Micro Space by Kriss

[raw]
made by Kriss for LD 38 (COMPO)

Hello! This is my first Ludum Dare game.

Made in 48h for the Ludum Dare Compo by Krzysztof Sowinski.


Instructions

Your goal is to survive as long as possible in Micro Space! Gather resources, upgrade your ship and fight alien ships!

MOUSE: Left: Select ship area, go-to, mine resource, shoot etc.

Right: Used in Hull repair & Shield Recharge mini game.

1-5: Select Ship Area

F1: Restart

Make sure to keep an eye on fuel level and alien portal timer.


Game-play mechanics

Gather resources / fuel. Use resources to upgrade your ship. Use the wormhole to quick travel between points on the map or to avoid alien ships. Survive the longest you can!

Select the ship area with the mouse (or keyboard shortcut) to perform specific action:

Bridge - ship movement (click to create new destination point). Your ship will first rotate towards target using side thruster then will lunch towards it using the main engine.

Beam - gather resources from asteroids; Once you are in close proximity from asteroid - click on it to activate the beam aiming system - click again when outer ring overlaps the central ring to successfully gather resources/fuel.

Comms - allows communication with nearby planet; Once close to the planet click on it to open menu with services available there.

Weapons - lets you aim and fire from turrets installed on your ship; Aim with the mouse and shoot with left click.

Shield / Repair - recharging shield / hull repair; Once activated you will notice mouse icon in the right bottom corner - follow left/right click combination to fill the progress bar. When the progress bar is full you will recharge/repair parts of ship shield/hull. If you will make mistake the process will restart.


Used Tools:

~~~~~~~~~~~~~~~ Unity 5.5.1f1 GIMP Sonic PI Audiacity SFXR Font: Galaxy Monkey ~~~~~~~~~~~~~~~


Source Code:

~~~~~~~~~~~~~~~ https://github.com/KSowinski/MicroSpace.git ~~~~~~~~~~~~~~~


WebGL (Please play in full screen mode)

~~~~~~~~~~~~~~~ https://ksowinski.itch.io/micro-space ~~~~~~~~~~~~~~~


Win Build

~~~~~~~~~~~~~~~ https://drive.google.com/open?id=0B1P4qjzKQ16WRlM0ZllBQUprSGs ~~~~~~~~~~~~~~~

MM<em>S1.jpgMM</em>S2.jpg

Ratings

Overall 453th 2.842⭐ 21🧑‍⚖️
Fun 368th 2.9⭐ 22🧑‍⚖️
Innovation 266th 3.158⭐ 21🧑‍⚖️
Theme 512th 2.368⭐ 21🧑‍⚖️
Graphics 241th 3.368⭐ 21🧑‍⚖️
Audio 264th 2.895⭐ 21🧑‍⚖️
Humor 385th 2.059⭐ 19🧑‍⚖️
Mood 324th 2.947⭐ 21🧑‍⚖️
Given 29🗳️ 0🗨️

Feedback

Mutfak Studios
01. May 2017 · 17:32 UTC
This game is solid and idea is just wonderfull. But I think it's not intended for single player. I can't control all parts of game by myself. It could be cool if it has coop play.
🎤 Kriss
01. May 2017 · 20:30 UTC
Hey, thank you for your comment. I was actually planning to do co-op (and many other features) but there was not enough time in 48h :)
For now few tips: use keyboard shortcuts 1 to 5 to switch ship's active area. When attacked by alien ships try to set designation far away and then quickly switch to weapons. Keep an eye on timer and be ready before new wave :)
Zantamar
02. May 2017 · 21:40 UTC
Really interesting idea. I liked the strategy of switching between the ships modules, although it was hard to wrap my brain around at first. I have been toying with a similar idea, so I know it is hard to come up with fluid control switching, so great job on such short notice. The one thing I would love to see is the ship being kept on the screen. I got bumped off a few times and was initially quite confused about what had happened. Great first game, I hope to see it develop more!
rzfmzn
02. May 2017 · 21:46 UTC
Low fps killed me!!! hahahahahah :)
Played a lot, took me a couple of tries b4 discovering what to do properly :)
Perhaps you should add more detail to your briefing like:
moving: click bridge (press 1) and click on destination
Shield: to recharge follow the pattern shown on bottom right
Resources: approach an asteroid and click in beam, press left when the circles overlap

something like that (as far as I went),is there something to do after I gather all stones?

cheers! :D
batmanasb
02. May 2017 · 22:04 UTC
As the first comment said, this game is way to hard for one person and seems like a 2 to 4 player coop game. Maybe bind shooting and moving to different keys so we can do both at once.
Joror
15. May 2017 · 15:17 UTC
Cool mechanics, and I like the general neon look. You got all the nice elements in there! :) A more concrete goal to go for would have been nice. A small explaining hover text for each ability in game would also have helped a lot.
IanMorrison
16. May 2017 · 03:59 UTC
I liked the shifting between subsystems and associated minigames, felt like there was enough variety to keep things interesting! I had difficulty engaging with the upgrade system, though, since the current resources on hand seemed to be clipped out of the screen in the webGL build.
Louspirit
16. May 2017 · 11:37 UTC
Very beautiful and complete game. It is nonetheless quite hard to master, you should add a tutorial in game next time. Very appreciate the sounds and light effects !
DeathStorm
16. May 2017 · 12:15 UTC
Interesting game with a nice mechanic.

Good Job
kamikaziuk
16. May 2017 · 19:20 UTC
Interesting game!