapler is a weapon, it may be good to add repulsion to the killed enemies so that the weapon appears to be more powerful. I think that would be fun.