The SACCULOS Saga by s-ol

SACCULOS is a game about the relationship between the owner and the owned; an interactive essay on the perpetual sadness of our generation. Created by a trans-continental artist collective, SACCULOS aims to project the inherent quality of chronological processes in tangible entities.
[CW: graphic(s), holes]
Gallery of Sacculi:
| HTML5 (web) | https://www.flickgame.org/play.html?p=de433e9566d7e9104117607eb738374b |
| HTML5 (web) | https://s-ol.itch.io/sacculos-the-game |
| HTML5 (web) | https://figjig.itch.io/sacculos-3d |
| HTML5 (web) | https://figjig.itch.io/sacculos-3d-hdremaster |
| HTML5 (web) | https://s-ol.itch.io/sacculos-iv |
| HTML5 (web) | https://s-ol.itch.io/sacculus-v |
| HTML5 (web) | https://s-ol.itch.io/sacculus-v-lofi |
| HTML5 (web) | https://s-ol.itch.io/sacculos-textulus |
| HTML5 (web) | https://secretstage.itch.io/sacculosopenworld |
| Original URL | https://ldjam.com/events/ludum-dare/42/sacculos-the-game |
Ratings
| Overall | 1120th | 2.826⭐ | 25🧑⚖️ |
| Fun | 903th | 2.909⭐ | 24🧑⚖️ |
| Innovation | 436th | 3.341⭐ | 24🧑⚖️ |
| Theme | 1261th | 1.974⭐ | 21🧑⚖️ |
| Graphics | 982th | 2.818⭐ | 24🧑⚖️ |
| Audio | 729th | 2.386⭐ | 24🧑⚖️ |
| Humor | 33th | 4.114⭐ | 24🧑⚖️ |
| Mood | 541th | 3.19⭐ | 23🧑⚖️ |
| Given | 26🗳️ | 17🗨️ |
Anyways, cool game you made while short.
,e*m_ tF g@^Np _
!h_ 0L_JF 0# #p_gF _#^
`#g_ jF9L _g@ ___
g@!# #NNw__adF "#g__g#"N aP""#
#mw# 0L #L ,# # `#mw@
mg___ _a#_ ]# #F BL_ ___gM*
"9N#*^^"""Np_ 9L JF _g@""""^"##""
_ag_ N% "*#__d"^^"#mg#"" j@" ,pmq_
dF B TL____ _# 0L_______# 0_ j#
9**" a@""""^9##" B@""""" 9M_ """
___gg@" _2F _Bp_ "#Mgg__
^""""""@*___g#@F""#___ __jF""9##g__*@"" "
__a_ 3#" g@F"#MF"Nh_ 3@ apmg
0C jF jF _g@ j# "#L # #__2F
""" g#_ammg#" ]# 0Ne*wgj#_ """"
j#@" 5h _j#__ j@ ""NM_
*" ,p**g 0Lg@" "9M_0 #F9M "^
9L__# JN" __a_ N# `h__#
""" #F #" j# 9L
J# `**@" @
Ya know, I always thought I liked absurdist humor a lot. There's a lot of appeal to the philosophy that we humans will always be seeking for meaning in things that clearly has none. This game series, which gives me the Soda Drinker Pro vibe is...quite a bit much for me to swallow. I mean, I guess it's a commentary on our obsessions with sequels?
I rated high in innovation, though. There's a lot of potential in the concept. If anyone in the team plans to pursue this implementation further in future games, I'm all for it.
Favourite things (going beyond the fact that the whole thing as a unit is my favourite thing):
- the soundtrack of part 3 (and some sequels)
- the art of part 5
- the narration and story telling of Textulus
- the falling through floor and going for a wild infinite ride through the absurd emptiness of it all in Open World (screencapped below)
I bow to you, great sirs, for letting me experience this.

> I mean, I guess it’s a commentary on our obsessions with sequels?
There is more to it. In fact there is an infinite series of infinitely large things, and another, separate, infinite series of infinitely small things within each Sacculus.
So...you're saying another sequel is coming?