Rumble Trouble by alexkarate

Oh no! The goblin island is all gone! You must lead them to the teleporter to escape, but be careful. The ground you stand on isn't quite durable...
This is my first submission and it was a interesting experience.
This is a simple turn-based puzzle game where you move from the start of the level to the end while collecting keys but the ground beneath you is falling.

There are only 12 levels and they are quite short if you get them the first time, but hey! It's got full controller support!
Changelog:
1.2 - Fixed the end-game bug.
1.1 - Fixed the bug with the UI on level 10. Probably fixed the Mac version.
1.0 - The game.
| Source code | https://github.com/alexkarate/Rumble-Trouble |
| Other (platform) | https://alexkarate.itch.io/rumble-trouble |
| Original URL | https://ldjam.com/events/ludum-dare/42/rumble-trouble |
Ratings
| Overall | 456th | 3.226⭐ | 33🧑⚖️ |
| Fun | 288th | 3.371⭐ | 33🧑⚖️ |
| Innovation | 555th | 2.79⭐ | 33🧑⚖️ |
| Theme | 381th | 3.532⭐ | 33🧑⚖️ |
| Graphics | 625th | 2.516⭐ | 33🧑⚖️ |
| Audio | 304th | 3.017⭐ | 32🧑⚖️ |
| Given | 32🗳️ | 29🗨️ |
I probably fixed the Mac version, thank you for finding the bug
I like the music which fit with goblins.
Puzzles are very fun !
In the end I only got an error, no win screen.
I like the mood and the music! It fits, tricksy and goblin cave-y.
I think you should remake this with a bit refined pixel art and with more levels.

Like it was said, the level design is not realy chalenging, you already had traced the only possible path, the player just had to follow it.
The square level is interesting, nothing is traced, the player need to find the right path to the end, and passing on all the keys, without cuting his way.
But that's not bad for a jam submission :)
Nothing groundbreaking innovative, but properly made. Levels are fair. Those stages with double/triple blocks are rather easy to navigate, so I liked that one square stage, where the course was not as clear :)
Well done!
Most of the levels are very easy which is down to the linear'ish layouts as pointed out by others. The very last level offers a glimpse of greatness, more of that sort of thing; puzzles are deductive logic challenges after all.
Walking off of tiles into oblivion doesn't add anything except a punishment for input mistakes. Removing this possibility and adding a restart hotkey would be an improvement. The levels look tiny confounding the issue, zooming in the camera is in order.
The audio-visuals could use a lot more work. A quick breakdown of the title image:
- 3 different pixel sizes
- Alpha blending in the brown blob
- Unappealing colors (poison green, barf brown and *you know what* yellow!)
- Clearly hand written text (using fonts is allowed in the compo)
When it comes to music, the different instruments don't follow they same scales and seem to break harmony too. I advice looking up scales, picking one ([C Major](https://en.wikipedia.org/wiki/C_major) being the easiest of them all) and sticking to it
Solid programming, less than stellar presentation. Concentrate on that!
Overall: *Below average (2.5)*
Fun: *Above average (3.5)*
Innovation: *Average (3.0)*
Theme: *Average (3.0)*
Graphics: *Terrible (1.5)*
Audio: *Terrible (1.5)*
I also didn't think about pixel sizes and blending at all. When I checked, it was pretty horrific, I agree.