Don't be (the) patient by TastyMascarpwne
You are a doctor in the middle of a critical operation. Can you save the patient who is slowly running out of power?
This is a small arcade-ish puzzle game which is heavily inspired by a minigame from an old Gameboy Advance title. I decided to join Ludum Dare quite spontaneously so don't expect anything fancy.

You'll need some sound!
Ratings
| Overall | 321th | 3.333⭐ | 29🧑⚖️ |
| Fun | 188th | 3.444⭐ | 29🧑⚖️ |
| Innovation | 272th | 3.222⭐ | 29🧑⚖️ |
| Theme | 548th | 2.963⭐ | 29🧑⚖️ |
| Graphics | 338th | 3.222⭐ | 29🧑⚖️ |
| Audio | 371th | 2.667⭐ | 29🧑⚖️ |
| Humor | 319th | 2.304⭐ | 25🧑⚖️ |
| Mood | 395th | 2.8⭐ | 27🧑⚖️ |
| Given | 25🗳️ | 26🗨️ |
Game becomes real difficult at some point. Really good idea and different that the regular find the match puzzle games. I really liked it.
The audio is also really well implemented.
-I like the sound effects, but they're a little quiet and relying on only audio feedback isn't the most reliable way of telling the player how long they have left. You could put a visual heart monitor along the bottom to go with the sound effect, then I think it'd be perfect.
-The text on the instruction page is a tad hard to read because of the background. It might help to make the font a little bolder perhaps?
Apart from that, it's pretty good. Your sprites are very cute and I didn't encounter any bugs.
My best score ended up being 8.
Very solid entry. Good job!
The concept is simple as well as the implementation. That's what really stands out from this game, play for play.
I thought that you could maybe add some UI to explicitly display the patient life, without the need of the sound, think about a player using headphones, for example.
Anyway, the game was really good and I see it fitting nicely on a mobile scenario.
Good Work!
Seemed to be very complete and polished.
I've never played the game you based this one on, so it's new to me. Haven't seen this type of game before, so it was pretty fun. At the very least, you've made a good remake!
In the beginning I had difficulty with the game, but after 2 game overs, something clicked... and I got a highscore of 51.
During this I've found that the game doesn't punish you for clicking a wrong sequence. Perhaps you could use that to detract from the time you would've accumulated. Because after 51, I didn't see anything anymore and had to wait 5 min for the game to end.
I find the graphics to be nice and clean, and the sounds are effective.
But I'm especially impressed by how the game is always able to generate a solvable solution.
For a last minute change of heart you've made a cool little game!

And here's the "solution" the game revealed when time ran out:

I hope you make a post jam version and add a more difficult mode too!
I like the graphics, the audio cue is good but on an ergonomic level it would be nice to have to visual one too for people who don't hear well or just can't use audio, like these heartbeat waves that forms on the screen that have the same background than your game (don't know the exact name but I hope you know what I mean :D)
Good game overall!
Yeah it happens very, very rarely. I'm not sure what causes the error, tho.
I case I'm gonna work on it a little more I'm gonna look into fixing that!