{"author_link":"\/users\/uzyfeo","author_name":"uzyfeo","author_uid":"1036824","comments":[{"author_name":"Tero Pulkkinen","author_uid":"1000473","time":"2017-07-31T16:22:58Z","epoch":1501518178,"modified":1501518178,"text":"Looks very good with the distance fog. Game progresses quickly, but becomes difficult very fast. Jumping over 3 rows was difficult, and even after it succeeded, next block killed it. But the game overall looks great. Face paced action and good interaction.","likes":2,"format":"md"},{"author_name":"Swifttech","author_uid":"1024113","time":"2017-07-31T16:25:02Z","epoch":1501518302,"modified":1501518302,"text":"Fun game!","likes":1,"format":"md"},{"author_name":"hhsaez","author_uid":"1036158","time":"2017-07-31T16:25:07Z","epoch":1501518307,"modified":1501518307,"text":"Love the music. Great work!","likes":2,"format":"md"},{"author_name":"ProgrammingDimension","author_uid":"1032057","time":"2017-07-31T16:25:09Z","epoch":1501518309,"modified":1501518309,"text":"Proto472 is a good game.\n\nThe art of the character goes along with the UI and the map, delivering a good experience to the player.\nThe movement as well as the jump are good too.\n\nI can see this game on mobile fitting nicely.\n\nGood Job!","likes":2,"format":"md"},{"author_name":"Sivael","author_uid":"1038874","time":"2017-07-31T16:40:42Z","epoch":1501519242,"modified":1501519242,"text":"A bit weird how it moves in linear motion instead of discrete positions ( as in you manually drift towards positions instead of snapping to them)\nBut overall good.","likes":2,"format":"md"},{"author_name":"Antti Haavikko","author_uid":"1013537","time":"2017-07-31T16:59:12Z","epoch":1501520352,"modified":1501520352,"text":"Cool game. Expecially liked the music(s). As a person with zero musical talent I'm always super impressed to see solo devs who manage to do quality music for their games on jams. And even doing multiple tracks... **hats off**\n\nDo you lose if you run out of power or what was it for? I don't think I ever did, always just failed a jump. Speaking of jumps, it was kinda hard to determine the the distances. A circular dropshadow under the character (\u00e0 la Mario 64) would probably have helped a bunch.\n\nAlso, always nice to see other game devs subscribe to the school of \"hitbox smaller than actual character so it feels more fair and all the close calls don't result in failure\"...","likes":2,"format":"md"},{"author_name":"uzyfeo","author_uid":"1036824","time":"2017-07-31T17:08:33Z","epoch":1501520913,"modified":1501521089,"text":"@antii-havikko Yep, you can lose by going out of power. As the game gets faster, its harder to collect batteries, so if you would get far enough without collecting any, you could die of \"energy deprivation\" :)\n\nI already taken some notes on what could be done better, what to add,... I also created GameJolt page for this game where I plan to add future updates :)\n\n@sivael yep, I think that movement could get some impovment. I started with Temple Run like snaping to tracks and later discarded it. I just made the snapTargets closer together to make it feel more smooth, as I had not enough time left to rework it completely unfortunately :\/\n\n### THANK YOU ALL FOR YOUR FEEDBACK!","likes":3,"format":"md"},{"author_name":"LiquidBrain","author_uid":"1008969","time":"2017-07-31T20:29:23Z","epoch":1501532963,"modified":1501532963,"text":"Amazing game! I have nothing to complain about!\n\nThe music was awesome and the art fit so well together, I\u2019m totally impressed!\nI got a high score of 720 meters, kind of proud!\n\n**Overall** this is a very addicting game and I fell in love with the creepy character.\nI will guaranteed play this game a few more times!\nThank you so much for this experience and good luck in the future!\nHave an awesome day, and I hope to see you in the next jam!