Coffee Hero: Powered by Coffee by Guilb
A development company needs help to finish their game.
Power the puny game devs with the mighty power of coffee! Don't let them run out of juice and sleep at their stations, be the reason that they will thrive!
A game developed for LudumDare 39!
Instructions!
- Use the hint button to figure out the stuff you can do.
- Grab a Mug in the mug dispenser.
- Use the Coffee/Sugar/Milk/Cream Machines to make a coffee.
- The artists and devs like diferent kinds of coffee use the info buttons to know their preferences.
- If you run out of an ingredient, you need to get more in the storage.
Controls!
- [Space / A] - ACTION BUTTON
- [I / LBUMPER] - HINTS
- [M / RBUMPER] - RECIPES
Compatible with Xbox Controller and Keyboard.
You can also check the controlls in the main screen
Tools!
- Unity 3d
- AssetForge

| Windows | https://guilb.itch.io/coffee-hero |
| Original URL | https://ldjam.com/events/ludum-dare/39/coffee-hero-powered-by-coffee |
Ratings
| Overall | 244th | 3.627⭐ | 69🧑⚖️ |
| Fun | 320th | 3.308⭐ | 67🧑⚖️ |
| Innovation | 186th | 3.492⭐ | 67🧑⚖️ |
| Theme | 109th | 4⭐ | 67🧑⚖️ |
| Graphics | 99th | 4.328⭐ | 69🧑⚖️ |
| Audio | 169th | 3.609⭐ | 66🧑⚖️ |
| Humor | 140th | 3.274⭐ | 64🧑⚖️ |
| Mood | 263th | 3.516⭐ | 64🧑⚖️ |
| Given | 101🗳️ | 104🗨️ |
i was confused at what to do at first but later was enjoying myself so much that i forgot i had to
review it! It was allot of fun and i will definitely play some more in my free time.
But other than that, I like it!
Interesting idea and it was very beautifully executed. Game looks very polished. The graphics are really good and the sound fits nicely with the game.
Really great game.
Congratulations!
I love the low poly style and the mood (music and sounds).
However, I din't feel like i was really doing anything. I lasted too long since realising what to do and then... just giving cofees to spleeping devs haha. Maybe it's me, idk.
Great work anyway, good luck!
The task of brewing coffee for a bunch of devs doesn't seem like a nice job, to be honest. Especially if the equipment they got, four machines specifically designed to make :coffee: and nothing else, are slow, hard to use and loud.
Having to use each machine multiple times per cup really kills it for me. Why don't the sugar and milk machines simply add 2 slots per use and the coffee machine just fill up the rest of the cup. This way each different drink would only take a maximum of 4 machine uses. Of course a super fancy 4 machine combo coffee should boost the devs more than a plain brew to compensate for this system.
Another little annoyance is the info button. It should toggle the info on and off, rather than having to press it down. Unnecessary input should not be required to acquire or assess vital information; that's some UI design 101 for you.
Otherwise this works fine. There's even a rather tough 3 star goal for those who can live with the annoying machines, but I cannot. Sorry.
Your game makes me think of Overcooked, in a way ^^
It could probably use more explanation or a tutorial, it took me a bit of trial-and-error to understand what all the machines were doing and what my goal was.
I wish I had someone bringing me lattes during Ludum Dare, well, now as well to be honest.
Mais legal ainda ver bons jogos BR na ludum dare, bom trabalho pessoal.
audio was simple yet efficient.The musical loop is a little bit short tho.
For whatever reason though, the sugar always ended up at the bottom of the cup.
The art style was amazing! I'm a big fan of voxel artwork and your entry perfectly hit that spot.
...also I'm a REALLY big fan of coffee, so that helped to, I guess! :D
♫ Tutututu Tidi Tududu♪
[PT-BR]
PS: Que programador que não gosta de café, não é mesmo? haha
Parabéns, galera! :)
It was hard to know what to do as first, maybe a very concise (but clear) phrase at the start, something among the lines of "Avoid the developers running out of power with some coffee recipes", would had work. Even when I figured that out, I didn't quite get what the winnning condition really was.
I really liked how pro it looked, the graphisms are really smooth and I liked the style!
Just one thing, I QUICKLY felt overwhelmed when I had 4rooms and just what seemed like A LOT of popups haha
Fun anywayy, impressive work!