Dark Dungeons by Pineapple

[raw]
made by Pineapple for LD35 (COMPO)
Shape Shift in to either a torch, legs or arms to navigate through three dungeons.

Use the button at the top of your screen to shape shift in to the three different things.

The whole objective is to reach the end of the dungeon and avoid traps. Try to get a fast time.

Thanks for the feedback in advance

Post Ludum dare version:
http://gamejolt.com/games/dark-dungeons/142165
This version has 3 updated dungeons

The first level is easier than the ludum dare version

Some bugs have been fixed but theres 100% more bugs

Ratings

Coolness 100% 1
Overall 2.86 748
Audio 1.73 620
Fun 2.44 852
Graphics 2.47 753
Humor 1.66 601
Innovation 3.24 377
Mood 2.80 554
Theme 2.92 733

Feedback

yoel1234
18. Apr 2016 · 07:36 UTC
interesting gameplay,needs patience , if refined just a little can be a good game.
Juin
18. Apr 2016 · 15:17 UTC
Interesting Concept, but some kind of feedback while it's dark would have really helped a lot.
GameQuester
18. Apr 2016 · 15:27 UTC
Aswome idea. Had alot of fun with this. Maybe some slight outlines while its dark would be nice.
ChrisMingay
18. Apr 2016 · 15:35 UTC
Very innovative. I found my use of arms a bit hit and miss though (ironically!)
ORECROS
18. Apr 2016 · 15:39 UTC
super cool proof of concept.
if you included something like, footsteps when you walk, a thud when you bump into a wall, maybe a sinister crackling noise as you go closer to enemies, it'd be super neat.
also it's not clear what the arms do
Conk
18. Apr 2016 · 15:40 UTC
really like the idea, swapping between parts needs a bit of refining, using my mouse to click the buttons was quite tedious. Really like what you made of the theme (:
DifferentName
18. Apr 2016 · 17:39 UTC
I felt generally confused playing this game. You didn't mention WASD in the controls, so I started by just clicking between Torch, Legs, and Arms, seeing that nothing seemed to change. Then I tried WASD and managed to get down the hall and into another room. But I'm still not really sure if there were other buttons I should be using. While I think arms were used to push buttons, I don't quite understand how they work. And I have no idea how I died.

More sound effects would probably do a lot to turn that around, though. If I can't see what's happening, it would be good to hear it so I have some idea of what's going on, and could add a lot to the creepiness factor of being in the dark.

Also, I had a bug in full screen where I had to click above the buttons instead of directly on them. Maybe because of the different aspect ratio or something? Worked well when I restarted in Windowed mode though.
Hempuli
18. Apr 2016 · 20:34 UTC
A nice idea! I kinda wish I had hotkeys for the various transformations. Also the first level felt very complicated for a first level. Still, a very solid effort.
Idkfawin32
18. Apr 2016 · 22:09 UTC
Pretty interesting concept
sP0CkEr2
19. Apr 2016 · 05:06 UTC
loved the idea - very different makes you really think about what yo want to do nice work
hijomo
19. Apr 2016 · 18:29 UTC
I like the concept, some feedback would be great, maybe sound ques?
Team 63 Bit
19. Apr 2016 · 18:29 UTC
The mechanic is a very interesting idea, but there does need to be some sort of feedback if the screen is dark.
JOK
19. Apr 2016 · 18:37 UTC
Very interesting concept! Would have loved some music for setting the mood, but good job otherwise!
blob
20. Apr 2016 · 09:21 UTC
Awesome concept. Would love to have to shapeshit into "ears" to be able to hear monsters come. Monsters were a bit weird, arms didnt seem to do anything on them. I think i got a bug when i reached a level's exit and it didnt get me anywhere but my character started sliding off.
I'd see buy this if it was fully polished! Has potential to be very creepy. :)
Red_Fan games
20. Apr 2016 · 23:56 UTC
Cool concept, innovative.
Weeping Rupee
21. Apr 2016 · 00:15 UTC
Some additional audio queues would be perfect! walking, sounds of enemies or traps, etc. I like the concept though!
morrilet
21. Apr 2016 · 00:34 UTC
It definitely took some patience to get anywhere in this game. Good idea, but I think it needed a little bit more feedback when it's dark. Definitely could be something interesting though, and it was a unique take on the theme.
schizoid2k
21. Apr 2016 · 00:39 UTC
I think you have a pretty good start here. I do agree with other comments that some audio feedback while in the dark would be extremely helpful.
chaosBrick
21. Apr 2016 · 06:30 UTC
Well, the idea itself is great. But some kind of feedback while walking (maybe step sounds or something like that) would've been nice. And then at some point I started sliding around and couldn't stand still anymore. Maybe also some sounds for hitting a wall or getting close to enemies would improve the gameplay a lot. But it's still a nice concept.
Freank
21. Apr 2016 · 13:57 UTC
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on www.indiexpo.net ? It's like itch or gjolt.
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
Venneque
21. Apr 2016 · 17:07 UTC
Very innovative. NOT INTUITIVE selection menu.
The concept of 3 separated modes is quite frustrating but I guess it's the purpose. It is a borderline project according to the theme but honestly I like it.
ChronoCrab
24. Apr 2016 · 00:20 UTC
Very fun and it has that "old school" vibe that I like in indie games--it's up t you to discover a lot of the secrets and the lack of guidance is part of the immersion--if done correctly!! This was one of my faves.
MayankUnreal
25. Apr 2016 · 16:13 UTC
Interesting concept and game play
Gord10
26. Apr 2016 · 15:53 UTC
Interesting idea!
TheCain
29. Apr 2016 · 22:47 UTC
Interesting, but needs polish
srakowski
10. May 2016 · 00:26 UTC
lol, frustrating switching back and forth. I think with a bit of music to set the tone and some feedback for moving around you might be on to something :-)