\n\n\/\/ Isak (one half of [LiquidBrain](https:\/\/ldjam.com\/users\/liquidbrain\/))","likes":2,"format":"md"},{"author_name":"Vlad Chechyotkin","author_uid":"1039025","time":"2017-07-31T22:48:41Z","epoch":1501541321,"modified":1501541321,"text":"It is hard to get the jump right, also the speed progression is really dramatic, but overall it is really well made ","likes":2,"format":"md"},{"author_name":"player2point0","author_uid":"1037102","time":"2017-07-31T23:04:23Z","epoch":1501542263,"modified":1501542263,"text":"A fun and addictive game. I especially like the music and how it changes tracks.","likes":2,"format":"md"},{"author_name":"Sputnik3D","author_uid":"1014844","time":"2017-08-01T02:06:36Z","epoch":1501553196,"modified":1501553196,"text":"Neat game, nice music. Took my a little while to figure out when to jump, something about the perspective was throwing me off at first. But otherwise, great job!","likes":2,"format":"md"},{"author_name":"ChrissiQ","author_uid":"1035274","time":"2017-08-01T05:20:09Z","epoch":1501564809,"modified":1501564809,"text":"Really cool.  My record is 589!  I never run out of power, I always smash into things, I'm not that good at navigating.  Lol.   Jumping is hard because it's just hard to see where you are, maybe if you change the shadow?  Not sure.  I like it!","likes":2,"format":"md"},{"author_name":"Zdeno","author_uid":"1037927","time":"2017-08-01T16:42:02Z","epoch":1501605722,"modified":1501605722,"text":"\nHello ( \u010cau :grinning:)\n\nThis is an addictive one. I just had to get a thousand and finally got up to 1076.\n\n@uzyfeo Whats your best distance? :grinning:\n\nI would try to change gradual acceleration to milestone based one. For example, you would increase speed every 10 seconds or so. My idea is, that when you do it like this, every time you accelerate you feel it even more and as a result you get stronger feeling of \"omg omg how am I gonna handle this speed?\". If you'd do it this way, you could also possibly add some super cool acceleration effects(look to NFS for inspiration :grinning:).\n\nThank you for sharing the game with us!","likes":2,"format":"md"},{"author_name":"uzyfeo","author_uid":"1036824","time":"2017-08-01T18:19:06Z","epoch":1501611546,"modified":1501612598,"text":"@zdeno Well, I never really attempted to achieve some High Score really, I was mostly just testing :D \n\nOnly time I really tried to get the furthest was in the trailer, where I had 1036m.\n\nHere goes the new High Score of 1936m :)\n\nhttps:\/\/www.youtube.com\/watch?v=IlxhW8UXOn4\n\nBTW, I found some weird bug while playing it now for longer and that is game starts to stutter after a while for no apparent reason... Weirdly enough, going to Pause menu fixes the issue :\/","likes":2,"format":"md"},{"author_name":"Samuli Salonen","author_uid":"1034464","time":"2017-08-01T18:52:12Z","epoch":1501613532,"modified":1501613532,"text":"It's very fun and kinda hard game, i don't think i ever got past the triple wall thingy when the speed is higher.\n\n\nGood job!","likes":1,"format":"md"},{"author_name":"gamesplusjames","author_uid":"1009836","time":"2017-08-02T00:02:32Z","epoch":1501632152,"modified":1501632152,"text":"Fun little game, it really gave the feeling of taking just one more go every time you died. I like that programmer art was one of your features :D Great job!","likes":1,"format":"md"},{"author_name":"ModalModule","author_uid":"1044241","time":"2017-08-02T00:34:57Z","epoch":1501634097,"modified":1501634097,"text":"I played the web version, and got a bit of stuttering, but I figure that was just because it wasn't a stable downloaded executable.  I noticed at first I wasn't seeming to get the batteries, then I figured out they must be slightly above me, as in I had to jump to get them.  It's hard to notice things like that when moving quickly, and at this 3d angle.  Maybe like a small arrow below the battery pointing up would help indicate you need to jump to get it? just a thought.  Either way, I enjoyed it! :)","likes":1,"format":"md"},{"author_name":"Zelos","author_uid":"1011708","time":"2017-08-02T00:36:46Z","epoch":1501634206,"modified":1501634206,"text":"This is a pretty fun game. \n\nThe graphics are surprisingly good for them being 'programmer's art' like you said. The music is also pretty good. That one song in the game with the high pitches chiptune sounds gets really annoying though. It's not the composition, but the sounds themselves. They are just not pleasing to the ears.