Captain Capsize by Lance Krasniqi
ARRRR ME HEARTIES! You just completed a good ol’ raid and now it’s time to set sail to yer own cove.
There’s only one tiny little problem: your ship’s wheel broke off. But with some skill you can still steer the ship back home!
Collect shiny loot on your way home, and balance it on the ships deck to steer it in the right direction. But beware of the enemies! Kill ‘em by shooting your loot on their ships. Just drag it into the cannons and FIRE!
No more loot left? Maybe that broken wheel can still be of use…
The goal: keep yer shit straight and get to the pub! Drink up me hearties!
*CONTROLS: *
- Left mouse button: Drag items on and off your ship. Or put them in a canon to fire them off!
- Scroll whilst holding left mouse button when holding items to pull them towards you.
- Right mouse button: Control the camera.
- Escape to go to main menu
- Backspace to restart.
MADE BY:
- Joram: Art JoramWolters
- Lance: Programming dk_lance
- Stijn: Programming
- Toon: Composer
- Viktor: Art vik.tris
GAME DOWNLOAD AT THE BOTTOM!
PLAYTHROUGH:
https://youtu.be/atjeAQcqzdQ
SCREENSHOTS:






| HTML5 (web) | https://yellowcakegames.com/capsize/ |
| Windows | http://yellowcakegames.com/capsize/standalone/Release_Candidate_4.rar |
| Original URL | https://ldjam.com/events/ludum-dare/40/captain-capsize |
Ratings
| Overall | 220th | 3.799⭐ | 136🧑⚖️ |
| Fun | 338th | 3.567⭐ | 137🧑⚖️ |
| Innovation | 56th | 4.022⭐ | 136🧑⚖️ |
| Theme | 433th | 3.585⭐ | 131🧑⚖️ |
| Graphics | 111th | 4.335⭐ | 138🧑⚖️ |
| Audio | 142th | 3.794⭐ | 133🧑⚖️ |
| Humor | 358th | 3.371⭐ | 130🧑⚖️ |
| Mood | 251th | 3.672⭐ | 130🧑⚖️ |
| Given | 62🗳️ | 76🗨️ |
@ham-and-swiss the controls are definitely a thing we hoped to bring to a better stage. We'll try better next time! Thanks for you feedback.
@psychedelia yeah picking up stuff like that is tricky. We've definitely encountered it during testing but we had to stick to a tight schedule on stuff, as you know, so... yeah sorry :( Nonetheless, thanks for your feedback!
@interpol I'm not sure about this one... you can pick up a lot of things from your ship, that's no bug. But the falling through... possibly. Thanks for your feedback.
Honestly the presentation is close to a finished game. Incredibly impressive, well done team.
I think there should be more junk to pick up especially for beginners. I'd thrown everything overboard in a panic at the beginning (the sinking animations amused me). The mechanic is clever and spot on with the theme.
Others had mentioned the controls, hey what else is this play testing for though!
Again great job, everything fits together really well in this game.
The concept is also great! Controlling the ship was quite difficult, but I guess that is expected.
Very innovative mechanics.

I may misunderstand something but i can't drag loot to the boat ...
Only criticisms from me would be that pulling items in with the mousewheel felt a little clunky to me and the music could have been a tad more varied
I would have also wished for the Objects to effect the physics of the other ships too - E.g me placing a cannon on their right side would send them teetering right instead of falling through their hulls..
Otherwise the game was incredibly fun and really stayed true to the theme!
The control of the physics to move the boat is really a very good idea.
I had a bit of trouble getting things to put in the barrel, but I succeed to sink another boat, which makes me a great pirate!
Special felicitation to the modeler for the work of 3D assets and the graphic in general
Really Good Job
I FELL IN LOVE WITH THE GRAPHICS TOO!
I found the controls very cool and innovative, but they need some work! Of course I like stealing other ships stuff, but I think that might be a little too much. Also I was not sure how to pick some things of the water, they would never reach the ship level.
With some extra work this could be a very fun game.
The only thing I felt out of place was the music.
Very innovative idea, fun to play, good graphics, great music, what else can I say? Amazing!
@leandre-renouard our 3D artist blushed away, many many thanks!! <3
@jilreymendez yeah you can absolutely steal stuff from other ships! And picking things from the water is hard, yeah, it's do-able though... Sorry about that! <3 Thank you for your feedback!
@twinghosts that's really awesome of you to say holy shit <3
Check out my game if you would like!
https://ldjam.com/events/ludum-dare/40/virus-detected
Otherwise, love the graphics and music! It's super well put together, especially for your first jam!
The idea to throw your own parts create interesting and innovative gameplay. One of the best games this LD!!
I guess you've been told that already but the size of the boat doesn't fit its apparent speed :-) appart from that GG !
I'm ok with the physics based controls and moving the canon around to steer the ship, but when I tried to pick up items in the environment, they just move horizontally along the surface of the sea and then disappear under the ship when I try to drag it onto the cannon. Once in a while, I manage to get it to load and fire from the cannon, but not consistent enough for smooth playing. Maybe I'm doing something wrong, but the hand icon doesn't explain much.
This game feels so close to a commercial level of quality on almost every aspect, I just wish the controls are more accessible and intuitive.
That confirmed the fact that I love pirates games !
Although, as some people already said, I had a bit of confusion with the controls too.
I really digged the Pirate theme, the visuals are quite nice, and i totally approve that rocking soundtrack you have \m/ è.é \m/
Good job Captain and Crew on this game, yohoho and bottles of rhum to you ! XD
As echoed above many times, the controls weren't that great - it wasn't clearly communicated that scrolling the mouse scroll button downwards would make grabbed objects come closer, so it was confusing on how to get objects onboard for awhile. Aiming at enemy ships using the cannon was also a little... impossible to say the least. Rather chose the cheap option of clicking on the enemies cannons to drop them. Seems like its not possible to stack more than one cannon onboard as well. It also isn't clearly laid out where you should go, and I thought the "PUB" was the ending but was a little letdown. Levels need to be a bit more bitesized as well, as there's quite a huge swathe of water to go through, which reminds me of the downtime in windwaker. Still a solid entry!
"Failed to initialize Direct3D.
Make sure you have at least DirectX 9.0c installed, have drivers for your
graphics card and have not disabled 3D acceleration
in display settings.
InitializeEngineGraphics failed"
Mine drivers are up to date. Win 10, i5 a GTX960. Never had any problems with unity games.
edit: i solved it by running it as a admin
Edit: seems to have helped you. I'm glad!
Love the art, sounds, and music though. And again, the concept is great.
Congratulations! :D
Onthe other hand, I wasn't very fond of the scrolling. Wouldn't be possible to pick everything up to the same height (I'd assume the Y axis) and move it above the ship and everywhere else (so along X and Z)? The sea is more or less flat after all, so it could work...
My main problem was that I had trouble to place item on my deck and my canon end up to be on the very back of the ship.
Well done!
The idea of steering when moving things is neat, but as the camera shakes and it's not visible WHERE you're going, you instantly crash into island. Also cannon (used to steer) when falls through ship means you died, and it does it so often (like every 4th or so grab).