Kings by nitzanel
Strategy card game where you rule a kingdom that is slowly becoming less loyal. Control your characters and navigate through events in the realm in order to gain back the loyalty of the people and survive the downfall. In this game, characters are everything - they will hide their true identity and desires, they will betray you and they will affect everything. How far can you go without loosing control over the realm?


Downloads to Windows, Linux and Mac versions: https://www.dropbox.com/sh/e9y01sewxr7hfhn/AADR-T_NSj61JG4kcG2ghD1ia?dl=0 Source Code: https://github.com/nitzanel/Kings
Credits: Nitzan Elbaz, Noah Gorny, Omri Yeshaya and Itamar Kasirer.
Update 1: We have made some bug fixes! Proper to last minute fixes, we've just added some try-catch blocks in a few strategic location to stop the game from not working under certain conditions. The old version can be found on github with the source code in a previous commit. Of course no content was added, and only game breaking bugs were fixed.
Update 2: Bug fixes. There were some game-breaking bugs that we somehow missed until today. The fixes were simple and quick, and now the game actually works (it worked before, but some things made it not go to the next turn while it really should). We also improved the explanation a bit (literally added 2 sentences) to explain the things that we found people not understanding the most. Just like before, no content was added and no tweaking was made to any of the systems - the game plays, looks, and sounds just the same. The only thing different is that now it will not break in some specific occasions. Again, the source code is available in github with all the previous versions of the game.
Ratings
| Overall | 551th | 3.159⭐ | 46🧑⚖️ |
| Fun | 604th | 2.86⭐ | 45🧑⚖️ |
| Innovation | 215th | 3.429⭐ | 44🧑⚖️ |
| Theme | 473th | 3.419⭐ | 45🧑⚖️ |
| Graphics | 754th | 2.364⭐ | 46🧑⚖️ |
| Humor | 366th | 2.538⭐ | 41🧑⚖️ |
| Mood | 571th | 2.907⭐ | 45🧑⚖️ |
| Given | 74🗳️ | 34🗨️ |
If not for the bugs I would have loved to continue playing a few hours.
Sometimes a character info dialog will always reappear and won't let others dialogs open.
I also had a bug when executing revolting characters they won't be executed and their card stays, can't be removed/replaced and can't be killed with action card either. I couldn't even advance to the next turn anymore.
Anyway very great game; please fix the bugs so I can play longer =)
Sound was good chosen.
The character portraits where funny.
The event system filled the game world with life.
Your interpretation of "power" (in running out of power) was innovative!
All in all great work!
This game looks like it would be fun to play in theory, but I just wasn't making any progress for it to feel worthwhile.
This city management type game with spying on individual persons reminded me of the Shrouded Isle, could it have been an inspiration?
Would be nice to get more feedback on what I'm doing and have a larger variety of events.
It was odd that the events shown at the start of a turn don't take place until the follow turn. I also had a minor glitch when I appointed a new general, I couldn't look at him (it kept showing my Coin Master) until I picked up the other councilmen and put them back down.
Graphics, Is ok
Sound Effect, Is Ok
Overall, Liked the game because of the basic, core idea of the game
All the best, I would like to see the game in future
[Danae streams Ludum Dare 39: Day 3, part 1: Kings](https://youtu.be/LN1svjCl2z0?t=1h47m10s)
The rules of the game *seemed* complex (I don't know just how balanced or fair they really are). We didn't have enough time in the stream to actually explore the mechanics deeper. However, the graphics and the UI could really use a lot of work. Maybe a walkthrough tutorial in the beginning, maybe more obvious card slots. Also, as you said, the events get a bit repetitive as the game progresses. I lost my child every second turn!
But still, cool sim game! :)