\n\nThe gameplay is kind of challenging, and I'm not sure if I suck but I never got very far in my few attempts. I didn't find it hard to dodge stuff, but jumping over anything was very hard because I could not estimate the point where I needed to jump.\n\nOverall it was quite fun to play though. Good work.","likes":1,"format":"md"},{"author_name":"uzyfeo","author_uid":"1036824","time":"2017-08-02T01:04:40Z","epoch":1501635880,"modified":1501635929,"text":"@modalmodule I don't know, WebGL works as smooth as Standalone for me, but I've seen some issues with it on one stream... Well, Unity's WebGL is still broken I think :\/\n\nNotes taken about perspective, I will start fixing the game after few days, have work to do + I want to try other peoples games too :P\n\n@Zelos well, this was my first attempt at Blender and I never done any texture mapping really too, so you could call it \"beginner's art\" if not \"programmer's art\" then :P \n\nBut I'm definitely more of a coffee2code machine than artist by every means :)\n\nAbout the perspective, yeah, I have some ideas for basic blob shadows implementation that would fit the overall \"art\" style of the game and would hopefully solve half of the issues people have with it. I'm giving this high priority as this is the most commented issue. :)","likes":1,"format":"md"},{"author_name":"cudabear","author_uid":"1009831","time":"2017-08-02T02:13:19Z","epoch":1501639999,"modified":1501639999,"text":"Very cute character!  Gameplay felt really good for a infinite runner, jumping felt about right.  The draw distance seemed to be a little to low.  The game could also use a bit more optimization.","likes":1,"format":"md"},{"author_name":"ytaha","author_uid":"1029356","time":"2017-08-02T06:02:06Z","epoch":1501653726,"modified":1501653726,"text":"Fun game play! 3d perspective effect good...","likes":1,"format":"md"},{"author_name":"Togis","author_uid":"1013060","time":"2017-08-02T06:27:22Z","epoch":1501655242,"modified":1501655242,"text":"I uploaded my gameplay of this game on youtube, you can find it here\n\nhttps:\/\/www.youtube.com\/watch?v=dCUIEnWVHuQ\n\nThanks for being part of the stream :)","likes":2,"format":"md"},{"author_name":"fingamer","author_uid":"1004024","time":"2017-08-02T07:38:04Z","epoch":1501659484,"modified":1501659484,"text":"Great game! It was a fun endless runner with great atmosphere. The audio is well made and fits the game perfectly. The graphics are okay. The batteries are quite difficult to catch. Also the fog could be a little more far away since when it gets harder it's pretty hard to notice the batteries.\n\nOverall the game is a nice runner with a lot of potential to become a mobile game or some sort. Good job!","likes":1,"format":"md"},{"author_name":"SpeedySloth99","author_uid":"1035351","time":"2017-08-02T10:17:10Z","epoch":1501669030,"modified":1501669030,"text":"The atmosphere was great and the endless runner mechanic, while not being a new idea, was very fun. The web version was quite laggy, but that is understandable. Like an earlier comment said, if you spend a few hours adding some mechanics and content, and ported Android and\/or iOS and it would make a great mobile game!","likes":1,"format":"md"},{"author_name":"Brandon Diaz","author_uid":"1010655","time":"2017-08-02T15:46:06Z","epoch":1501688766,"modified":1501688766,"text":"I died a few times before I realized the arrow keys were the movement buttons, but other than that it's obviously easy to pick up and play. I think the difficulty ramp up was well balanced, I kept dying around the 700m range.","likes":1,"format":"md"},{"author_name":"PixelFormedStudios","author_uid":"1000954","time":"2017-08-02T16:45:03Z","epoch":1501692303,"modified":1501692303,"text":"Very cool game! It is very easy to suddenly jump into a have a lot of fun trying to get as far as you can.","likes":1,"format":"md"},{"author_name":"TheFlyingKeyboard","author_uid":"1011878","time":"2017-08-02T20:47:42Z","epoch":1501706862,"modified":1501706862,"text":"Really simple, but very fun to play. It made me laugh, when i hit a bar hanging out from the ceiling and the character lost his legs and hat.","likes":1,"format":"md"},{"author_name":"gonutz","author_uid":"1004280","time":"2017-08-02T22:23:44Z","epoch":1501712624,"modified":1501712624,"text":"The music is a bit hectic but that fits the game.