Escape Alienation by neowhoru
Escape Alienation is a Arcade Inspired Game (like Robotron). The Walls will come closer and closer and the only way to fight against is to shoot bad aliens.
Can you escape the Aliens ?
Playing is easy - WSAD moove and Space is shoot.
IMPORTANT: You should prefer the Windows Build if possible as Unity has a weired bug which deployed a little older state (which missing bugfixes).


| Windows | https://nerdvision.itch.io/escape-alienation |
| HTML5 (web) | https://nerdvision.itch.io/escape-alienation-web |
| Original URL | https://ldjam.com/events/ludum-dare/42/escape-alienation |
Ratings
| Overall | 1206th | 2.648⭐ | 29🧑⚖️ |
| Fun | 987th | 2.815⭐ | 29🧑⚖️ |
| Innovation | 1155th | 2.462⭐ | 28🧑⚖️ |
| Theme | 525th | 3.574⭐ | 29🧑⚖️ |
| Graphics | 1001th | 2.778⭐ | 29🧑⚖️ |
| Humor | 660th | 2.457⭐ | 25🧑⚖️ |
| Mood | 967th | 2.604⭐ | 26🧑⚖️ |
| Given | 26🗳️ | 23🗨️ |
However the thing I like is the amount of particles on screen, it felt great having those feedbacks, it felt like I was really destroying things and that's so cool!
Well i think i should tweak it a little bit more.
On the plus side I really liked the music and the retro theme. It all felt quite nostalgic. I could definitely see this becoming a multi-stage game in the future!
I think this will come in the future.
Congrats on getting it done on short amount of time. I couldnt get my multiplayer game as polished, but would love to have people check it out
Feel like it could do with a little polish. The controls felt stiff for me, and my screen was basically filled with aliens by the end.
Keep at it! Awesome work :D
Also, the main theme is nice to listen to.
Good job!
As ran out of time(I am on vacation so i did it in 12 hours or something) i couldnt improve the controls. But i try my best to improve it in the next release.
The music was superb, really fits the pixel art style of the game - and I love this kind of chiptunes. I tried to shoot backwards all the time - like shooting into the inverse walking direction. Did not work though.^^
Respect for achieving the game, well done :smile:
I think the space could open a little more when the player hit the aliens, and, once again, shooting is difficult in this game, maybe if you shoot in the direction of the mouse it would be better, or if you could at least shoot vertically, the walls seem to kill without you touching them and the movement feels a bit too rough.
The details look beautiful, the score, the intro, the little message below that says ludum dare 42, this just feels like add some awareness that this was made with love.
Above all it seems like it can be a better game if you give more space to the mechanics to grow, good work and congratulations for taking something like this by yourself.
First there is only one alien floating next to wall so it was hard to kill. Almost got squashed between walls.
Then next thing I know is the room is full of aliens and you don't have to aim to hit one. Though you almost constantly get eaten, but respawning and shooting is the same button so you don't understand what is happening.
Still an interesting concept,