CMD JUMP by YetiBytes

[raw]
made by YetiBytes for LD 43 (JAM)

Command-based puzzle platformer! - There's a video on itch.io if you get stuck

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Gameplay - Puzzle Platformer! - Control Blip and friends with console-esque commands. - Use friendly blocks to help traverse the world. - Sacrifice those friends to lighten the load and escape!

How we found the Jam - Changed game idea 23 hours in - Completed this game in ~24 hours, bad idea - Audio creation... uurrrgghhh... - Used third party audio :) - Leaving plenty of time to play everyone elses games

We'll be continue working on this game after the jam. If you'd like updates, keep an eye out on the itch.io page.

This prototype is a bit buggy but please give us any constructive feedback you wish. Don't worry about being too brutal, hope you enjoy our game!

Ratings

Overall 468th 3.478⭐ 25🧑‍⚖️
Fun 422th 3.37⭐ 25🧑‍⚖️
Innovation 187th 3.63⭐ 25🧑‍⚖️
Theme 696th 3.196⭐ 25🧑‍⚖️
Graphics 532th 3.478⭐ 25🧑‍⚖️
Humor 789th 2.25⭐ 24🧑‍⚖️
Mood 648th 3.152⭐ 25🧑‍⚖️
Given 23🗳️ 21🗨️

Feedback

zanagi
03. Dec 2018 · 12:57 UTC
Managed to make the first "sacrifice jump" in 2nd level, but died after that. Really wanted a checkpoint there :stuck_out_tongue_winking_eye:

I think using commands as controls is a fine mechanic to improve on. Would you think it would be in-context to stack two commands? maybe like "jump; stop"
Raziyya
03. Dec 2018 · 13:46 UTC
Really liked the idea of using commands to control the character. Interesting use of the theme to sacrifice the other blocks. However, the commands did make the game frustrating to control sometimes and the the collisions of the box could be a bit unpredictable.

Great concept though so will be keeping an eye on you post-jam version!
PxLucasF
03. Dec 2018 · 13:51 UTC
I really like the idea. I played this game on my old computer, so I really wanted to slow down the graphics (what is not possible). Because I can't, when I type it takes some time to appear on the console.

Talking about graphics, I don't like it at all. All your models are simple, It wouldn't be hard to make it feel nice and clean. And the console doesn't look like one, it's just a text box.

Oh, and I really wanted a **restart** command, that would be useful.

Overall, great job!
Thomas Lacroix
03. Dec 2018 · 14:04 UTC
I quite like the idea, but during the first run I thought it was a quick-typing context :sweat_smile: Then I realized that you can anticipate the commands and it's easier to play. I only finished the second level though. Graphics are quite nice, but not coherent overall: the background has its own style, so do the player/friends and traps/yellow-ish-blocks.

I think a tutorial is missing, or maybe just hints here and there. +1 for the restart.

Good job! :)

PS: "syop", noooooooooooooooooo, dead.
ShadowBlaze
03. Dec 2018 · 14:25 UTC
@raziyya Yeah we know how you feel about the commands, we tried to make levels based around this hard idea of having to type in to move which is why we designed simplistic levels, but we will try look into maybe seeing if there's a less frustrating way of controlling the player with text input. Looking forward to seeing you in the future!
ShadowBlaze
03. Dec 2018 · 14:26 UTC
@zanagi Thanks for the comment, will definitely try it out to see how it works in terms of game play.
🎤 YetiBytes
03. Dec 2018 · 14:38 UTC
@zanagi Thanks for your feedback, I'm currently uploading a quick video if you're curious on how the rest of the game plays out. https://www.youtube.com/watch?v=R4otxOLvN-I

Also regarding the command stacking, I feel that it would be hard to implement anything other than the jump -> stop.
🎤 YetiBytes
03. Dec 2018 · 14:42 UTC
@pxlucasf I can't believe that we overlooked something so basic as a restart command, as there's some time left in the jam I might just quickly fix that.

I agree with your comment on the overall art, we got fustrated at modelling & texturing so left it with placeholders and focussed on gameplay.

We'll iron out all of these things post-jam though, and thanks alot for your detailed critical feedback!
🎤 YetiBytes
03. Dec 2018 · 14:47 UTC
@thomas-lacroix Glad to see you enjoyed the game. The levels are definitly not setup as a decent difficulty curve which needs to be addressed post-jam. That restart command is getting added ASAP, it's crazy to think we missed something like that out, although I'll just blame sleep deprivation :joy:

Also, 'syop' and 'jmup' have also brought me to tears testing this game...
rohezal
03. Dec 2018 · 19:06 UTC
The music is very a sad but fits the dark theme. Made it to the second level, but was able to the second jump on after this first red kill zone. I realy like puzzle games like greyout and it reminds me about it. And a bit of typing of the dead. Well done, it is a nice game :).
Carbonara
03. Dec 2018 · 19:57 UTC
The idea of typing commands is not something new, but its all time a pleasure to see how games can be designed with that, the command menu is also one of the coolest ones with this concept.
Wasnt able to end the game, its a bit hard. A tutorial will just make it easier to understand i guess? (or maybe i'm just to bad ahah).
Thanks for the experience.
clerg0
04. Dec 2018 · 22:34 UTC
OK, nice proposition, I find the idea original. I miss art and music during my experience.
🎤 YetiBytes
04. Dec 2018 · 23:20 UTC
@carbonara Yeah the learning curve at the moment is completely off :joy: Hopefully once we've re-done the physics side of things we can redo the levels in a way to make it less jarring. Thanks for trying out our game :D

@clerg0 I'll look into the music problem for future versions. Thanks for playing & leaving feedback :thumbsup:
Johara Dutton
05. Dec 2018 · 00:24 UTC
Good job on the mechanics you have in place! I think I would have liked to see a little more tie in to the theme of sacrifice; it was definitely there, but I would love to see y'all get really creative with it. :D

I also look forward to seeing some updated graphics. There's a certain mood to this game that has so much potential. Adding just a little bit of narrative through cohesive sound, music, and graphics would really make this game shine.
🎤 YetiBytes
05. Dec 2018 · 00:29 UTC
@johara-dutton Thanks for the feedback! Neither one of us are artsy people so it was definitly something we stuggled with for the jam, glad to see you like the mood & mechanic :D
Jupiter_Hadley
05. Dec 2018 · 00:50 UTC
Challenging game. I included it in my compilation video series of games from the Ludum Dare, if you’d like to take a look :) https://youtu.be/qbVCRHP5Rcg
velvetlobster
05. Dec 2018 · 02:52 UTC
This could turn into a pretty nice game about coding ... or learning how to code
BoopsGames
06. Dec 2018 · 01:07 UTC
The game design was great, but didn't inform enough about what to do. Wasn't sure if I were stuck or just doing it wrong. It's well-made though!
Arvejeitor
06. Dec 2018 · 13:33 UTC
Really liked the idea! Controlling it with commands gives a nice old school feel
elysiagriffin
18. Dec 2018 · 20:50 UTC
Hey FizzyCo! Thanks for submitting your game for me to play on my livestream!

If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346057870?t=04h29m24s

Good luck on your ratings, see you next LD! :D

💜 Elysia Griffin AKA Button Feedback Lady

https://www.twitch.tv/elysiagriffin