\n\nThe gameplay has some problems, the camera perspective is very bad for the jumping mechanism. From the back view you cannot make out when you need to jump, a side platformer is ideal for jumping puzzles, but this is just frustrating because you inevitably have to jump at one point or another.\n\nAnother annoyance is that the handle bars on the ceiling block the way for the upcoming lane, usually they disappear before an obstacle appears but you get the urge to look around it, this is very annoying.\n\nThe third thing is that I would have liked the player to automatically switch to the center of the lane instead of being able to move freely sideways. Since the obstacles are always in one of three positions, why not make the player stick in those as well, the extra freedom does not give you anything in this case.\n\nOverall this is an OK game, the fact that you created a 3D game and music from scratch in 48 hours is impressive, so please do not take my critique to heart too much, I am just trying to give you constructive input :-)\n\nNicely done, I am excited to see what you have to offer in future LDs :-)","likes":1,"format":"md"},{"author_name":"uzyfeo","author_uid":"1036824","time":"2017-08-02T23:02:29Z","epoch":1501714949,"modified":1501716182,"text":"@gonutz no hard feelings :)\n\nThanks for your thorough input!\n\nI'm currently working on fixes so I'll try to do something about this :)\n\nAlso, I had snaping to tracks there and in fact, it is still active. I couldn't do the snap right so I basically made tracks extremelly small, which makes it look like you have free movement and feels better than what it was before but it is still couple of predetermined positions close together. \n\nI'm definitely planning to work more on the snapping (in fact, I got an idea how to make it right from your notes now! I'm really grateful for that!), as I would like to go mobile with this one too :)","likes":1,"format":"md"},{"author_name":"gonutz","author_uid":"1004280","time":"2017-08-02T23:30:48Z","epoch":1501716648,"modified":1501716648,"text":"Hey, just wanted to say I read your comment, thanks! There should be a system in place on the LD site to find what you have commented on and rated so far and you should get updates when someone puts an @<you> somewhere but I guess as this site is still being built and other features (like actually rating games) had higher priorities we might see this in the future :-)\n\nI am very glad to hear back from you, I always feel bad when I say something negative about a game here, because I share the experience of creating something from scratch in 48 hours. So I appreciate your reply very much and am happy that I don't come off as a jerk :-)\n\nIt is actually funny that you are snapping to lanes, just more of them :-D","likes":1,"format":"md"},{"author_name":"Jannes Nagel","author_uid":"1038345","time":"2017-08-03T02:25:08Z","epoch":1501727108,"modified":1501727108,"text":"Really nice game! Especially the music - it was great dashing through the corridor.\nThe power-ups were really hard to catch though :D","likes":1,"format":"md"},{"author_name":"Kthulhu1947","author_uid":"1021179","time":"2017-08-03T09:01:00Z","epoch":1501750860,"modified":1501750860,"text":"Like it. I like the way the speed increase with the distance. Or it is just an impression...?\nThe death animation is cool. My 4 years old son love it ;-)\nKeep moving forward.","likes":1,"format":"md"},{"author_name":"LittleLegend","author_uid":"1038664","time":"2017-08-03T10:46:30Z","epoch":1501757190,"modified":1501757190,"text":"Really fun game and great and catchy music :D","likes":1,"format":"md"},{"author_name":"PavelSovushkin","author_uid":"1022405","time":"2017-08-03T14:42:20Z","epoch":1501771340,"modified":1501771340,"text":"watch video @togis about youre game) nice work) \n@togis watch my game too =)) \nhttps:\/\/ldjam.com\/events\/ludum-dare\/39\/scale-of-life","likes":1,"format":"md"},{"author_name":"uzyfeo","author_uid":"1036824","time":"2017-08-03T15:46:07Z","epoch":1501775167,"modified":1501775202,"text":"I already watched it, I was at the stream that night :P\n\nBut thanks for reminder :)\n\nI have yours in my list don't worry ;)","likes":0,"format":"md"},{"author_name":"PeachTreeOath","author_uid":"1006470","time":"2017-08-05T09:05:37Z","epoch":1501923937,"modified":1501923946,"text":"I think the game this remind me of the most is actually Return of the Jedi on snes. Escaping the Death Star has a sequence that as far as I remember had a similar aesthetic (none of the funky music though!) The game feels great to play overall, good stuff.","likes":3,"format":"md"},{"author_name":"PhilStrahl","author_uid":"1006214","time":"2017-08-06T16:05:06Z","epoch":1502035506,"modified":1502035634,"text":"Wow, that was hard! Enjoyed the minimalist graphics and the music (well, at least the first few bars until I messed up). You're probably aware of the fact that sometimes your procedural generator created obstacles that are impossible, but aside from that my only complaint is that I'd like to have had some kind of energy so I could mess up more than once and really get into the flow for a bit longer. Aside from that: Very arcadey, Nintendo-hard game with great music! Great job! Also, the robot is very cute! :) I see you are still tweaking the game absed on the feedback, which is great! LD is, in sense, just a big beta-test for your game ideas and I find the feedback on here extremely helpful and of high quality.\n\nBtw, on Mondy afternoon another Phil Plays LD Games video will go live where you can watch me fail over and over again ;) ","likes":1,"format":"md"},{"author_name":"uzyfeo","author_uid":"1036824","time":"2017-08-06T21:16:39Z","epoch":1502054199,"modified":1502190537,"text":"I surely will @philstrahl ! \n\nYep, I'm unfortunately aware of that, don't know exactly what causes the issue though :\/\n\nI don't know which version you played, if LD one or updated one... But both have their own issues with generator. I basically reworked whole generator for the updated version, as it was one of the major bottlenecks but now, sometimes 3x2 obstacles spawns too, although they shouldn't :\/\n\nOh well, I want to fix that in the next version, just need to find some more time to work on it again (time is scarce for me unfortunately :( ).\n\nThank you for playing! Without your motivation, I would probably never even try to participate in LD so I'm really glad that my 'mentor' of sorts tried it out! :)\n\nJust a sidenote - even the 3x2 obstacles are jumpable :P Just not when there is something behind and you are going blazing fast unfortunately :\/\n\nhttps:\/\/m.youtube.com\/watch?v=1H1ZEB0BlYA","likes":2,"format":"md"},{"author_name":"simonhutchinson","author_uid":"1002685","time":"2017-08-07T16:27:07Z","epoch":1502123227,"modified":1502123227,"text":"This is great! Awesome use of the 3D and fog. Great job with the music too--no small feat for 48 hours. Solid entry!","likes":1,"format":"md"},{"author_name":"tyranosaw","author_uid":"1005119","time":"2017-08-08T09:43:09Z","epoch":1502185389,"modified":1502185389,"text":"This is a great game! Love the graphics and gameplay. Though i feel as if your missing some particles to make the game feel better. It'll really help polish off the game. Polish doesn't change the gameplay, instead it makes the game feel better.\n\nHere is a video about the topic:\nhttps:\/\/www.youtube.com\/watch?v=Fy0aCDmgnxg\n\nAll in all, this is a good little game! Great Job and Congratulations! :smiley:","likes":1,"format":"md"}],"format":"md","images":["ld39\/39727-9e6fd54d2cb6deef33db1340d00ab81c.png"],"links":[{"url":"http:\/\/gamejolt.com\/games\/Proto472\/273131","text":"HTML5 (web)"},{"url":"http:\/\/gamejolt.com\/games\/Proto472\/273131","text":"Linux"},{"url":"https:\/\/github.com\/Feldarian\/Proto472\/tree\/ld-version","text":"Source