Dungeon In a Bottle by jhandsy
Play Here: https://strangespaces.github.io/Dungeon-in-a-Bottle/
EDIT: We added arrow key controls!
Escape the confines of a magic bottle by using your keen acrobatics! The walls are closing in, and you can push against them or jump off of them to push them back.

Move Right: D or RIGHT
Move Left: A or LEFT
Jump: Space or UP
R to restart the level.
NOTE: It isn't necessary to input a direction to wall jump!
You can execute a hyper wall jump with the proper timing, but if you mess up you're gonna eat dirt!
Coding and Design: Andrew Jones
Art and Music: Joe Hanna https://twitter.com/JoeHasDiedGames?lang=en
Ratings
| Overall | 37th | 4.119⭐ | 44🧑⚖️ |
| Fun | 30th | 4.048⭐ | 44🧑⚖️ |
| Innovation | 59th | 3.905⭐ | 44🧑⚖️ |
| Theme | 156th | 3.833⭐ | 44🧑⚖️ |
| Graphics | 57th | 4.488⭐ | 45🧑⚖️ |
| Audio | 97th | 3.805⭐ | 43🧑⚖️ |
| Humor | 202th | 3.162⭐ | 39🧑⚖️ |
| Mood | 132th | 3.78⭐ | 43🧑⚖️ |
| Given | 46🗳️ | 35🗨️ |
Really loved color palette, is there only 6 colors? Anyway, looks dope as funk.
Gameplay-wise the game is challenging and for the genre it's great!
Great entry, guys :smiley:
Levels come in a really good order and it's difficult but not impossible. Each one takes a couple tries.
I like the theme, most people immediately jumped on space theme but this was different.
And thanks! I'm really proud of the way the visuals turned out!
I kept getting stuck and that corner and just falls down to the spikes. I kept trying for a few minutes but still no luck.
With that said, the pushing the wall back mechanics is very cool and unique and you even have to use it to solve the puzzle. The graphics is very nice and plenty of animation there to make the action looks smooth. However, i feel like the jump timing is bit off or it is a bit too hard for me (I don't usually play platformer).
Overall, great visual and sound, interesting idea but I just suck at platforming :joy:
- The fantastic art style
- The amazing music
- The incredibly responsive controls.
You absolutely nailed this entry. Fantastic work.
Also Arrow keys would have been great, i find for platformers arrow keys to be way more confortable, specially if you use Space to jump.
This is the level i stoped playing, i need to play other games too! (This game is addictively frustrating)
http://prntscr.com/f2vtwm
Super entry! Good luck.
I love everything about this, from the graphics down to the feel. Actually, now that I think about it, more than anything this just FEELS really great--when I mess up, it's my fault never an issue of clumsy controls. How'd you do that?!
Really nice work.
Good work!
I really like the art as well, the player reminds me of Shantae from Shantae and the Pirates Curse.
I think the levels are well designed and I never felt they were impossible, very hard, but not impossible.
Overal exzellent for a jam-game.
I had no problem with the controls.
Some levels are super hard for timing. There are couple times I don't need hyper jump but it triggers (because the two walls are too close by).
I think the sliding down speed should be decreased a little when the character climbing on the wall - for now it's really frustrated getting the right moment to jump.
And the hit-box of those spikes are kinda big than it actually looks like. I feel I'm "absorbed" to them sometimes (especially the ceiling one).
Overall it's a fun and hardcore (★super★) game. Excellent art & music too! :smile:
We updated it to include arrow keys as controls! Sorry that took us so long!
I loved the mechanic with walls and it's great that level design uses it a lot. At first I was afraid that it's another platformer with only one aim - jump from platform to platform.
Still I didn't beat the game because it's too hard for me to play from the keyboard. I used to fall down all the time and it was too frustrating. Please, add a gamepad support. It's really cool that player shouldn't input a direction to wall jump but it takes time to get used to it, but after some time it feels super comfortable.
Unfortunately, the game bugged out on me a little ways down the line:

It's the one where the walls are not crushing you, but are just "platforms" passing each other by. I accidentally let them pass and was stuck. So I decided to kill myself in order to restart the level. But jumping off screen only had me... well, jump off screen and I couldn't get back any more. Maybe you could put spikes around the platform so that the level would reset properly? Or maybe have the platforms just turn the other way at the bounds of the level?
Other than that, awesome entry! :thumbsup:
Very good pixel art, beautiful animations and colors! Everything fits well togehter!
The controls are very good and its easy to play!
Loved it! Had a lot fun playing it!
https://www.youtube.com/watch?v=xnxqXCwu79k