{"author_link":"\/users\/erkberg","author_name":"Erkberg","author_uid":"1000213","comments":[{"author_name":"Vlad Dae","author_uid":"1121482","time":"2018-12-06T13:45:04Z","epoch":1544103904,"modified":1544103926,"text":"Wow! That was fun!) Great job :thumbsup: \n\nA little exploit found - you can snipe stubborn in trees enemy :sweat_smile: \n\nBut unfortunately, I can't defeat the boss \ud83d\ude1e","likes":1,"format":"md"},{"author_name":"Eli Delventhal","author_uid":"1012279","time":"2018-12-19T22:26:53Z","epoch":1545258413,"modified":1545258413,"text":"Good game! Nice twin stick, pretty fun. I really like your twist where once you \"lose\" it's actually a boss battle, so you need to do better to be stronger for it. I didn't manage to beat the boss but I could so it being doable.\n\nI was never clear where my health was displayed... is it the bar at the top?","likes":1,"format":"md"},{"author_name":"ryjcio","author_uid":"1011407","time":"2018-12-25T22:10:36Z","epoch":1545775836,"modified":1545775836,"text":"At the beginning I wasn't convinced, it seemed to be boring... But the boss made my day :D","likes":1,"format":"md"},{"author_name":"Erkberg","author_uid":"1000213","time":"2018-12-26T11:44:02Z","epoch":1545824642,"modified":1545824642,"text":"@vlad-dae: Thanks! Yeah, sniping is possible, but I think that's okay because it doesn't appear in too many situations.\n\n@eli-delventhal: Thanks! Your healthbar is displayed below the player character, just like it is for the enemies. But you're right, the bar at the top might not be clear (it's a \"sacribar\" and shows the satisfaction of the demon king). I tried to show what it means by placing an angry and a satisfied face of the demon king on either end, but that might not be clear enough.\n\n@ryjcio: Thanks! Why did you think it was boring if I may ask? Did you maybe just get some bad powerups and then couldn't kill enemies fast enough before the boss appeared? Powerup distribution is purely random and so you might've just had a \"bad run\".\n\nAbout the boss: Yes, the boss is pretty damn hard and needs some practice to beat, but I just liked the progression curve like this (first you are powerless, then you get super-powerful through powerups, then get stomped by the boss).","likes":1,"format":"md"},{"author_name":"ryjcio","author_uid":"1011407","time":"2018-12-26T15:37:19Z","epoch":1545838639,"modified":1545838639,"text":"@erkberg: It was far too easy for me, so I did not expect to be a boss there. Maybe I had a bad run, that's why I just got bored because of lack of challenge. I like hard games which test my skills in the fair way. Now, when I'm thinking about it, maybe it's because the first part of a game seems to be so casual, and the boss seems to be more hardcore? I'm just thinking out loud.\n","likes":0,"format":"md"},{"author_name":"Jupiter_Hadley","author_uid":"1000562","time":"2018-12-26T18:28:00Z","epoch":1545848880,"modified":1545848880,"text":"Neat game! I included it in my compilation video series of games from the Ludum Dare, if you\u2019d like to take a look :) https:\/\/youtu.be\/piFMgX8tbrA","likes":1,"format":"md"},{"author_name":"mouthlessgames","author_uid":"1002424","time":"2018-12-27T10:30:59Z","epoch":1545906659,"modified":1545906659,"text":"Wow that was a pretty hard game. The music and art style is well chosen and I wanted to play as Gandalf as well. :smile: \n\nThank you for making this game!","likes":1,"format":"md"},{"author_name":"Bificommander","author_uid":"1053198","time":"2018-12-27T15:28:53Z","epoch":1545924533,"modified":1545924533,"text":"Very fun game, but very hard. The post-jam self-sacrifice was the only ending I ever got to :)","likes":1,"format":"md"},{"author_name":"pickens-inc","author_uid":"1003908","time":"2018-12-27T16:48:17Z","epoch":1545929297,"modified":1545929297,"text":"Extremely difficult, but I think you know that! Ufortunately I ran into a lot of trouble with controls. The right stick wasn't working for me (using a DS4 controller), and on arrow keys I could only really shoot in diagonals, which is odd. Would have really loved to have been able to fire with the right stick whilst also moving about.