code"},{"url":"http:\/\/gamejolt.com\/games\/Proto472\/273131","text":"Windows"}],"metadata":{"g_key":"45774","g_author":"1036824","g_event":"LD39","g_eventkey":"74","g_subevent":"COMPO","g_urlkey":"228406","g_title":"Proto472","g_status":"USEAR3","g_place":"278","g_commentcount":"40","g_site2_node_id":"39727","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"39727","n_urlkey":"228406","n_parent":"32802","n_path":"\/events\/ludum-dare\/39\/proto472","n_slug":"proto472","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"36824","n_created":"1501273657","n_modified":"1501929770","n_version":"136786","n_status":"COMMIT"},"node":{"id":39727,"parent":32802,"superparent":9,"author":36824,"type":"item","subtype":"game","subsubtype":"compo","published":"2017-07-31T02:51:51Z","created":"2017-07-28T20:27:37Z","modified":"2017-08-05T10:42:50Z","version":136786,"slug":"proto472","name":"Proto472","body":"![Proto472.png](\/\/\/raw\/8df\/8\/z\/8682.png)\n\n### Description\nYou are a little robot trying to escape its captivity! Your goal is to get as far as possible. You will run out of power so don't forget to pick up every battery you encounter. Your journey will get harder by every second passing - more obstacles spawning in your way and higher velocities to overcome. Every playthrough is unique thanks to procedural level generation.\n\n### Features\n- Procedural level generation\n- Obstacle randomizer\n- Programmer's art\n\n### Controls\n| Bind | Action |\n|---|---|\n| Left\/Right Arrow | Move |  \n| Spacebar | Jump |\n| ESC | Pause |\n\n### Tools\n- Unity 2017.1 (game engine)\n- Visual Studio 2017 Community Edition (scripting)\n- FLStudio 12 (music)\n- sfxr (sound effects)\n- Blender 2.78 (3D modelling)\n- Adobe Photoshop CC 2017 (graphics)\n\n### Current version: 1.0.2 (non-compo, as it was made after it ended, it can be found on GameJolt)\nComplete changelog can be found here: https:\/\/raw.githubusercontent.com\/Feldarian\/Proto472\/master\/changelog.txt\n\n### Gameplay\nhttps:\/\/www.youtube.com\/watch?v=Lra9t3SVLNE","meta":{"cover":"\/\/\/content\/8df\/8\/z\/61f2.png","link-01":"http:\/\/gamejolt.com\/games\/Proto472\/273131","link-01-tag":"42336","link-02-tag":"42337","link-03":"http:\/\/gamejolt.com\/games\/Proto472\/273131","link-03-tag":"42341","link-04":"https:\/\/github.com\/Feldarian\/Proto472\/tree\/ld-version","link-04-tag":"42332","link-02":"http:\/\/gamejolt.com\/games\/Proto472\/273131","grade-07-out":"1","grade-08-out":"1","author":[36824]},"path":"\/events\/ludum-dare\/39\/proto472","parents":[1,5,9,32802],"love":0,"notes":40,"notes-timestamp":"2017-08-08T11:08:57Z","grade":{"grade-01":49,"grade-02":50,"grade-03":49,"grade-04":49,"grade-05":49,"grade-06":49,"grade-07":8,"grade-08":8},"magic":{"cool":117.03148993738,"feedback":57,"given":51.875,"grade":51.833333333333,"grade-01-average":3.404,"grade-01-result":278,"grade-02-average":3.333,"grade-02-result":239,"grade-03-average":2.319,"grade-03-result":609,"grade-04-average":2.957,"grade-04-result":550,"grade-05-average":3.021,"grade-05-result":408,"grade-06-average":3.468,"grade-06-result":124,"grade-07-average":3,"grade-08-average":3.167,"smart":15.510935430227}},"text":"![Proto472.png](\/\/\/raw\/8df\/8\/z\/8682.png)\n\n### Description\nYou are a little robot trying to escape its captivity! Your goal is to get as far as possible. You will run out of power so don't forget to pick up every battery you encounter. Your journey will get harder by every second passing - more obstacles spawning in your way and higher velocities to overcome. Every playthrough is unique thanks to procedural level generation.\n\n### Features\n- Procedural level generation\n- Obstacle randomizer\n- Programmer's art\n\n### Controls\n| Bind | Action |\n|---|---|\n| Left\/Right Arrow | Move |  \n| Spacebar | Jump |\n| ESC | Pause |\n\n### Tools\n- Unity 2017.1 (game engine)\n- Visual Studio 2017 Community Edition (scripting)\n- FLStudio 12 (music)\n- sfxr (sound effects)\n- Blender 2.78 (3D modelling)\n- Adobe Photoshop CC 2017 (graphics)\n\n### Current version: 1.0.2 (non-compo, as it was made after it ended, it can be found on GameJolt)\nComplete changelog can be found here: https:\/\/raw.githubusercontent.com\/Feldarian\/Proto472\/master\/changelog.txt\n\n### Gameplay\nhttps:\/\/www.youtube.com\/watch?v=Lra9t3SVLNE","title":"Proto472"}