Your Planet: Too Big by Scriptorum

The alien council has determined your planet is too big!
Nothing against you or your fellow humans, you know, the aliens pretty much think all planets are too big. Lucky for you, they see your potential! They take you with them before pummeling Earth into a (reasonably small) lump of asteroid. You've been promoted to intern space junker, so you can help them in their insane quest for smaller worlds across the galaxy! ... yay!
Links
- PLAY IN BROWSER: http://egotron.com/share/TooBig/
- SOURCE CODE: https://github.com/scriptorum/LD38
- TWITTER: https://twitter.com/scriptorum
- I'M IN POST: https://ldjam.com/events/ludum-dare/38/your-planet-too-big/like-flynn
- POSTMORTEM: /ldjam.com/.../the-your-planet-too-big-compo-postmortem
Details
This is a twist on the game of Collapse, with central gravity. Click on any part of the planet to demolish it and any connected matching terrain. You must reduce the planet to four parts or fewer to pass the level. There are ten regular levels, and then random levels thereafter. Some of the random levels can be super hard. It's random. :)
Spacebar: Continue to next level or restart current level.
Right square bracket: Skip level, you little cheat.

Late Bug Fixes
- Ding volume is supposed to be lower, instead of irritatingly loud
- Tracker bar highlights get messed up if you start next level before pointer completes movement
- Replaying a random mission (level 10+) should reset the original level, not re-randomize
- Bombs get misaligned when switching to fullscreen
Tags for Feedback Friends: Unity Web
Ratings
| Overall | 135th | 3.667⭐ | 35🧑⚖️ |
| Fun | 65th | 3.794⭐ | 36🧑⚖️ |
| Innovation | 125th | 3.576⭐ | 35🧑⚖️ |
| Theme | 25th | 4.235⭐ | 36🧑⚖️ |
| Graphics | 315th | 3.086⭐ | 37🧑⚖️ |
| Audio | 255th | 2.939⭐ | 35🧑⚖️ |
| Humor | 115th | 3.219⭐ | 34🧑⚖️ |
| Mood | 373th | 2.818⭐ | 35🧑⚖️ |
| Given | 41🗳️ | 53🗨️ |
(Also thanks for adding a skip button :p)
However why is there only music on the title-screen? Imo the game would've greatly benefited from music during the gameplay elements.
cheers~
Is it intended that the disappearing planets behave differently when I replay the level with the same clicks?
@for-science Identical moves and **timing** should have identical results. The physics engine is constantly trying to compress the world, which means that you can get different results by waiting a while or even rushing your next click. Usually, if you wait for the world to "settle," the outcome will be repeatable.
I wish there was some kind of atmospheric music playing in the background. The gameplay is very good and I enjoyed playing this a lot. The puzzles themselves have a nice difficulty curve and I never felt like it was unfair. Sometimes the circles wouldn't quite fall like I expected, but I think that was mainly my fault.
Really nice game!
@zelos Thanks for the feedback! Glad you liked it!
Anyway - it was a nice little idea, and I would have enjoyed playing further.
It's a solid entry. Nice work!
All that said, I think this is a great prototype and worth exploring further. Good job!
@zorg I concur with all your suggestions! I wanted to add creatures and animate the terrain, but higher priorities intervened. :smirk:
The idea reminded me of the book "hitchhiker's guide to the galaxy" XD
good work!
Maybe an infinite mode like 2080 would be a nice addition. Planets pieces could keep popping as we destroy others, and the goal would be to always have a pair of the same color (or plus) to destroy. It would then be over when all pieces are alone.
Anyway.. it's already a great entry especially for the compo! Graphics are simple but have a unique style, sounds are really good (too bad there's no music ingame) and it's just really satisfying to control and watch. Well done :)
Random idea: it might be cool if each of the different tile types made a different sound when destroyed. With a little more polish it could be quite a fun little mobile game, too. Something to consider.
In my opinion it's a bit unfair for a puzzle game, but maybe I am wrong...
but graphics have a nice old fashion touch and I love this little loose sound (TUDUdu...)
Congrats!