The Star War 2: The quest for more money by eerongal

[raw]
made by eerongal for LD 40 (COMPO)

The long awaited sequel to my smash hit ludum dare 34 entry.

Original game. !!!DO NOT STEAL!!!

Source is available on itch.io page.

Original Entry LD34 entry: https://eerongal.itch.io/the-star-war (this game is the sequel to this!)

screen1.PNG

Ratings

Overall 375th 3.319⭐ 49🧑‍⚖️
Fun 500th 2.936⭐ 49🧑‍⚖️
Innovation 263th 3.33⭐ 49🧑‍⚖️
Theme 579th 2.783⭐ 48🧑‍⚖️
Graphics 535th 2.755⭐ 49🧑‍⚖️
Audio 77th 3.723⭐ 49🧑‍⚖️
Humor 15th 4.13⭐ 48🧑‍⚖️
Mood 240th 3.273⭐ 46🧑‍⚖️
Given 48🗳️ 37🗨️

Feedback

Terryd98
04. Dec 2017 · 03:22 UTC
I literally laughed out loud while playing this hahaha. The voiceover is hilarious and the background music is so annoying but thats what makes this game so funny, great job! 5/5
OmnipotentIndie
04. Dec 2017 · 03:22 UTC
I dont get it, but I dont think i'm supposed to get it
Prostone
04. Dec 2017 · 03:33 UTC
Haha, didn't expect that when I started playing it. Turned into a funny gimmicky game really fast!
Ham and Swiss
04. Dec 2017 · 03:35 UTC
uhhhhh .. Gotta collect that sweet sweet ludumb dair money!
PeculiarCarrot
04. Dec 2017 · 03:37 UTC
I am confused and slightly disturbed
10/10
🎤 eerongal
04. Dec 2017 · 03:48 UTC
Confused and disturbed is exactly the feelings i was hoping to evoke!

Thanks for playing everyone!
ryuzaki_mrl
04. Dec 2017 · 03:49 UTC
The theme song gets me everytime. Amazing sequel there!
FormalCloud
04. Dec 2017 · 03:52 UTC
Lol, gotta have fun with gamedev!
niborious
04. Dec 2017 · 04:04 UTC
This was a pretty funny game, and it made me smile.

On the screen where you are supposed to press space to make the game, I was disappointed that pressing space made no visual difference. I would have liked to have seen it control the guy pressing on the keyboard or something. -- also because of this, I didn't see that I was actually supposed to keep pressing space to progress for a little while because I missed the tiny % progress bar on the side.

Sometimes the sound effects seem delayed from what is causing them. I noticed this from shooting lasers in the boss fight. I'm not sure if this is intentional or not.

I think you did a great job executing what you were trying to do.
I think that some of the annoyingly high goals were a way to evoke the theme, and they actually ended up not being that bad when its just something you are doing while listening to the narration.
However, when you start swimming in your own money to somehow collect more money, the audio starts playing on a loop, and then you start thinking about the gameplay again.

I love the scope that you set for yourself, and I think you should start looking more into game feel for your future games.
Also, have you tried using any other game creation tools other than Unity? I feel like Unity only makes things more complicated for a game like this.
🎤 eerongal
04. Dec 2017 · 04:26 UTC
@niborious: thanks for the feedback! As for the sound effects, them being "off" probably has to do with the effects not being particularly well cut, they have some dead air in them. That said, i wasn't going for any really specific tight timing there.

I have indeed used other tools, mainly java, XNA and unity for game development specifically, with a few other things here and there over the years. I personally really like unity, and it's generally my go-to.
Mark Kennedy
04. Dec 2017 · 05:13 UTC
Loved the oddity of it. lol.
Luxorix Games
04. Dec 2017 · 08:24 UTC
It is a masterpiece! Duck Tales Forever! Fun over 100500!
theloneplant
04. Dec 2017 · 08:53 UTC
is this the new battlefront game everyone's talking about?
Ashtrail
04. Dec 2017 · 09:15 UTC
The best game I've played so far (for this ludum dare at least, well haven't played a lot though but still).

Brilliantly excruciatingly painful. The music and SFX were on point. And I actually laughed out loud (like not total out loud laugh but a lot of small 'humphs').

The good point with this game is that it turns its bad points into good points I guess ^^". The only default I'd say is that with the weird voice, the bagillion sound effects and the gameplay it's hard to understand what is being said sometimes so I didn't get the whole story.

(but that music tho :ok_hand:)
Tomáš Selmeci
04. Dec 2017 · 10:32 UTC
This is simply perfect :D :D
Bewelge
04. Dec 2017 · 10:56 UTC
Haha I usually don't know what to rate for "humour". I do know for this entry :)

Great job, although I felt the tasks were all a little too long considering they were all rather tasks of the type "do this annoying thing for a while so that you can see how the story progresses". Story was enticing enough to do them anyways though ;)
Badly Drawn Rod
04. Dec 2017 · 11:04 UTC
Crikey, that was amusing. I like games with a narrator, and the music was... well, er, interesting! It was fun to see it through to the end. I was initially concerned that it wasn't really on theme, but then as the money started pouring in, it became obvious that it was.
sbarrio
04. Dec 2017 · 11:27 UTC
This is quite unique. Good job!

P.S- Your version of the Duck Tales theme was AMAZING.
Mik3
04. Dec 2017 · 11:44 UTC
Pretty amusing and inventive. I liked it.
PhillSerrazina
04. Dec 2017 · 17:15 UTC
What an oddly relatable story! I admit that I cracked up at the catching money part and ESPECIALLY in the Duck Tales parody! I loved it and it made me laugh. good job!
MagonX
04. Dec 2017 · 18:31 UTC
Duuck tales, I mean, Star War!!! hahaha very funny, loved the game :D
soyrandom
04. Dec 2017 · 19:39 UTC
I love this game hahah! Nice kazoo music!
tvance
05. Dec 2017 · 15:12 UTC
WOW that's annoying (in a good way :)
JCMonkey
05. Dec 2017 · 21:19 UTC
dude i just died when the ducktales theme came up. thank you for this game :D
ExNihilo
06. Dec 2017 · 23:05 UTC
What did I just play ?
Dr_V
07. Dec 2017 · 03:38 UTC
Minigames where more annoying than anything but I kept playing as I wanted to see what came next. Good job.
ruthiepee
10. Dec 2017 · 05:57 UTC
This is the only compo game I've played where I had to stop and take a break from the game so I could catch my breath. I was laughing so hard the entire game. What a bizarre game. Duck Tales--I mean, Star War-- is a riveting adventure from beginning to end. Somehow it managed to have depth as a narrative while being absolutely stupid at the same time. Loved it.
SammyB
10. Dec 2017 · 17:06 UTC
I don't know what I was expecting, but it wasn't that. 5/5 humor easily.
rplnt
10. Dec 2017 · 19:21 UTC
This was amazing! I was poor at the end though... maybe another Star War? :)
Mars
19. Dec 2017 · 11:23 UTC
Wow, what an original game! You made this?

...

I made this.




Jokes aside, this was an absolute blast. This is the stuff I love to see out of Ludum Dare. Anyone can take a theme and make some generic and uninspired game that recycles old mechanics and gets lost in the seas of mediocrity, myself included, so having someone take the opportunity to just make some bizarre experience that sets itself apart from everything else just warms my heart.

Despite how silly the game is, I love how much thought went into it. Having the amount of things increase over time for each minigame to not only speed them up but also provide some humor in doing so is a great little detail.

Overall I loved everything about this. I hope you go straight to the top of the leaderboards and that you get to swim in some sick ludum dare money.
Cubeeo
27. Dec 2017 · 18:08 UTC
My favorite part was the audio while swimming in the money, "Star Wars! I mean..."