Big Chickies by Alex Brull
Keep your giant chicken healthy and try to gather as much eggs as you can !

Team :
Cédric Staes - Game Developer
Alexandre Brull - Game Artist
Mollie Schietecatte - Music & SFX
More information
| Windows | https://brullalex.itch.io/big-chickies |
| Original URL | https://ldjam.com/events/ludum-dare/42/big-chickies |
Ratings
| Overall | 363th | 3.6⭐ | 27🧑⚖️ |
| Fun | 638th | 3.18⭐ | 27🧑⚖️ |
| Innovation | 320th | 3.46⭐ | 27🧑⚖️ |
| Theme | 868th | 3.14⭐ | 27🧑⚖️ |
| Graphics | 134th | 4.222⭐ | 29🧑⚖️ |
| Audio | 80th | 3.917⭐ | 26🧑⚖️ |
| Humor | 161th | 3.5⭐ | 26🧑⚖️ |
| Mood | 229th | 3.563⭐ | 26🧑⚖️ |
| Given | 18🗳️ | 26🗨️ |
play and rate other games to show up higher in rating, and like people's comments to give them bonus points etc.
anyways, I really enjoyed the game and would love for more people to find it! good luck
Also not being able to jump through the little platforms with the eggs on it is kinda annoying ^^" guess you want players to use the other panels but does it have to be that way?
Music is nice and fitting, not sure how the theme fits in here?
Still art is nice as well
If I must complain about a few things it would be :
- The controls are a bit complicated, it would be easier if the jump was made with W and going down with S, so that you don't have ton deal with the mouse + the directions + the space bar to jump (and pressing S + space to go down).
- I don't feel that there is a difficulty increase during the game, and when there is only one chicken remaining it's nearly impossible to loose. I went until 100 as a score and then tried to see if your chicken can die from illness, apparently not :grin: (anyway, don't let your chicken die from illness at home !)
But there are so many good ideas in this game, the ill chicken giving rotten eggs that would decrease your score, the way of dealing with fox, food... Brilliant ! Congratulations !

Good luck🍀
It is quite challenging too, in fact, even more challenging because of how it plays. Use of keyboard and mouse is not the problem here, but more the placement of each of the "stations" for interaction, allied with the really limited range for the crosshair.
Besides the control thingy, it's pretty well polished! :D
Nice work there! :)
I hope you keep working on this game!
great submission
I have to acknowledge some of the comments of the post read here. Yes, it is complicated to "understand" at the beginning, but I liked the originality, the graphics, the sound...
You just need to add a little "tutorial" or something that "explains the basic functions of the 4 corners "of the game", and will win the essence that I saw that it was missing.
Congratulations, good job! :medal: