3% | Power Saver by iseeicy


Description
In 3% | Power Saver, you find yourself at an indoor mall with only 3% charge left on your phone. The goal of the game is to find and convince someone to lend you their phone charger. This is harder than it sounds, considering almost nobody in the mall knows you, and may not even have the right type of charger!
Version Warning!
If possible, use the windows version. I'm unable to test the macOS version and extensive testing of the Linux build is pretty inconvenient to me, so there's no guarantee that those actually work. In fact, if you happen to run either of those OS's, can you leave a comment telling me if they work or not?
Controls
- Move --------- "WASD"
- Look --------- Mouse Movement
Get NPC's Attention --------- Left Mouse, or "E"
Ask For Charger --------- "1"
- Make Small Talk --------- "2"
- Introduce Yourself --------- "3"
- Insult --------- "4"
Tools Used
- Unity
- iTween
- Photoshop
- FL Studio
- Audacity
- Blender
- A Tascam Audio Recorder
- Self Motivation
Patch Notes
Post-LD (0.6)
- Added twitch support
- Added a secret area
- Fixed a few bugs
| Windows | https://iseeicy.itch.io/power-saver |
| Linux | https://iseeicy.itch.io/power-saver |
| macOS | https://iseeicy.itch.io/power-saver |
| Original URL | https://ldjam.com/events/ludum-dare/39/3-power-saver |
Ratings
| Overall | 91th | 3.944⭐ | 20🧑⚖️ |
| Fun | 105th | 3.778⭐ | 20🧑⚖️ |
| Innovation | 26th | 4.222⭐ | 20🧑⚖️ |
| Theme | 13th | 4.389⭐ | 20🧑⚖️ |
| Graphics | 347th | 3.722⭐ | 20🧑⚖️ |
| Audio | 130th | 3.722⭐ | 20🧑⚖️ |
| Humor | 20th | 4.222⭐ | 20🧑⚖️ |
| Mood | 156th | 3.722⭐ | 20🧑⚖️ |
| Given | 10🗳️ | 9🗨️ |
Not really my personal type of game, but it appears to be well done for what it is.
Anyway I enjoyed the hell out of this game so great job! Will play again!
Definitely go play more games and leave plenty of feedback and ratings. This is a great game and I want many jammers to experience this game!
https://www.youtube.com/watch?v=1KyzipG8v8A
Thanks for being part of the stream :)
## Feedback:
This one was different. I'm not sure how easy mode is easy since when I went with the myPhone the first person I talked into borrowing a cord from had a brick phone, I then proceeded to get several other cables and NONE of them matched. I decided to play once more, this time with a brick phone and somehow, the second person I found had a brick phone cable. That said it would have been more interesting? realistic? to have some mall people ignore you, and not warm up to small talk. It felt more like "spam small talk" until happy, though it was still challenging and when I lost I was feeling a the pressure so for that mood got a good score.
Not entirely sure it was fun, based on the previous comment but nice. The music did fit the mall very well and added to things.
Good entry!
You managed to recreate the authentic *Mall Experience*:tm: to the bone, only the vendors themselves are missing. There must be a recession going on. I would have also liked to see some secrets hidden around the place, just for fun.
Apart from the inherent randomness of finding a compatible charger from a set of random people there aren't a lot of issues. A small visual feature that I would have liked to see is the expressions being part of the character, not the GUI. Happy people should have a happy face and so on (the emoticons would suffice). This way the interaction GUI could pop up only when getting the character's attention.
Another little feature, which would have added a lot, is cracking jokes. If small talk won't cut it, try a joke and hope for the best. Some people will take it the wrong way no doubt, but at least you tried. That would also be a nice avenue for some absurd/bizarre dialog.
The tutorial works, even if it is somewhat text heavy. The miniature model of the mall is a nice touch there.
Great work in the presentation department, a few tweaks here and there would have improved immersion for me at least.