\n\nLots of content though, which is really impressive. Music is great, and the little intro was quite charming too. Well done! Good entry.","likes":1,"format":"md"},{"author_name":"hunttis","author_uid":"1004192","time":"2018-12-27T20:01:46Z","epoch":1545940906,"modified":1545940906,"text":"Really difficult, don't have a gamepad, so shooting was only in four directions. I liked the intro and the music. For some reason the performance was really bad for me, no matter which resolution I chose (gaming on a surface book). I tried using a lower detail setting too, but sometimes this machine just fails.","likes":1,"format":"md"},{"author_name":"Joror","author_uid":"1000362","time":"2018-12-28T16:42:20Z","epoch":1546015340,"modified":1546015340,"text":"Nice shooter! Likes that the groups would only aggro when I hit them, makes for more interesting decision making.\nSetting is funny and works well. Got to the boss, but stood no chance there.. :laughing: \nPossible tweaks:\n- Alternate weapons (stuns \/ area of effect)\n- Temporary powerups\n","likes":1,"format":"md"}],"format":"md","images":["ld43\/120999-c3162c99d9afbe68d3e54afe01fa8a64.jpg"],"links":[{"url":"https:\/\/erkberg.itch.io\/sacrizism","text":"HTML5 (web)"},{"url":"https:\/\/erkberg.itch.io\/sacrizism\/download\/Y9CruKFw0K3JOBBmwBe_9Yfp_XvAVJC4C_Vb7d3e","text":"Windows"},{"url":"https:\/\/erkberg.itch.io\/sacrizism\/download\/Y9CruKFw0K3JOBBmwBe_9Yfp_XvAVJC4C_Vb7d3e","text":"Linux"},{"url":"https:\/\/erkberg.itch.io\/sacrizism\/download\/Y9CruKFw0K3JOBBmwBe_9Yfp_XvAVJC4C_Vb7d3e","text":"macOS"},{"url":"https:\/\/github.com\/Erkberg\/Sacrizism","text":"Source code"}],"metadata":{"g_key":"45578","g_author":"1000213","g_event":"LD43","g_eventkey":"71","g_subevent":"JAM","g_urlkey":"228288","g_title":"Sacrizism","g_status":"USEAR3","g_place":"743","g_commentcount":"11","g_site2_node_id":"120999","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"120999","n_urlkey":"228288","n_parent":"120415","n_path":"\/events\/ludum-dare\/43\/sacrizism","n_slug":"sacrizism","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"213","n_created":"1541938065","n_modified":"1545072127","n_version":"414298","n_status":"COMMIT"},"node":{"id":120999,"parent":120415,"superparent":9,"author":213,"type":"item","subtype":"game","subsubtype":"jam","published":"2018-12-03T23:41:57Z","created":"2018-11-11T12:07:45Z","modified":"2018-12-17T18:42:07Z","version":414298,"slug":"sacrizism","name":"Sacrizism","body":"Welcome to the realm of the Demon King! He demands his annual sacrifices...\n\nA demonic twin-stick-shooter with lots of randomized madness. The game is quite difficult. Choose your battles wisely at the start and don't give up too fast at the end, practice makes perfect :)\n\n![gif.gif](\/\/\/raw\/5d\/z\/1f286.gif)\n\nAll platform versions are available on itch.io: **https:\/\/erkberg.itch.io\/sacrizism**  \nSource is available on GitHub: https:\/\/github.com\/Erkberg\/Sacrizism  \n**Important note:** The WebGL version on itch.io is the postjam version. Please use the jam version for rating, which is available as standalone download. (suffix _JamVersion)\n\n**~ Controls ~**  \nGamepad highly recommended! (keyboards may have problems with simultaneous inputs, also: aiming)  \nLeft stick \/ WASD \/ ZQSD to move  \nRight stick \/ Arrows (mouse in postjam version) to shoot\n\n**~ Team ~**  \nErik \"Erkberg\" Schulze - Code, music - https:\/\/twitter.com\/Erk_Berg  \nDanny \"guckstift\" Raufeisen - Art, sounds - https:\/\/twitter.com\/broepi\n\n**~ Postjam version ~**  \nThe postjam version is now available on itch.io and is the default WebGL version (please use the jam version for rating though, which is available as standalone download.). It includes the following changes:\n- mouse support for aiming and shooting  \n- improved narrative through different endings (self sacrifice, pacifist, true pacifist, full \"sacribar\")  \n- improved balancing  \n- minor graphical improvements like bloodstains and idle animations  \n- three new (weird) powerups  \n\n**~ Timelapse ~**  \nhttps:\/\/youtu.be\/CMPANrsl10E\n\n**~ Mini postmortem ~**\n- worked on other idea until saturday evening (something more serious)  \n- turned out to be not so much fun working on this, so I switched and joined forces with guckstift  \n- was a lot of fun then to work on this game as a team  \n- technical problems at the end (audio imports not working)\n- satisfied with how the game turned out  \n- three days jam is much more exhausting than two days :)  \n\nIf you run into any problems (performance, bugs etc.) please let me know! Otherwise have fun with the game, I'm looking forward to your feedback and playing your creations.