Deep Decent by DanielEFisher
Defeat the monsters trying to attack the sacred temple! Oh yea, the ground vanishes into a spike pit!!!
| macOS | https://sublimynalx.itch.io/deep-decent |
| Windows | https://sublimynalx.itch.io/deep-decent |
| Original URL | https://ldjam.com/events/ludum-dare/42/deep-decent |
Ratings
| Overall | 1259th | 2.459⭐ | 39🧑⚖️ |
| Fun | 1200th | 2.432⭐ | 39🧑⚖️ |
| Innovation | 1228th | 2.271⭐ | 37🧑⚖️ |
| Theme | 1144th | 2.583⭐ | 38🧑⚖️ |
| Graphics | 794th | 3.125⭐ | 38🧑⚖️ |
| Audio | 709th | 2.514⭐ | 37🧑⚖️ |
| Humor | 866th | 1.919⭐ | 33🧑⚖️ |
| Mood | 1055th | 2.394⭐ | 35🧑⚖️ |
| Given | 39🗳️ | 31🗨️ |
Finally, while it's remarkable that someone managed to detail anything in the allotted time as the enemy model is, it simply doesn't fit at all with the other things on screen. Makes a pretty incoherent visual space.
Otherwise, nice job in putting all of that together, doing a 3D game in 48h is a big challenge! I agree with the others that the controls and camera should be improved. It also lacks feedback when you hit a monster, I never knew if I was hitting the air or the creature.
Good luck!
I did have some struggles with the gameplay. The camera was a bit difficult and I think as mentioned above it was hard to know when I was swinging and when I was actually hitting a mutant.
An ambitious project overall!