Roamin' Hordes by Imperial Unit
Roamin’ Hordes - the barbarians are coming!
Shift and change the shape of Roman formations - keep the battle line strong enough to withstand the onslaught. If the Emperor’s Praetorian Guard fall, the battle is lost!
Shape and position play an important part in the tactics e.g spreading a formation will protect a wider area, increase archer effectiveness etc., but it increases the risk of the formation being overwhelmed by multiple attackers.
Before combat begins you can customise your own legion with the formations you want to use, with different the types of units having unique stats and pros/cons. During battle, zoom from a birds eye tactical view, all the way in to see animated combat in all it’s 2D pixelated glory.
A quick play wargame/RTS/tower defence hybrid - Roamin’ Hordes was our first ever game jam entry. We are a team of two brothers from Australia, Luke and Matt, otherwise known as Imperial Unit. All code and graphics were built from scratch during the Ludum Dare #35 game jam.
The soundtrack uses pre-existing music, Battle in the Winter, by Johan Brodd (jabromedia).
We hope you enjoy playing, and appreciate your votes and comments!
***Some people have reported problems with the HTML5 webGL Unity version not loading (it can take a while) - we have put downloadable versions for Mac OSX and Windows on the itch.io page:
https://imperialunit.itch.io/roamin-hordes
***Camera controls: RMB or arrow keys to pan, mouse wheel or [ ] keys to zoom.
Update:
- fixed a bug with the defending units on the left and right being backwards
- fixed the background music not looping
- fixed a bug where the velite had the wrong icon
- made the next round button more obvious and added some additional help text
The original version can still be found at http://imperialunit.com/ld/ld35/RoaminHordes.html
Shift and change the shape of Roman formations - keep the battle line strong enough to withstand the onslaught. If the Emperor’s Praetorian Guard fall, the battle is lost!
Shape and position play an important part in the tactics e.g spreading a formation will protect a wider area, increase archer effectiveness etc., but it increases the risk of the formation being overwhelmed by multiple attackers.
Before combat begins you can customise your own legion with the formations you want to use, with different the types of units having unique stats and pros/cons. During battle, zoom from a birds eye tactical view, all the way in to see animated combat in all it’s 2D pixelated glory.
A quick play wargame/RTS/tower defence hybrid - Roamin’ Hordes was our first ever game jam entry. We are a team of two brothers from Australia, Luke and Matt, otherwise known as Imperial Unit. All code and graphics were built from scratch during the Ludum Dare #35 game jam.
The soundtrack uses pre-existing music, Battle in the Winter, by Johan Brodd (jabromedia).
We hope you enjoy playing, and appreciate your votes and comments!
***Some people have reported problems with the HTML5 webGL Unity version not loading (it can take a while) - we have put downloadable versions for Mac OSX and Windows on the itch.io page:
https://imperialunit.itch.io/roamin-hordes
***Camera controls: RMB or arrow keys to pan, mouse wheel or [ ] keys to zoom.
Update:
- fixed a bug with the defending units on the left and right being backwards
- fixed the background music not looping
- fixed a bug where the velite had the wrong icon
- made the next round button more obvious and added some additional help text
The original version can still be found at http://imperialunit.com/ld/ld35/RoaminHordes.html
Ratings
| Coolness | 75% | 2 |
| Overall(Jam) | 3.39 | 393 |
| Fun(Jam) | 3.14 | 523 |
| Graphics(Jam) | 3.31 | 548 |
| Innovation(Jam) | 3.33 | 307 |
| Mood(Jam) | 3.27 | 404 |
| Theme(Jam) | 3.23 | 634 |
https://imperialunit.itch.io/roamin-hordes
Whit that said I'm very impressed you were able to make this within the time limit.
Will absolutely be playing again. Great job!
Loved how you used the theme.
With a little more polish you can release it to mobile.
Awesome entry!
Despite all that, I quite enjoyed myself. The game has an appropriately epic feel.