\n\n**Full disclosure:** I made some bugfixes for the game after the deadline ended. Just fixes though, no improvements \/ additions or anything, so I think it's within the rules. You can check out the changes by comparing the first two releases on GitHub. (note that this has nothing to do with the postjam version)","meta":{"author":[213,5465],"link-01-tag":"42336","allow-anonymous-comments":"1","cover":"\/\/\/content\/5d\/z\/1f238.jpg","link-01":"https:\/\/erkberg.itch.io\/sacrizism","link-02":"https:\/\/erkberg.itch.io\/sacrizism\/download\/Y9CruKFw0K3JOBBmwBe_9Yfp_XvAVJC4C_Vb7d3e","link-02-tag":"42337","link-03":"https:\/\/erkberg.itch.io\/sacrizism\/download\/Y9CruKFw0K3JOBBmwBe_9Yfp_XvAVJC4C_Vb7d3e","link-03-tag":"42341","link-04":"https:\/\/erkberg.itch.io\/sacrizism\/download\/Y9CruKFw0K3JOBBmwBe_9Yfp_XvAVJC4C_Vb7d3e","link-04-tag":"42339","link-05":"https:\/\/github.com\/Erkberg\/Sacrizism","link-05-tag":"42332","link-01-name":"HTML5 \/ Web (postjam)"},"path":"\/events\/ludum-dare\/43\/sacrizism","parents":[1,5,9,120415],"love":0,"notes":11,"notes-timestamp":"2018-12-28T16:42:20Z","grade":{"grade-01":22,"grade-02":22,"grade-03":22,"grade-04":22,"grade-05":22,"grade-06":22,"grade-07":21,"grade-08":22},"magic":{"cool":100.89420557476,"feedback":16,"given":21.25,"grade":21.875,"grade-01-average":3.15,"grade-01-result":743,"grade-02-average":3.225,"grade-02-result":541,"grade-03-average":2.275,"grade-03-result":1010,"grade-04-average":2.875,"grade-04-result":867,"grade-05-average":3,"grade-05-result":762,"grade-06-average":3.575,"grade-06-result":223,"grade-07-average":3.053,"grade-07-result":409,"grade-08-average":3,"grade-08-result":743,"smart":15.634893399132}},"text":"Welcome to the realm of the Demon King! He demands his annual sacrifices...\n\nA demonic twin-stick-shooter with lots of randomized madness. The game is quite difficult. Choose your battles wisely at the start and don't give up too fast at the end, practice makes perfect :)\n\n![gif.gif](\/\/\/raw\/5d\/z\/1f286.gif)\n\nAll platform versions are available on itch.io: **https:\/\/erkberg.itch.io\/sacrizism**  \nSource is available on GitHub: https:\/\/github.com\/Erkberg\/Sacrizism  \n**Important note:** The WebGL version on itch.io is the postjam version. Please use the jam version for rating, which is available as standalone download. (suffix _JamVersion)\n\n**~ Controls ~**  \nGamepad highly recommended! (keyboards may have problems with simultaneous inputs, also: aiming)  \nLeft stick \/ WASD \/ ZQSD to move  \nRight stick \/ Arrows (mouse in postjam version) to shoot\n\n**~ Team ~**  \nErik \"Erkberg\" Schulze - Code, music - https:\/\/twitter.com\/Erk_Berg  \nDanny \"guckstift\" Raufeisen - Art, sounds - https:\/\/twitter.com\/broepi\n\n**~ Postjam version ~**  \nThe postjam version is now available on itch.io and is the default WebGL version (please use the jam version for rating though, which is available as standalone download.). It includes the following changes:\n- mouse support for aiming and shooting  \n- improved narrative through different endings (self sacrifice, pacifist, true pacifist, full \"sacribar\")  \n- improved balancing  \n- minor graphical improvements like bloodstains and idle animations  \n- three new (weird) powerups  \n\n**~ Timelapse ~**  \nhttps:\/\/youtu.be\/CMPANrsl10E\n\n**~ Mini postmortem ~**\n- worked on other idea until saturday evening (something more serious)  \n- turned out to be not so much fun working on this, so I switched and joined forces with guckstift  \n- was a lot of fun then to work on this game as a team  \n- technical problems at the end (audio imports not working)\n- satisfied with how the game turned out  \n- three days jam is much more exhausting than two days :)  \n\nIf you run into any problems (performance, bugs etc.) please let me know! Otherwise have fun with the game, I'm looking forward to your feedback and playing your creations.\n\n**Full disclosure:** I made some bugfixes for the game after the deadline ended. Just fixes though, no improvements \/ additions or anything, so I think it's within the rules. You can check out the changes by comparing the first two releases on GitHub. (note that this has nothing to do with the postjam version)","title":"Sacrizism"}